




I have gotten more of this baby done!!!
I really got most- all of the gondola done and now only need the base before I got the building done.





I really got most- all of the gondola done and now only need the base before I got the building done.
I am gonna get into astra militarum and I want to have a knight in the army because I really enjoy the thought of a knight supporting the militarum, I only want to buy one knight however. I may use magnets to interchange the weapons but I need to know what the best knight would be, all advice is welcome
How do i play this match up if im mass infantry siege/bridgehead priority assets and my opponent is superheavies and bullgryn purge the foe? Im not sure how I should approach it. For example, do i focus the bullgryn and points scoring units and leave the superheavy alone, or do I focus the superheavy down? Is there a particular angle I should consider over others? I appreciate any advice
The list im using:
Paper Tigers - Astra Militarum - Priority Assets - Siege Regiment, Bridgehead Strike (1995 Points)
Cadian Castellan + Cadian Command Squad with Stalwart's Honours + Ogryn Bodyguard + 20 Cadian Shock Troops
Cadian Castellan + Cadian Command Squad + Ogryn Bodyguard + 20 Cadian Shock Troops
Militarum Tempestus Command Squad - Warlord + 10 Tempestus Scions
Militarum Tempestus Command Squad + 10 Tempestus Scions
Gaunt’s Ghosts
Ursula Creed
3x3 Catachan Heavy Weapons Squad
5 Krieg Combat Engineers
3x4 Krieg Heavy Weapons Squad
10 Attilan Rough Riders
5 Death Riders
2x Scout Sentinels
Finally finished and quite happy with the outcome, especially how the rust & weathering effect turned out. First of many more to come for my Ghost Regiment.
The theme is a regiment which has been abandoned/lost/forgotten on an empty planet for more than 1000 years.
After rediscovered by the Imperium they’re joining the ranks of the Guard as the 478th Lost and Found Regiment aka The Expandables
Non so se l'avete notato ma a me piaciono i basilisk
I like both, but think the 30k one is cooler
My Armageddon pattern Basilisk is complete. Used some green stuff and a Cadian body to sculpt the rider. The old forge world resin is a pain to work with, a friend of mine found this in his pile of shame closet with a receipt from 2019. But some patience, a heat gun, and a lot of patience got the job done. Yes the hatch works, I drilled it out and added a wire to keep the hinge on track.
Table top ready, but I am happy with the overall result. Still working on my skin though
im wanting to try out the astra militarum but am not to familiar with what works well in 11e. this is my current army. The Disposition is take an hold. it's for a casual match between friends.
\+++++++++++++++++++++++++++++++++++++++++++++++
\+ FACTION KEYWORD: Imperium - Astra Militarum
\+ DETACHMENT: Combined Arms (Born Soldiers)
\+ FORCE DISPOSITION: Take and Hold
\+ TOTAL ARMY POINTS: 985pts
\+
\+ ENHANCEMENT: Death Mask of Ollanius (on Char1: Krieg Command Squad - Lord Commissar)
& Grand Strategist (on Char2: Rogal Dorn Commander)
\+ NUMBER OF UNITS: 7
\+ SECONDARY: - Bring It Down: (3x2) + (1x4) - Assassination: 2 Characters - Cull The Horde: 1x5 (before leaders attached)
\+++++++++++++++++++++++++++++++++++++++++++++++
Char1: 6x Krieg Command Squad (70 pts)
• 5x Veteran Guardsman
1 with Alchemyk Counteragents, Servo-scribes, Close combat weapon, Laspistol
1 with Close combat weapon, Plasma gun
1 with Power weapon, Plasma pistol
1 with Master vox, Close combat weapon, Lasgun
1 with Regimental standard, Close combat weapon, Lasgun
• 1x Lord Commissar: Laspistol, Plasma pistol, Power fist
Enhancement: Death Mask of Ollanius (+10 pts)
Char2: 1x Rogal Dorn Commander (305 pts): Armoured tracks, Heavy stubber, Pulveriser cannon, 2x Meltagun, Coaxial autocannon, Oppressor cannon
Enhancement: Grand Strategist (+15 pts)
20x Death Korps of Krieg (145 pts)
• 18x Death Korps Trooper
12 with Close combat weapon, Lasgun
2 with Death Korps of Krieg Medi-pack, Close combat weapon, Lasgun
2 with Close combat weapon, Meltagun
2 with Close combat weapon, Plasma gun
• 2x Death Korps Watchmaster: 2 with Power weapon, Plasma pistol
1x Hellhound (125 pts): Inferno cannon, Multi-melta, Armoured tracks
10x Kasrkin (105 pts)
• 9x Kasrkin Trooper
3 with Close combat weapon, Hot-shot lasgun
1 with Melta mine, Close combat weapon, Hot-shot laspistol
1 with Close combat weapon, Hot-shot marksman rifle
2 with Close combat weapon, Meltagun
2 with Close combat weapon, Plasma gun
• 1x Kasrkin Sergeant: Power weapon, Plasma pistol
1x Leman Russ Exterminator (180 pts): Armoured tracks, Exterminator autocannon, Hunter-killer missile, Lascannon, 2x Multi-melta, Heavy stubber
1x Scout Sentinels (55 pts): Close combat weapon, Lascannon
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Hi hi. I am looking for Catachan arms, heads, accessories for a kit bash project. Any ideas where or how to get some without buying the whole box? Would greatly help!! US based FYI. Thank you in advance
These are my first painted vehicles and my second paintjob overall. Just did a squad of DKoK before.
I went with the classic scheme cause I thought it would be a good start for a beginner.
Yes the headlights...maybe i'll do them in the future when i have learned that properly. Maybe it will stay like this like forever.
Cheers✌️
Hi fellow guardsmen,
So I have recently tried out a few different lists and ended up losing everytime against my friends.
We are having some more game soon so I tried to shift my approach a little bit and came up with this list.
I usually packed in a pair of dorns and 3 russes to be lethal but this time I felt like packing some more bodies to throw at them could help me more in holding objectives
Here it goes :
Grizzled Company List / Priority Assets
CHARACTERS
Cadian Castellan (75 Points)
• Optimizations : Aquilan Eye
Cadian Command Squad (60 Points)
Cadian Command Squad (60 Points)
Gaunt’s Ghosts (95 Points)
Rogal Dorn Commander (290 Points)
Ursula Creed (85 Points)
• Warlord
BATTLELINE
Cadian Shock Troops x20 (145 Points)
Cadian Shock Troops x20 (145 Points)
Cadian Shock Troops x10 (75 Points)
ASSIGNED TRANSPORTS
Centaur RSV (65 Points)
Chimera (75 Points)
OTHER DATASHEETS
Attilan Rough Riders x10 (120 Points)
Hellhound (125 Points)
Hippogriff AFV (70 Points)
Hippogriff AFV (70 Points)
Kasrkin (105 Points)
Krieg Combat Engineers (65 Points)
Rogal Dorn Battle Tank (260 Points)
I don’t play that often so I am still fairly new and am really curious to hear your advices and recommendations
Thank you in advance & Cadia stands
Edit to make it more legible and typo
Hi everyone.
I've got a couple of Hades Breaching Drills in my collection, unassembled, that I bought when they first came out as I loved the look of the models.
I was looking over their rules this evening, as I'm thinking of finally gluing and painting them up, and found what could be some abusable rules text.
Their special ability, Subterranean Assault, states, "Each time you set up this model on the battlefield using the Deep Strike ability, you can select one friendly Astra Militarum Infantry unit in Strategic Reserves. If you do, set up that unit anywhere on the battlefield that is wholly within 9" of this model and more than 8" away from all enemy units."
If I use this ability to deploy a unit from Strategic Reserves, can I then make a normal move with that unit?
The usual rule preventing a unit from moving after deploying from an Ingress Move is covered in the Ingress Move rules themselves (20.04), where it states, "AFTER MOVING: Unless otherwise stated, until the start of the next Charge phase, your unit is not eligible to make any other type of move." However, the unit deployed using the Subterranean Assault rule never made an Ingress Move.
Am I missing something here?
ETA: for people saying the rules haven't been updated for 11th, why is it that the deploying unit can be 8" away from enemies? That seems like an 11th edition update to me.
2nd Edit: The previous version of the rule states, "Subterranean Assault: Each time you set up this model on the battlefield using the Deep Strike ability, you can select one friendly Astra Militarum Infantry unit in Strategic Reserves. If you do, set up that unit anywhere on the battlefield that is wholly within 9" of this model and more than 9" away from all enemy units." So it has been updated for 11th.
Allow me to demonstrate you my take on Rogal Dorn tank) Complete redesign with a LOT of customisation options while maintaining almost same size. Basically, it has two sets of parts. The first one will make him look like a 30k chonky big boy with a lot of rivets and tough armor with reinforced frames. Another set of parts will give GROM a modern look with all the era-plates, cages, and Abrams-style autocannon. And of course all the parts can be combined to achieve a unique look)
You can find it on cults 3d, but here on Reddit, please, give me your thoughts on my design!)
A link to my work at cults3d: https://cults3d.com/en/3d-model/game/grom-heavy-tank
I bought this beauty for 20 euros. The turret is from the new the new LRBT box that i had, i basicly used paper hardened with superglue to make the hole smaller and the gaps for this turret.
I decided to use an old pen to enlarge the barrel and magnetize it. Now i havethe normal barrel and Vanquiser side one.
Overall i think i oversteped in the scrahes and damage but im pretty happy with the result. I may will add some snow to the tracks.
Edit: Forgot to say, my army is the 122nd of cadia. I really like this scheme that is usually done for krieg. I added the marking of valhalla because in my lore the company went to that planet to train in frozen terrains.