r/bitlife

Image 1 — got tired of BitLife’s monetization, so I spent the last six months building my own life sim with a small crew
Image 2 — got tired of BitLife’s monetization, so I spent the last six months building my own life sim with a small crew
Image 3 — got tired of BitLife’s monetization, so I spent the last six months building my own life sim with a small crew
Image 4 — got tired of BitLife’s monetization, so I spent the last six months building my own life sim with a small crew
Image 5 — got tired of BitLife’s monetization, so I spent the last six months building my own life sim with a small crew
Image 6 — got tired of BitLife’s monetization, so I spent the last six months building my own life sim with a small crew
Image 7 — got tired of BitLife’s monetization, so I spent the last six months building my own life sim with a small crew
Image 8 — got tired of BitLife’s monetization, so I spent the last six months building my own life sim with a small crew
Image 9 — got tired of BitLife’s monetization, so I spent the last six months building my own life sim with a small crew
Image 10 — got tired of BitLife’s monetization, so I spent the last six months building my own life sim with a small crew
▲ 74 r/bitlife+1 crossposts

got tired of BitLife’s monetization, so I spent the last six months building my own life sim with a small crew

PocketLife takes the part of BitLife I love most: the ridiculous events, messy interactions, dark humor and completely unhinged situations and builds deeper systems around them.

Start a stupid rumor about a coworker, get confronted, double down, end up in a fight, involve the police, and somehow turn workplace drama into a prison sentence. The goal is for events and interactions to actually connect with the rest of your life instead of just disappearing after one popup.

The other big difference is that basically all of the features you’d expect to be separately paywalled in BitLife are part of PocketLife’s base game. Crime, royalty, fame, businesses, investing, property, relationships, pets and more are there to be played, and those systems are continuously being expanded based on what the community expects from them.

So the pitch is pretty simple: keep the absurd, messy fun of BitLife, give the systems more depth, and don’t carve the core game up into a dozen separate purchases.

Also due to earlier feedback, I want to state that no generative AI visual assets are used in the game. All art assets are from Icons8.

PocketLife is currently being tested on iOS and Android. If you want to try it early or give feedback:
https://discord.gg/sf8WYnZpbj

The reason I am posting this is because I feel others share the same frustration around Bitlife that my team and I do.

P.S. Constructive feedback is absolutely welcome, whether it’s about what works or what could be better. If you’ve got nothing constructive to add or no basis for the argument you’re making, just scroll along.

u/YORUMl — 8 days ago
▲ 30 r/bitlife

TinyYears Official Announcement: Launching This Month

TLDR: It's been a very long 14 months and we've felt like quitting so many times. We see lots of AI simulators popping up in this subreddit that have taken someone a week to vibe code - this simply isn't that. This is one hell of a polished game, made by a real team that really do care about the genre.

This game won't be for everyone - I've played BitLife and InstLife for over a decade now, and our game definitely plays differently. If you don't think it's for you, please keep scrolling 😃

Introduction to TinyYears:

We're halfway through a really successful beta with over 50 players from the BitLife community helping us steer development, but now is the time we're wanting to officially promote the game.

We've been in development for over 14 months now and are a team of four:

Myself - UI Design
Leo - Development
Alex - Marketing & Community Management
Yasmin - Artist

Why are we making this game?

Well, to meet four really clear objectives.

  1. To iterate on the mobile life simulator genre (we don't feel it's developed enough, we are being sold what seems like the same DLC time after time, with nothing exciting)
  2. To make mobile life simulators visual - if you buy a new house, you see it. If you have a kid, you see it. Your character has aged? You see it! (Thank you to Yasmin, our very talented artist).
  3. To make decisions matter - each choice in the game impacts stats, money, relationships, karma, aura, or your very life itself. Tread carefully!
  4. To make monetisation fairer - put delicately, we don't think mobile life simulator players are being respected.

Is this another crappy, unfinished life sim?

Far from it. Quite frankly, we've found it SO difficult to be taken seriously in a sea of games BitLife clones that have been vibe coded in one week by someone in their bedroom. This game is very polished, we held onto it for probably a bit too long before unveiling it, but it has given us the opportunity to give it some real polish. It's not perfect, but it's very, very close to release, and we hope you will be impressed.

What is our favourite part about the game?

Honestly the stand out has to be our dating app. We literally built a dating app inside the game, where you create a profile, match with other characters, send them messages, and go on dates. I haven't seen anything like this before in any game genre, I genuinely love it!

What's similar to BitLife?

Obviously the basic premise. You are born, you age up in years, you make decisions, you build a legacy.

What's different to BifLife?

Besides the obvious visual benefits that come with our game, the general community feedback has been that it's just 'easy to play and navigate'. From simpler bulk actions for managing houses and cars through to faster in-game navigation with no scrolling, it's just a really seamless experience.

The other thing is simple, it's just not BitLife! We're not looking to recreate BitLife, we're just looking to help usher in the next generation of these games.

Can I play it now?

Yes. Ask us for the Discord below and we'll ping you an invite to play on either iOS or Android.

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Thank you to the mods of this subreddit for allowing us to post this and for letting us know about the upcoming self-promotion rule changes. This will be the only 'announcement' post from us here 😊

u/TommyFromTinyYears — 12 days ago
▲ 76 r/bitlife+1 crossposts

Kids 😩

I already see so many people
complain about this but omgggggg i wish you could do more with your kids 😩 i’m sitting here playing, I’m a lawyer, there’s a paralegal at my job that’s my sons age and my son BY THE GRACE OF GOD is also a lawyer and i’m like awh i wish bitlife has a actual fun features with your kids like setting them up with people you know! Like omg i need a nepo baby update, i need aging up, i need family businesses, i need my houses AND TENANTS passed down to chosen children (or spouses), i want to be more interactive with my grandchildren and my nieces and nephews. I’m also feeling like my siblings are getting married less and having kids wayyyy lesss. I just wish it was more like family oriented and interactive in that department 😕

reddit.com
u/Electrical-Pizza-305 — 10 days ago
▲ 42 r/bitlife

Is this useless?

clicked it in every situation but it don’t work

u/HP300LX — 11 days ago

Who is this?

This woman randomly spawned in after my character died. Albie did have a husband called 'Lucas Garza' who was a trans man meaning he couldn't have transitioned to a woman. Jorge is gay so he wouldn't have married her. Plz help me figure out who this woman is.

u/Cats4Life666- — 11 days ago

Has any reason been given as to why there's zero polyamory feature in the game yet? No, I don't mean polygamy.

You'd think such an open relationship option would be under the Love tab since the game's launch 8 years ago. But unfortunately no dice. It can't possibly be a morality hang up right? After all, if every stereotypical vice & sin is already built into the game, there's no reason why I can't start a consensual & loving polycule with my partner. I personally have nothing against the game's casual hookup feature, but from a morality perspective, a polyamory option would be much more wholesome.

reddit.com
u/LoquaciousLemonade — 12 days ago
▲ 10 r/bitlife

How is this even possible?

so I just switch to existing child’s life after I died and this should be illegal how did my daughter even get this house with her finances? When I play with a character and I don’t have enough money for a house, it doesn’t allow me to purchase it so why does BitLife allow for this to happen? This is practically begging you to start a new life. And then be like that is kind of unrealistic because with that in real life, you can still spend money, but in bit life, you can’t spend money at all.

u/Capable-Cranberry733 — 11 days ago