
Today's NintenDoku is about Harvest Moon
If yall interested you can play it here: https://www.n-puzzle.com/en/nintendoku

If yall interested you can play it here: https://www.n-puzzle.com/en/nintendoku
Up front: this was made with an AI coding agent. Both the reverse engineering and the new code were done with Claude Code (Anthropic's coding agent), which I directed.
Atomic Bomberman is the 1997 PC Bomberman by Interplay: ten players on one screen, chaotic powerups, and a lot of shouting. It was written for Windows 95, and its network mode used IPX and serial cables, so playing it with friends today is a chore.
So this project does two things:
Version 1.0 is now out for Linux and Windows.
GitHub (source, downloads, documentation): https://github.com/elraro/atomic-bomberman
No original files are included, and you don't need them. With no copy of the original on your machine, the game runs on its own free set of graphics, sounds, music and arenas. All of it is generated by the program's own code: little robots instead of the original characters, synthesised sound effects, even synthetic robot voices.
If you own the original (installed, or the CD), one command imports its data and you get the original graphics, sounds, music and every original arena.
The original's network code was not reproduced. The new mode is client-server over TCP/UDP:
This is an unofficial, non-commercial fan project. It is not affiliated with Interplay, Hudson Soft or Konami.
Bug reports and feedback are very welcome on GitHub.
Hello, it's my first time here.🙂
I have played the Super Nintendo games of Bomberman.
After i found the B. Bee theme of Bomberman 2 and talked with a coworker.
I have seen the community sometimes.
And the characters became interesting the more I saw them.
And one day i thought about drawing Honey and Kotetsu doing some cool poses.
It's been years since I took a broader look than playing the Bomberman 5 and 1.
I don’t know much about the company making them but the Five dastardly bombers will be amazingggg