r/anno117

Roman Life - Latium is out: 45 new needs and production chains
▲ 72 r/anno117+1 crossposts

Roman Life - Latium is out: 45 new needs and production chains

Hi all,

I just released Roman Life - Latium. It adds 45 new needs for your Latium citizens, from Liberti up to Patricians. The main aim of this mod is to make things a bit more complicated and diverse- we all can agree that 117 lacks products chains at this stage (yet).

This is part 1 of my Roman Life mods- two more, Albion and Imperial Blends (name is WIP), adds in total another ~60 production chains.

Some other things it adds:

  • 50 new specialists for these chains, from Common to Heroic
  • classic and Syrah skins for every new building.
  • upgraded thresholds to advance to the next tier (still easy enough)

You can also switch off any chain you don't want, by either Taludas' Mod Manager, on the Tweaking tab, or by deleting folders.

My older standalone mods (Clay Dolls, Dried Figs, Ham Perna, Honey Cakes and a few others) are now part of this mod. You can unsubscribe from them and your saves will (should) still load.

Feedback and bug reports are very welcome, needless to say, it's a bit of work and some things could've been missed. I couldn't get any weird bugs showing up in my gameplays. Screenshots help a lot.

If there's something completely wrong with translations (each language was translated from English, using DeepL), please just provide translation, instead of pointing out what is wrong- I won't be otherwise able to help out.

https://mod.io/g/anno-117-pax-romana/m/roman-life-latium

u/khayiin — 8 days ago
▲ 36 r/anno117

HELP.. trade routes

I need urgent help with Anno 117. I’ve spent six hours—no joke—trying to organize and optimize trade routes, and it’s absolutely impossible. I have 11 islands, each specializing in different products thanks to religious bonuses. For instance, I have one island producing porridge for all the others; production is great—it makes more than enough for everyone—but when it comes to delivery, the vast majority run out of supplies. No matter how many ships I assign (6–8), the fucking things just scatter all over the place or hang around in little groups like Disney princesses. So, why the hell did they include a mechanic that’s supposed to scale the ships if it’s completely useless? I’ve spent over two days testing different loading/unloading angles and patterns, or different island layouts, and it’s simply impossible to keep all my islands supplied and stable. This damn game is driving me up the wall. The only solution I’ve found is total crap: basically setting up two trillion routes with individual ships... Damn it, this is the best RTS I’ve played since Stellaris, yet it’s ruining the fun with this bullshit.

u/Gold_Strategy_1552 — 8 days ago
▲ 4 r/anno117+1 crossposts

There needs to be more Albion Tech.

I hate how in Albion you have to place storage houses right on the coast of the swamps in order to build production buildings farther out . I feel there should be a tech tied to the native Albion’s that allows you to build storage houses in the swamps like the research that allows you to build emergency buildings in the swamps.

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u/Legal_Specific_5775 — 8 days ago

How to win imperial race with Hiero (Phoenix/epic)

Hi,

I am doing the hippodrome questline. I got to part V, having retrieved Hiero and getting him to Epic. According to the stats window, he is maxed out in this form.

The quest tells me to win an imperial race, however all opponents stats heavily outclass my Hiero. Using the sprints alone doesn't seem enough to win.

Do I miss some window to improve his stats?

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u/Dathil — 8 days ago