Metagame Rules
Anyone ever ponder/try long form rules with your game group? Some way to evolve decks over time, give a sense of continuity between games. A Journey Mode, if you will.
My current, untested musings:
Every player chooses a hero and creates a deck of 39 common cards. For every game played with a deck, experience is gained for that deck. 3 base xp, +1 if it wins. Then, spend xp to tweak your deck between games in the following ways:
- -0 to swap a common with a new common (limit two free swaps after each game)
- -1 to add a new common
- -2 to upgrade a common to its rare version (and remove the common)
- -3 to upgrade a rare to a unique version (remove the rare)
- -7 to add a unique
Additionally, there could be a way to downgrade and retrieve xp to spend again for some flexibility, though I worry about long deckbuilding sessions later on if someone wants to functionally recreate their deck by 25+ point swings. Also, I'm entirely a physical player, so I haven't factored in the limitations of the digital medium since I don't play it. XD
In any case, I don't have an endgame in mind; just keep playing and evolving the decks until people feel satisfied with an end state and start fresh with new decks.
Thoughts? Ideas and experiences of your own?