High score will they work in 2026?
I think part of the problem is that modern games replaced score-chasing with progression systems.
Back in the arcade era, your score *was* your progression. If you wanted to show off, you had to earn it. A leaderboard full of initials was basically a trophy case.
Today, most games reward time spent more than skill. Battle passes, unlock trees, cosmetics, daily quests, etc. They're fun, but they're a different kind of motivation.
I've actually been experimenting with this idea in a small prototype recently (screenshot below). The most interesting feedback I've gotten is that the moment you put a visible score in the corner, people immediately start trying to beat it—even when there's no reward attached.
Makes me wonder if players never stopped caring about high scores. Maybe the industry just stopped building games around them.
If a game tracked your best scores forever and had meaningful rankings, would you care? Or are high-score tables something that only worked in the arcade era?
