r/comfyui

Boosting QWEN 2.1 CLIP image encoding (!probably AMD only!)
▲ 18 r/comfyui+1 crossposts

Boosting QWEN 2.1 CLIP image encoding (!probably AMD only!)

Hi everyone!

Well this is my first contribution for community with the help of vibe coding :)

TL;DR: links at bottom that boost Qwen Image Edit clip encoding up to x7 times!
(51.3 s → 6.7 s (~7.6x) for the two custom encode/clip nodes.)
____

Context:
I am running comfyui-rocm Patientx-cfz build,
ComfyUI 0.39.0 / ComfyUI_frontend v1.53.10
Win 10, AMD 7900XTX, 5900x, 64Gb ram
PyTorch Version 2.15.0a0+rocm10.2.0a20261006
Default comfy WF with kitchen attention and 6-step lora applied.

So I really was upset with how painfully slow Qwen 2.1 edit was with image refs. CLIP taking much longer than sampler itself. I saw people suggested lowering input images resolution, but that's always led to details loss on my tests. And re-encoding images on prompt change was making it even worse. So I asked OpenCode and DeepSeek4.1 Flash to look at it and ask to add separate image encoding node and clip encode, so encoded references at least could be cached.

But Ai found even more optimizations!
So my test workflow with 1 ref image with resolution set to 1248 in qwen clip node and final render res of 1088x1440:

Orig - 66s
Mod - 21s

That's some real big win I think! And this actually made possible to take my ref image with original size of 1440x1920 and be as fast as 40s!
As a bonus we made separate Qwen Image 2.1 Reference and Text Encode Qwen Image 2.1 Fast, so now if you don't change ref images and change only prompt - images doesn't needs to be re-encoded!

2nd run with only Prompt changed:
Orig - 62s
Mod - 18.5s

These custom nodes doesn't modify any ComfyUI files. When you run one of these nodes it patches the Qwen VL vision encoder in memory. The QwenVL Vision Linear Patch toggle switches the vision patch-embed between the original Conv3d and an equivalent linear op (bit-identical output), so you can A/B in the same workflow.

Currently ONLY TESTED ON MY MACHINE!

What I don't know - is if that work on someone's else hardware, especially NVidia, so if you interested to try it out - you can do it and tell here :)

Also - Ai told me that this may also help other models that use the Qwen VL vision tower (e.g. MiniMax H3), untested so far.

LINK to nodes.
Workflow (with original AND fast nodes in one wf) Simply turn on/off groups you don't want to run (use original OR fast)

How to use:

-Unzip into custom_nodes, restart ComfyUI, hard-refresh the browser. Nodes appear under QwenVL Vision.

- Put QwenVL Vision Linear Patch after your CLIP loader and set it to ON. It swaps the vision Conv3d for a mathematically identical linear op — output is bit-identical. Toggle OFF to compare in the same workflow.

- Use Qwen Image 2.1 Reference → Text Encode Qwen Image 2.1 Fast, so changing only the prompt no longer re-encodes the reference images.

- Original Text Encode Qwen Image 2.1 node is still slower, as it encodes every image twice: once for pos and neg prompt - mod does it once, as original encode is same for both anyway, independent from text.

u/kalexan94 — 5 days ago
▲ 233 r/comfyui

MiniMax H3 Image Generation Create Consistent Character Sheets in ComfyUI

Hello everyone, I’ve just finished a new ComfyUI workflow that allows you to use MiniMax H3 as an image generation model and create detailed character sheets from a single reference image or a batch of images. The main goal is to use these character sheets as stronger references for more consistent video generation, giving you multiple views and details of the same character. The workflow is simple to use: load the required MiniMax H3 models, load your image or batch of images, choose the number of steps (8 steps for faster generation or 25 steps for the best results), and click Run. I’ve also tested the workflow with different inputs to see how well MiniMax H3 can handle character consistency and image generation. As shown in the results the consistency is very good the character details remain the same and if we compare this to qwen image 2.1 H3 is clearly winner here in therm of quality because the results are with resolution of 4096x1536 vs x1664x928 for qwen, the consistency is slightly better. As for the generation time qwen is definitely faster here:

Gen time 25 steps 12 mins (Minimax H3 Turbo Fused)

Gen time 6 steps 4.5 mins (Qwen 2.1+ Viggle4 Steps LORA)

You can test the workflow here and watch the tutorial for more info

Workflow link

https://drive.google.com/file/d/1v4NC6vEGN2uDxO2_L05g1q0JPkeoSsYo/view?usp=sharing

https://civitai.com/articles/36126/minimax-h3-image-generation-create-consistent-character-sheets-in-comfyui 

Video Tutorial link

https://youtu.be/vy-oWQJwNgw

u/cgpixel23 — 11 days ago
▲ 19 r/comfyui

**I Built My First MiniMax H3 Workflow: 40s Full HD in ~42 Minutes on 16 GB VRAM**

MiniMax H3 Dual Segment — Split Sampler + Ultimate Upscale

This is the first complete workflow I have built from scratch.

My goal was to find a practical way to generate MiniMax H3 videos quickly at a low base resolution while still reaching above-HD final output on a 16 GB VRAM GPU. After testing different approaches, this is the most efficient and stable combination I found without turning the process into several separate manual workflows.

With this configuration, I have been able to generate a continuous 40-second Full HD video in approximately 42 minutes on a 16 GB VRAM GPU.

The workflow uses Split Sampling to perform the first denoising steps at a lower resolution, where they are much faster. It then upscales the latent and completes the refinement at higher resolution. Each segment is followed by an MMH3 Ultimate Upscale pass with temporal chunking and tiled diffusion, allowing higher-resolution refinement while keeping VRAM use manageable.

Main Features

  • Two sequential MiniMax H3 segments in one workflow.
  • Native Motion Context between Segment 1 and Segment 2 for visual and audio continuity.
  • Native audio is preserved through the Split Sampler, Motion Context and Ultimate Upscale stages.
  • Split Sampler workflow: efficient low-resolution first steps followed by higher-resolution refinement.
  • Ultimate Upscale after each segment for cleaner detail and higher final resolution.
  • Segment 2 retry mode: regenerate only the second segment from the saved Segment 1 context.
  • Multi-reference character workflow through the Deno H3 reference node, allowing an ordered set of character, face, outfit, scene and audio references to be used through one clean input system.
  • Visible user controls for prompts, references, seeds, resolution, duration and sampling settings.
  • Internal routing, calculations and support nodes are folded to keep the canvas usable.

Important

This is an experimental workflow, but it is prepared to work as provided. The visible controls are intended for normal use; the internal sampler, audio, Motion Context and Ultimate connections should be left unchanged unless you fully understand the pipeline.

The workflow was designed and tested around a 16 GB VRAM setup. Results, speed and stability will still depend on your GPU, installed model versions, LoRAs, resolution and duration.

I'm new to this, so don't be too hard on me if you don't think it's that great lol.

WORKFLOW: https://drive.google.com/open?id=1kGjQUgb8Pw1fJsez6nJ8-jfUQi1vqrnL&usp=drive_fs

u/Far_Patience4517 — 11 days ago
▲ 19 r/comfyui+1 crossposts

My favorite 3D-prints [MiniMax H3 + Krea2]

Made locally with Krea2 and MiniMax H3.

Prompt for Krea 2:

"A highly detailed, photorealistic indoor still life composition centered on a 3D-printed figurine of Lara Croft resting on a wooden table. The main subject is a carefully crafted statuette depicting Lara Croft in a confident standing pose, recognizable by her adventurous explorer aesthetic, fitted tank top, shorts, boots, utility belt, and iconic long hair. The figurine is made from a light gray, speckled material that mimics concrete or ceramic, with a tactile matte surface textured by fine dark flecks and subtle 3D-print layer lines clearly visible upon close inspection. The model stands on a matching geometric display base made of the same material, with embossed symbols and clean polygonal surfaces that reinforce the handcrafted, printed-object feel.

The sculpture sits on a polished, medium-brown hardwood table with visible wood grain, minor scratches, and a faint dusting of fibers near the base. The lighting originates from a window in the background, casting soft, natural illumination across the scene with gentle highlights on the figurine’s contours and subtle shadows that emphasize the three-dimensional form and printed texture. The background is softly blurred (shallow depth of field), revealing a home interior: to the left, a wooden shelf with decorative items including a small black figurine, a glass jar with orange flowers, and a heart-shaped ornament; to the right, a tall mint-green cylindrical container and a clear glass mason jar with embossed patterns. A small plush toy with pink ears rests partially visible on the far left edge of the frame.

The camera angle is slightly elevated and positioned at a close-up, eye-level perspective, emphasizing the figurine’s sculptural detail, pose, and material texture. The composition is tightly framed around the object, drawing the viewer’s focus to its craftsmanship and iconic character design. The color palette is muted and earthy—grays, browns, and soft greens—with the white-gray figurine contrasting against the warm wood tones. The overall aesthetic is minimalist, modern, and tactile, evoking a sense of artisanal precision and quiet contemplation within a domestic setting. No human subjects are present—the focus is entirely on the static, sculptural Lara Croft figurine and its environment."

Prompt for MiniMax H3:

"Handheld smartphone footage, filmed casually by a person holding the phone in one hand. The camera remains roughly in the same position but is never perfectly still. Subtle natural hand tremor, tiny irregular micro-jitters, gentle breathing-induced sway, slight wrist drift and small imperfect framing corrections. Very mild accidental rotation and lateral movement, with occasional tiny changes in camera distance.

Natural smartphone camera behavior: subtle autofocus breathing, very small focus corrections, slight automatic exposure adaptation, mild rolling-shutter wobble during quicker hand movements, realistic motion blur, and minor digital stabilization artifacts. The movement is irregular and imperfect rather than rhythmic or cinematic.

overall_soundscape: Natural indoor room tone captured through a handheld smartphone microphone. A faint ventilation hum and very distant muffled traffic remain in the background, with subtle room reflections. Occasional very soft low-frequency handling noise, tiny fingertip contact sounds against the phone case, and a quiet nearby breath appear irregularly when the person's grip shifts. The recording has mild smartphone-style automatic gain and compression, with tiny natural fluctuations in ambient level and no exaggerated studio-clean sound.

non_diegetic_music: N/A"

u/alisitskii — 10 days ago
▲ 4 r/comfyui+1 crossposts

Made with LTX 2.5 on an ASUS Spark

Setup/workflow:

LTX 2.5 TXT2VID using wan2gp

720p output

10-second clips

About 3 minute per clip

Around 18 generated shots for the full 3-minute video, all were the first generation

Prompts were written as continuous cinematic shots rather than shot lists

I kept the same general factory description in every prompt to get some visual consistency

The Git command signs were not generated inside the video, I created the signs separately and added them later in DaVinci Resolve

Here are the prompts used:

A glossy industrial music-video shot follows a female android technician operating an oversized hydraulic pushing machine in a pristine retro-futuristic workshop. She has a polished chrome body, human feminine facial features, short black geometric hair, metallic silver workwear, black protective gloves, and expressionless professional focus. A large steel block representing a completed software change rests on a conveyor belt, and she slowly pulls a heavy lever; the hydraulic ram extends with enormous mechanical force and pushes the block through a glowing remote transfer portal. The camera begins in a low medium-wide angle beside the ram, tracks smoothly alongside the moving block, then finishes close on the android's calm face as the mechanism locks into place. Teal fluorescent lights reflect across brushed steel surfaces, with strong white highlights, subtle haze, and early-2000s industrial music-video grain. Heavy hydraulic impacts, servo motors, metallic sliding sounds, and a relentless minimal electro-house rhythm synchronize with every movement. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A female android technician stands at a massive pneumatic stamping press inside the same immaculate teal-lit industrial workshop. Her polished chrome skin, short black geometric hair, metallic silver uniform, and black gloves match the established visual design. She carefully places several thin metal plates from a glowing staging tray beneath the press, lowers both hands onto two physical safety controls, and the machine slams down with a violent precise impact, permanently compressing the assembled stack into a single solid block. The camera begins overhead on the separate plates, cranes downward as they enter the press, then pushes toward the newly formed block while the android lifts it and examines it without emotion. Hard fluorescent reflections, oily metal textures, soft haze, and analog video grain create a polished early-2000s industrial-commercial aesthetic. Pneumatic hisses, a deep mechanical slam, relay clicks, and the continuous electro beat fill the soundtrack. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A female android warehouse technician rapidly operates a robotic loading arm beside a brightly illuminated staging platform in a clean futuristic factory. She has polished chrome features, short black geometric hair, a fitted metallic silver utility uniform, and black gloves. Individual anonymous metal cases arrive on several small conveyor belts; she guides the articulated arm to pick selected cases one by one and place them neatly onto the staging platform, while other cases continue past untouched. The camera starts with a close-up of the mechanical claw grabbing one case, pulls back into a medium tracking shot revealing the growing staged group, then arcs around the technician as she makes one final precise selection. The environment is dark teal and brushed aluminum with hard fluorescent lighting, soft atmospheric haze, and subtle analog grain. Robotic arm motors, metallic clicks, conveyor rattles, and rhythmic electronic percussion remain synchronized with the action. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A female android technician braces herself beside a gigantic industrial cable winch in the same retro-futuristic workshop. Her chrome body and silver work uniform gleam beneath cold teal fluorescent lights as she grips a long steel handle and activates the machine. Thick bundled cables run through a luminous opening suggesting a distant network connection, and the winch steadily pulls a series of sealed metal containers from the remote side toward her workstation; when they arrive, a mechanical routing mechanism feeds them directly into her local assembly line. The camera begins behind the rotating winch drum, tracks along the tightening cable toward the android, then circles into a frontal medium shot as the retrieved containers arrive beside her. Metallic surfaces, deep shadows, restrained fog, and slight film grain create a polished early-2000s industrial-commercial aesthetic. Cable tension creaks, electric motors, locking mechanisms, and a pulsing electro-house rhythm dominate the sound. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A female android technician controls a long telescopic robotic retrieval arm inside a vast dark teal industrial warehouse. She wears the same metallic silver uniform and black gloves, with polished chrome skin and a precise expressionless face. The arm reaches through a luminous remote gateway, collects several anonymous metal containers from distant storage racks, and deposits them neatly onto a separate receiving shelf beside her without touching the active assembly line in front of her. She calmly inspects the newly retrieved containers while the main working conveyor continues completely unchanged. The camera starts in a wide symmetrical composition, follows the telescopic arm outward with a smooth lateral track, then returns to a medium close-up showing the untouched workbench and newly filled receiving shelf side by side. Fluorescent cyan light, brushed steel, subtle haze, and analog grain maintain the industrial electro aesthetic. Servo motors, distant electrical hum, mechanical catches, and the ongoing beat remain crisp and rhythmic. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A striking female android technician enters a large industrial duplication machine in a polished futuristic workshop. She has chrome skin, short black geometric hair, black gloves, and a fitted silver utility uniform. She steps onto a circular platform while articulated scanning arms sweep over her body; a second chamber opens beside her and an identical android technician emerges along with a complete duplicate workstation, identical tool set, storage rack, and matching metal containers. Both androids turn toward each other at exactly the same moment and perform the same small head tilt before beginning identical movements. The camera begins as a centered full-body shot, slowly dollies forward during the scanning process, then slides sideways to reveal both identical technicians and both complete work areas in symmetrical composition. Cold teal lighting, reflective metal surfaces, restrained fog, and subtle VHS-era grain create a polished retro-tech commercial mood. Scanner pulses, mechanical shutters, servo movements, and synthetic electro percussion accompany the duplication. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A female android technician operates an elegant industrial rail-switching machine in a dark teal factory. Chrome skin, geometric black hair, metallic silver workwear, and black gloves give her the same precise mechanical appearance as the other technicians. A single conveyor carrying a sequence of identical steel blocks approaches a massive junction; she pulls a polished lever and a second parallel conveyor mechanically unfolds from the original line, allowing future blocks to travel independently while the original conveyor remains intact. She watches both paths operate simultaneously and calmly adjusts the new line's controls. The camera begins facing straight down the original conveyor, tracks backward as the junction separates, then rises into a slightly overhead wide shot revealing the two distinct parallel paths. Cyan fluorescent tubes, brushed aluminum, oily mechanical details, and faint analog grain reinforce the early-2000s industrial music-video aesthetic. Gear shifts, track locks, conveyor motors, and a steady dirty-electro beat synchronize tightly with the branching motion. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A female android technician stands between two active industrial conveyor lines carrying different sequences of steel components through the same futuristic workshop. Wearing a fitted silver work uniform and black gloves over polished chrome hands, she activates a heavy mechanical junction that gradually guides both conveyor paths toward a single shared line. The components approach the intersection in alternating order, mechanical gates carefully coordinate their entry, and the two streams successfully become one continuous sequence while the android monitors alignment with absolute concentration. The camera begins wide enough to show both parallel lines, glides toward the junction as they converge, then rotates smoothly around the android and ends looking down the newly unified conveyor. Teal fluorescent light reflects off worn steel, polished chrome, and transparent safety shields with slight analog grain. Mechanical gate impacts, synchronized conveyor sounds, hydraulic locks, and pulsing electronic bass build as the lines combine. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A female android technician attempts to combine two industrial conveyor lines, but two incompatible steel components arrive at the same junction simultaneously and jam the mechanism. She has polished chrome features, short geometric black hair, metallic silver workwear, and black gloves, remaining eerily calm as red warning lamps begin flashing around the otherwise teal-lit factory. She stops the machinery, manually lifts both conflicting parts, compares their incompatible shapes, removes one small section with a precision rotary tool, and fits the corrected pieces together before restarting the conveyor. The camera starts as a close tracking shot following the two incoming components, stops abruptly when they collide, then moves around the technician's hands as she resolves the mechanical conflict and ends on the smoothly moving unified line. Metallic sparks remain brief and controlled, with hard cyan and red reflections and subtle analog grain. Alarm pulses, metal impacts, rotary-tool whine, then a satisfying mechanical lock synchronize with the continuous electro track. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A female android technician stands beside a long elevated conveyor containing several sequential steel blocks in a dramatic retro-futuristic workshop. Her polished chrome body and metallic silver uniform reflect cold teal fluorescent light as she activates a large mechanical lifting platform beneath a group of recent blocks. The machine raises those blocks away from their original foundation, slides a newer foundation section underneath them, then lowers the sequence onto the new base one piece at a time. Each block mechanically reconnects to the previous block as the sequence is rebuilt in the new position. The camera begins low beside the original foundation, tilts upward with the lifted sequence, then tracks sideways as the blocks are reapplied onto the new base and finishes in a perfectly aligned profile view. Brushed steel, deep shadows, cyan highlights, light haze, and restrained film grain maintain the polished industrial-advertisement style. Hydraulic lifts, magnetic clamps, precise locking clicks, and a hypnotic electro rhythm accompany the process. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A female android technician rides a narrow industrial work platform toward a junction where several parallel production lines extend through a futuristic teal factory. She wears polished chrome skin, short black geometric hair, a fitted silver uniform, and black protective gloves. Without stopping the factory, she reaches for a compact mechanical selector lever, moves it decisively to another position, and the entire platform smoothly shifts sideways onto a different active conveyor path while all surrounding machinery continues operating normally. The camera tracks alongside her in a medium profile shot, briefly moves ahead to reveal the approaching junction, then arcs around as the platform changes tracks and settles into the new route. Clean cyan fluorescence, reflective metal, controlled haze, and subtle analog grain create a stylish mechanical music-video atmosphere. Track switches, electric motors, relay clicks, and an unwavering electro-house pulse synchronize to the lateral movement. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A female android technician works at a cluttered metal bench when a warning lamp announces an urgent interruption inside the polished teal workshop. Her chrome face remains calm as she gathers several unfinished components, loose tools, and partially assembled mechanisms from the bench and rapidly places them inside a heavy secure steel locker hidden beneath the workstation. She closes the locker, turns a mechanical key, and the workbench instantly becomes completely clean; after handling a brief alternate mechanical task, she unlocks the locker and restores the saved unfinished pieces to exactly their previous positions. The camera starts in a close overhead view of the messy bench, follows her hands downward toward the hidden locker, then pulls back to show the spotless surface before moving in again as the saved work returns. Cyan fluorescence, polished steel, soft haze, and mild analog grain continue the visual identity. Locker mechanisms, tool clinks, servo movement, and tight electronic percussion remain rhythmically synchronized. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A female android technician stands before an intimidating industrial control console dominated by one oversized mechanical reset lever. She has polished chrome features, short black geometric hair, metallic silver workwear, and black gloves, framed by cold teal fluorescent lighting and restrained red warning lamps. Several unfinished components and recent mechanical modifications cover the active workstation; she studies them briefly, grips the lever with both hands, and pulls it fully downward. Powerful mechanical actuators immediately return the machine, storage trays, and working surface to an earlier pristine configuration while every recent unfinished modification is physically swept away into a disposal chute. The camera begins in a slow push toward the lever, drops to a low angle as she pulls it, then rapidly tracks across the workstation as the recent changes disappear before ending on her expressionless face. Deep hydraulic impacts, mechanical resets, falling metal parts, and a sudden bass hit accompany the action. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A female android technician examines a previously completed steel assembly moving through a mature production line in the same dark teal factory. Instead of dismantling or rewinding the existing sequence, she selects a new inverse-shaped component and uses a precision torque tool to attach it to the assembly, visibly neutralizing the effect of an earlier modification while leaving every previous part physically present in the production chain. She then attaches a fresh mechanical component to the end of the sequence and releases the complete assembly back onto the moving conveyor. The camera begins in close-up on the existing finished part, pulls back to show the intact sequence behind it, then circles around her hands as the compensating component is installed and finishes on the additional new piece at the end. Cool cyan fluorescence, brushed steel, chrome reflections, and analog texture preserve the established aesthetic. Ratchet clicks, magnetic locks, conveyor hum, and measured electro percussion fill the soundtrack. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A female android quality-control technician operates a large illuminated comparison table inside the retro-futuristic factory. With polished chrome skin, geometric black hair, metallic silver workwear, and black gloves, she places two nearly identical mechanical panels side by side beneath a scanning gantry. Thin beams sweep across both surfaces and illuminate only the physical components that differ between them, while matching sections remain dim and unchanged. She points a precision inspection tool toward one altered section, rotates the panels slightly, and studies the differences with methodical concentration. The camera begins directly overhead for a symmetrical comparison view, lowers into an oblique close-up as the scanner reveals each difference, then slowly pushes toward one changed component. Cyan and pale green inspection light contrasts with dark teal steel surfaces, subtle haze, and gentle analog grain. Scanner tones, electronic ticks, small mechanical adjustments, and a restrained electro groove provide synchronized sound. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A female android supervisor stands motionless at the center of a pristine industrial workstation while several categories of physical components surround her in carefully separated illuminated trays. Her polished chrome features, short black geometric hair, silver utility uniform, and black gloves appear sharply defined under cold teal fluorescent light. Without altering anything, she activates a diagnostic scanning mechanism that sweeps across the entire workspace; one tray contains completed prepared components, another contains modified unfinished parts, and a third contains loose untouched pieces. She simply observes the scan, turns her head from one category to another, and inspects each group while every physical object remains exactly where it was. The camera begins wide and symmetrical, slowly pushes toward the workstation as the diagnostic light passes, then settles into a calm medium close-up on the android supervisor. Soft scanner sweeps, electrical ambience, relay clicks, and minimal electronic rhythm fill the audio. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A female android archivist walks slowly beside an enormous mechanical history wall containing a chronological sequence of interconnected illuminated steel blocks stretching deep into a dark teal industrial archive. Her chrome face and metallic silver uniform catch narrow fluorescent highlights as she passes each block, and every block briefly illuminates when her handheld scanner points toward it. She stops at several entries, inspects their physical connections, then continues backward through the history while the connected chain remains completely intact. The camera begins behind her in a long tracking shot emphasizing the seemingly endless sequence, moves alongside her profile as she scans individual entries, then rises slightly to reveal branching historical paths converging behind her. Cyan edge lighting, deep shadows, dusty atmospheric particles, worn steel textures, and subtle analog grain create a dramatic archival mood. Scanner beeps, distant mechanical ambience, footsteps, and a persistent electronic bass pulse accompany the movement. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

A female android investigator stands alone in a dim industrial inspection room while a malfunctioning mechanical assembly rests under a focused white examination lamp. She has polished chrome skin, short black geometric hair, a metallic silver uniform, and black gloves, maintaining complete professional composure. She activates a narrow handheld forensic scanner and slowly passes it across individual components; each scanned piece triggers a small beam of light that traces physically backward through a network of mechanical connections until one specific component is linked directly to her own workstation. She pauses, lowers the scanner, looks toward the identified component, realizes the connection, then slowly turns her head and stares directly into the camera without moving any other part of her body. The camera starts over her shoulder on the damaged assembly, pushes closer as the scanner traces its origin, then finishes in an uncomfortable centered close-up of her expressionless face. The electro beat abruptly disappears during the final stare, leaving only scanner beeps, electrical room tone, and one dry mechanical click. No visible text, letters, numbers, logos, labels, screens, subtitles, or signage.

youtube.com
u/Inevitable_Emu2722 — 10 days ago
▲ 6 r/comfyui+1 crossposts

Krea 2 Control: background works, but the generated person is distorted — what am I doing wrong?

https://preview.redd.it/xeq788l7h4th1.png?width=1511&format=png&auto=webp&s=c60668e1bc75a50c890ffaeefcc300ffc2f6bbab

I’m trying to use Krea 2 + my identity LoRA to generate a realistic full-body woman while keeping the composition of a specific seaside background image.

Workflow:
Background image → Depth Anything → Krea2 Control Image Encode → Krea2 Control Apply → Krea 2 → KSampler

Current settings:

  • Krea 2 RAW (krea2_raw_fp8_scaled.safetensors)
  • depth-control-lora.safetensors — strength 0.70
  • shanaya_v1 identity LoRA
  • Turbo LoRA — 0.60
  • Realism LoRA — 1.0
  • snofs LoRA — 0.60
  • AuraFlow shift — 1.15
  • 1024×1280
  • KSampler — 8 steps, CFG 1.0, Euler, Simple, denoise 1.0

The background is actually being transferred quite well — the arch, sea, mountains, railing, bougainvillea and blue door are roughly preserved.

The problem is the woman. Her face/body/anatomy becomes distorted, and the identity isn't consistently preserved.

My goal is:
1. Keep the supplied background composition
2. Generate a realistic full-body identity
3. Generate the outfit from my text prompt
4. Avoid distortion in the face/body

Is the problem mainly my RAW/Turbo sampling settings, LoRA stacking, depth-control strength, or the way Krea2 Control is being applied?

What would be the correct workflow/settings for this specific use case?

I’ve attached my workflow screenshot and the resulting image. Any help identifying the specific issue would be appreciated.

reddit.com
u/DragonfruitNo9822 — 12 days ago