r/bomberman

Image 1 — My Bomberman Cosplay!
Image 2 — My Bomberman Cosplay!
Image 3 — My Bomberman Cosplay!
Image 4 — My Bomberman Cosplay!
Image 5 — My Bomberman Cosplay!
Image 6 — My Bomberman Cosplay!
Image 7 — My Bomberman Cosplay!
Image 8 — My Bomberman Cosplay!
Image 9 — My Bomberman Cosplay!
Image 10 — My Bomberman Cosplay!

My Bomberman Cosplay!

The head, hands, buckle, and shoes are all made by me and made out of EVA foam. I commissioned a good friend of mine to sew the clothes. So happy with how this turned out and I can't wait to take it around to conventions soon!

I wanted the ability to change expressions for photos so I the face plates are interchangable using velcro.

u/Skardsson — 8 hours ago
▲ 28 r/bomberman+3 crossposts

[PAID] [HIRING] Looking for a concept artist to work out what my Bomberman-ish roguelike should look like (£100 commission, game is playable now)

Hi, I'm Lionel, a solo dev in Brighton, UK. I've spent a few months on a game called B-MOB, a Bomberman-ish roguelike with a pirate flavour, built in Godot. You can play it in a browser, no download: https://dash-again-studios.itch.io/b-mob The problem is that every pixel of it is placeholder art, and I'd like to sort that out.

The game

You move around a grid, drop bombs, blow up walls and enemies, and work your way down 15 floors. Die and you start again. Along the way you pick up relics and curses, spend coins in a shop, and upgrade your bombs at a workshop between floors. Six bomb types, about nine enemies, a few bosses.

The first ten floors will be set around a bomb-maker's workshop on a beach. Then you're on a ship for the last five, which ends in a boss fight. Tone should be playful and a bit piratical.

Right now what you see on screen is PixelFrog's free asset packs standing in. All the systems work. The look is what's missing.

The commission

I want to pay 2 or 3 artists £100 each to make the same piece, so I can compare them properly. £100 on delivery rather than on winning.

The piece is a single mock screenshot of the game at real resolution (1180x868, on a 15x13 grid of 64px tiles), basically what a screenshot of the finished game would look like if the finished game existed. It needs floor tiles, hard and soft walls, the player, a couple of enemies, a bomb with its fuse lit, and an explosion going off. Then about half a page of notes covering your palette with hex codes, what you'd do differently for the ship floors, and how you'd keep six bomb types telling apart from each other.

Roughly a day's work, due 21 September.

Style is up to you. Pixel, painted, vector, hand-drawn, whatever you actually enjoy doing. It does need to work at a resolution of 64x64 though.

Terms

£100/$100 fixed, bank transfer or PayPal, paid on delivery rather than on winning.

The fee buys the work outright. Full rights assignment on payment, under a short agreement we both sign before you start. That includes me being able to hand your panel to whoever ends up producing the game's final art, as reference for them. No hard feelings at all, and I'd rather say it here than have it surface halfway through.

You keep a portfolio licence permanently, from day one. Show the panel anywhere you like, credited as concept art for B-MOB (unreleased).

If your panel is the one that shapes the final look, you get a named credit in the game, and there's potential for paid follow-on work after that (a style bible, possibly production art). Nothing committed on either side, we'd talk about it when we got there.

Students and people early on, please do apply. Honestly you're who I had in mind writing this.

How to apply

Email lionel@dashagain.co.uk with a portfolio link and a few lines on what you'd do with a pirate bomb-maker's beach. Applications close 14 August, and I'll come back to the selected artists the week after with the full brief.

Full details: https://dashagain.co.uk/devlog/artist-open-call/ Studio site: https://dashagain.co.uk

u/lionel-dash-again — 2 days ago

Super Bomberman Collection physical delayed?

Was the Super Bomberman Collection physical delayed? Konami's site still says it's coming next week, but I looked on Amazon and now it's saying September 25.

reddit.com
u/PhysicsDirect6215 — 1 day ago

Bomberman Slots here in Vegas

I thought I’d played them all until we found this in my own hometown. Almost won my $40 back :)

u/6davids — 2 days ago

Bomberman inspired prototype [feedback wanted]

Hey! I’m a lifelong Bomberman fan (Mega Bomberman was the main game in my household as a kid). I’ve been noodling on a roguelite defence idea heavily inspired by Bomberman.

Thought I’d share an early build here if it’s allowed (sorry if I’m breaking a rule). If anyone was interested in trying and giving some early feedback, I’d appreciate it.

Disclaimer: it’s very rough around the edges, expect some jank.

I don’t think the idea has fully clicked yet, but I do think there is something here. It’s been a fun experiment so far though, I’m going to keep working at it.

It’s hosted on Unity Play, and works with keyboard or controller (tested with an Xbox controller at least)

play.unity.com
u/HumbleRamble — 6 days ago