r/bundleofholding

GM's Apprentice Decks (Apr 2023) - revived through Wed 10 June

GM's Apprentice Decks (Apr 2023) - revived through Wed 10 June

Through Wednesday, June 10 we revive the April 2023 GameMaster's Apprentice Deck Bundle featuring the GameMaster's Apprentice line of printable idea-generator cards by Nathan Rockwood at Larcenous Designs. For GMs, solo gamers, or writers – for any creator seeking inspiration – the thousands of snippets in these digital GameMaster's Apprentice decks suggest story seeds, encounters, characters, and randomizers at the flip of a card.

The GameMaster's Apprentice Base Deck is a genre- and system-neutral deck of 120 print-and-cut cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. Each card presents many individual randomizers: die rolls, difficulty and reaction generators, yes/no, a scatter direction, runes, elemental symbols, encounter tags, names, random events, sensory snippets, belongings, story catalysts, locations, virtues, and vices. The accompanying Adventure Guide helps you interpret the symbols and tags. You can generate literally millions of possible adventures, all without hunting through a rulebook.

These cards help you run games without a human GM, and they work well as prompt generators for creative writers. Instantly generate characters with randomized names, motivations, and backgrounds. Create random events or story seeds. Provide sensory details or random loot for characters searching or stealing. And with the seven additional 120-card standalone theme decks in this offer, you can use one deck alone to create a pure genre narrative, or mix and match the decks for cross-genre mashups.

Pay just US$7.95 to get all three complete print-and-cut decks in this revived offer's Starter Collection (retail value $30) as DRM-free .PDFs, including (new in this revival) the GameMaster's Apprentice Base Deck Second Edition and two genre decks: Fantasy and Age of Sail. As a convenience to our customers, we also include Nathan Rockwood's pay-what-you-want ALONe Solo Game Engine.

Note: This revival's Apprentice Base Deck Second Edition (2025) replaces the first edition in the original run. If you bought that April 2023 offer, you also receive the new 2E Base Deck automatically on your Wizard's Cabinet download page on the Bundle site and in your linked DriveThruRPG Library. When you buy a Bundle of Holding early, you never worry about missing a title added later – even much later.

And if you pay more than the threshold (average) price, which is set at $17.95 to start, you'll level up and also get this revival's entire Bonus Collection with five more genre decks worth an additional $50, including Sci Fi, Horror Weird Horror, Demon Hunters, and Steampunk.

Deal yourself in to this revived April 2023 GM's Apprentice Decks offer before it shuffles off again Wednesday, June 10.

   https://bundleofholding.com/presents/2026Decks

u/AllenVarney — 2 days ago

Runehammer EZD6 - all-new through Mon 08 June

Through Monday, June 8 we present the Runehammer EZD6 Bundle featuring EZD6, the RPG of fast-moving mayhem from "DM Scotty" McFarland (TheDMsCraft on YouTube) and Runehammer Games (Index Card RPG). Fun for new players and seasoned veterans alike, EZD6 delivers a simple, hackable "rules-right" target-number system that puts everything you need on the character sheet, so you can skip rules lookups, extraneous charts, and other obstacles. Skills, levels, hit points? Nope! An attack that hits does one "strike"; three strikes and you're out! The freeform magic system lets players create spells on the spot, and Karma points and Hero Dice help them wriggle free when that spot gets too tight. There's just enough framework to free everyone's imagination, let the action run wild, and create a great story. All you need are a few six-sided dice and adrenaline.

The EZD6 Core Rulebook promises simple mechanics for fantasy mayhem. Everything here aims to get you playing EZD6 fast. Terminology sets the stage, with the GM as the "Rabble Rouser" and players as "Pushers & Shovers." Each Pusher path (Warrior, Warden, Delver, Brute, Rascal, Friar, Conjurer, Beastmaster, Skald) has abilities (but not ability scores!); your species grants extra powers, and you choose two aspects to round out the process. There are no skills, hit points, or character levels. Encumbrance and wealth are abstracted as coarse-grained descriptors.

As the EZD6 name implies, you make tests by rolling a single six-sided die against a target number, trying to meet or beat (usually) a 3. Difficult tasks mean higher target numbers. Boons like training and background give advantage; Banes like bad situations and circumstances give disadvantage. A 1 always fails; a 6 always succeeds. You can spend Karma points to improve a result, or spend your Hero Die to reroll it. The reward for failure is interesting: If you fail an action roll, you get a point of Karma. There's no limit to Karma points, so if your Pusher stumbles through the adventure, getting Shoved back with bad rolls, you'll have the accumulated Karma points that lets you do something awesome at the end.

Combat proceeds in abstract "action time." On your turn you get a move, a turn action, and a free action. All the heroes act first in any order, then all the enemies act. A successful attack deals "one strike" of damage; rolls of 6 explode, dealing more strikes. Three strikes and you're out, unconscious or maybe dead. Armor lets you roll to save against damage, and any hero can try a "miraculous save" against even catastrophic events like explosions and cave-ins.

The freeform magic system is fun but risky. There are no spell lists, slots, or power rankings, just "Circles" of generic categories like Blastmaster, Botanicalist, Illusionist, Shadoweaver, and others. These work like super-powers, where you describe what you want and the RR sets a difficulty. You roll 1-3 dice against that number, but it's a gamble – more dice mean likelier success, but also a greater chance of rolling 1s. If you roll any 1s, you choose whether to let the spell fail or take "spellburn" damage.

Everything else in the core book emphasizes quick play: GM advice for keeping things moving, monster entries with bullet-lists of abilities, and "Handy Bits" reference materials.

The Book of Quests presents scenarios drawn from the designer's world, tooled for general use. Each 6-8-page quest, broken into town, wilderness, and dungeon, gives a clear premise along with NPCs, foes, and tables of details to discover.

Wasted World is a near future gonzo apocalypse, Gamma World meets Mad Max, with elements like scrap and crafts, vehicular combat, freakish beasts, advanced damage, and more. You can be an Android, Clone, Hunter, Machine Head, Mutie Rambler, Scavie, Wasteland Warrior, or just Weird. The setting's as much vibes as it is detail, letting you steer it down many broken roads.

Dreadful Doomscapes opens the sealed door into modern horror. In "Everyday Nightmares," normal folks fall into terrifying perils; in "Dreadborne Hunters," those who have seen past the veil take up arms against the monsters of the night. Each playset has tweaked rules and a scenario, plus new monsters, artifacts, and random tables.

This Runehammer EZD6 Bundle presents Runehammer's entire EZD6 line for an unbeatable bargain price. Pay just US$12.95 to get all four titles in our EZD6 Collection (retail value $50) as DRM-free .PDF ebooks, including the complete EZD6 Core Rulebook and all the supplements: the post-apocalyptic playset Wasted World, the modern horror settings in Dreadful Doomscapes, and the Book of Quests fantasy toolkit.

Get this EZD6 offer before the third strike falls and the mayhem ends Monday, June 8.

   https://bundleofholding.com/presents/RunehammerEZD6

u/AllenVarney — 4 days ago

The Other Side - all-new old-school witchery through Mon 25 May

Through Monday, May 25 we present The Other Side OSR Bundle featuring sourcebooks of magical witchery from The Other Side Publishing for Old School Revival systems like Shadowdark, Old-School Essentials, Swords & Wizardry, and other B/X-style Basic-era retroclones. Designed by Timothy Brannan, these bewitching supplements craft powerful character classes and hundreds of spells, monsters, and treasures for your old-school campaigns. Tim draws on classical and pagan sources to conjure ready-to-play backgrounds, heritages, familiars, cults and covens, invocations and curses, charms and talismans, house spirits, siren songs, places of power, and – of course! – brooms.

Although they reference historical occult traditions of deviltry and black magic (and, full disclosure, one back cover headline reads "EVIL!"), these high-crunch, nuts-and-bolts supplements from The Other Side aren't likely to revive the 1980s Satanic Panic. But the ritual powers in these books may evoke gasps from players and gamemasters alike: A Green Witch and a druid can awaken (animate) a forest; three Daughters of Darkness together can restore life to a vampire; three classical witches can summon a titan to destroy a city. Dozens of monsters, like bog crones, troll hags, demodands, flying heads, many types of lilim (children of Lilith), and the impundulu (lightning bird), present both immediate threats and adventure hooks. Call forth these figures from The Other Side to hold your gaming table spellbound.

Pay just US$7.95 to get all eleven complete old-school supplements in our Witchery Collection (retail value $64.50) as DRM-free .PDF ebooks, including The Left Hand Path, The Children of the Gods (and its spinoff book Cult of Diana), The Craft of the Wise, The Daughters of Darkness, The Green Witch, The Warlock, The Winter Witch, and the Shadowdark supplement The Witch: Book of Shadows, along with Monster Mash and Monster Mash II: A Midsummer Night's Dream, two books of playable werewolves, vampires, ghosts, golems, hobgoblins, bugbears, centaurs, and many other monstrous character classes.

Get this Other Side OSR offer before it starts the long journey into darkness Monday, May 25.

   https://bundleofholding.com/presents/OtherSide

u/AllenVarney — 9 days ago

Atomic Robo x2 - through Mon 01 June

Through Monday, June 1 we present two offers featuring complete .PDF graphic albums of the Atomic Robo comic series from Tesladyne LLC, plus the 2014 Atomic Robo RPG from Evil Hat Productions. Start with the revived February 2021 Atomic Robo Bundle, then continue your Action Science research with its all-new companion, Atomic Robo New Era.

In 1923 Nikola Tesla unveils a robot with automatic intelligence: Atomic Robo! Granted full American citizenship in 1938 after a secret military operation, Robo founds Tesladyne, a two-fisted think tank that explores the fringes of scientific inquiry. After decades of high-octane, full-contact hypothesis testing at the edge of human knowledge, Robo and the Action Scientists of Tesladyne are the go-to defense force against the unexplained.

Created in 2007 by Brian Clevinger and Scott Wegener, Atomic Robo has been online since 2015 at atomic-robo.com. There's giant monsters, rogue agencies, underground cities, trans-dimensional vampires, one particularly annoying dinosaur, and explosions – lots of explosions. Atomic Robo reads like the Ghostbusters, Indiana Jones, Buckaroo Banzai, and Rocketeer movies crammed into a robot who wears pants.

[Note: These albums are presented as downloadable digital .PDFs, not hardcopies. Many of our offers are hosted on DriveThruRPG or DriveThruComics, but these Atomic Robo albums aren't available on DriveThru.]

1. ATOMIC ROBO [from Feb 2021]

If you're new to the series, this February 2021 Atomic Robo Bundle is an ideal starting point. Jump in anywhere – each graphic album in this offer is a self-contained story, so you can read them in any order.

Pay just US$12.95 to get all seven titles in this revived offer's Robo-Starter Collection (retail value $70) as DRM-free .PDF ebooks, including Evil Hat's complete 322-page Atomic Robo RPG rulebook based on Fate Core; three Atomic Robo graphic albums (Atomic Robo and Other Strangeness, The Ghost of Station X, and The Shadow From Beyond Time); Action Science resources like the Tesladyne Field Manual and FM-Ultra Field Manual; and behold the pulpy fruit of a vastly superior reptilian intelligence in Dr. Dinosaur's Time Travel Guide!

And if you pay more than the threshold (average) price, which is set at $24.95 to start, you'll level up and also get this revival's entire Robo-Bonus Collection with seven more titles worth an additional $68, including the Atomic Robo RPG supplement Majestic 12; four more Atomic Robo graphic albums (The Ring of Fire, The Savage Sword of Dr. Dinosaur, The Spectre of Tomorrow, and The Temple of Od); and two collections of the Robo companion comic Real Science Adventures: Flying She-Devils of the Pacific and The Nicodemus Job.

   https://bundleofholding.com/presents/2026RoboR2

2. ATOMIC ROBO NEW ERA [all-new]

Though you can start almost anywhere with the Real Action Science adventures of Atomic Robo, you'll find it easiest to start with the nine albums above. Then move on to this all-new Atomic Robo New Era companion, with eight more albums of Robo's continuing adventures for an unbeatable bargain price.

Pay just $17.95 to get this offer's complete Robo-New Collection (retail value $80), including Agents of C.H.A.N.G.E., Dawn of a New Era, The Deadly Art of Science, Dogs of War, Fightin' Scientists of Tesladyne, Flying She-Devils of the Pacific, Knights of the Golden Circle, and The Vengeful Dead, along with three free Tesladyne LLC publications from the Atomic Robo creators: The Art and Process of Atomic Robo and Brian Clevinger's mini-RPGs 8-Bit Theater and Troubleshooter.

   https://bundleofholding.com/presents/RoboNewEra

Science needs blood. Your blood! Join the prestigious and highly fatal ranks of the Action Scientists with this revived February 2021 Atomic Robo Bundle and its all-new companion, Atomic Robo New Era. Both offers end, though you'll probably survive, maybe, Monday, June 1.

Useful Robo-links

u/AllenVarney — 11 days ago