Is it just me or is cryo spawn rush back
i’m 3/3 tonight in cryo getting rushing in our second spawn room…skill issue?
i’m 3/3 tonight in cryo getting rushing in our second spawn room…skill issue?
Grabbed the drrvish from vault 1 after the clip ended 🔥
W teammates we ran together most of the day after matching in randomfill trios.
I’ve been complaining, because at first, I felt like the mode was lazily put together and just seemed like free kits on Cryo with little else changed.
This was sorely misguided. I’m not a Cryo vet, and I saw what Cryo vets were saying about it and it got to my head.
However, upon grinding it more today and even managing to do two vaults in one run solo finally, I totally get it now. The upgrades feel good to get, and suddenly beginning to get closer towards getting those Tier 2 upgrades puts everything into perspective a bit.
This mode is very much like what Marathon as a game is. Incredibly difficult and unapproachable at first, but given time and thought, it becomes rewarding and fun.
So glad I gave VB another chance, I’m havin a good ol’ blast with it solo.
Teams fight to capture and hold a designated position, earning points for every second they control it. Once a set number of points has been earned at one location, the zone moves somewhere else. The match lasts around ten minutes, and the team with the most points when the timer expires wins.
To keep matches balanced, players cannot bring any gear into the mode. Instead, each shell has its own preset loadout. Weapons can still be found and picked up during the match, and perhaps loadouts could even be upgraded through a system similar to Vault Breaker.
Each player would also have a limited number of lives, perhaps five per match. After using all of them, that player is eliminated for the remainder of the game. Respawns are important because, without them, a team could be effectively knocked out after its first PvP encounter, and would make third partying the main strat which is not what we want. on the flip side, Infinite respawns, would encourage players to throw themselves into fights without much thought. So the limited lives would create a good middle ground.
Better gear could also be found from the typical events, locked boxes, or guarded by Wardens at different locations around the map, forcing teams to make strategic choices: pursue stronger equipment, or stay focused on controlling the zone and earning points?
And similar to Vault Breaker, none of the items and equipment can be taken back to your vault but you earn a currency that you can spend to buy weapons and equipment for your general game runs.
Im currently working on doing my own stickers, and after 700h of Marathon, im so obsessed with this game, graphic design, and everything around, so I'll create more like this in the future!:)
And yes, it's not perfect rn 😁
Also, I am doing a gaming table with a Marathon based design, but it takes a lot of time with resin and also carbon 😌
Came in freekit and ended up dying to third party like thirty seconds after the clip ends (purple shieldboi signaljammed uptop got me) but I loved this run anyway
For me it's probably Drrvish/gold Brrt with Outland, except on Cryo where snipers are less useful. For Cryo I think Magnum+Drrvish or Magnum+Circuit Breaker is my favorite
Gold volt thrower goes crazy too and it's incredibly easy to use. Not sure what to pair it with though.
Almost 24hrs in, have you tried out vault breaker? What’s the thoughts on the limited time PVE mode of Cryo.
Hi everyone, sorry for the inconvenience. I'm here to offer my services as an artist. I'm a big fan of Marathon and wanted to share my projects.
I updated the game today and when i started the game it said I have ranked rewards but i can’t claim them if anyone else has this issue let me know.
Hello Bungie Support,
My Marathon account has been banned even though I have never used any cheating software, hacks, exploits, macros, or any unauthorized third-party programs.
I was surprised to receive this ban because I didn’t even launch the game yesterday. The last time I played was the day before, and I played normally without any issues or suspicious behavior.
What makes this even more confusing is that some players I previously reported for cheating are still able to play normally, while my account has been banned despite me not violating the rules.
I respectfully request that you manually review my account and the reason for this ban. I believe this is a mistake, and I would greatly appreciate a thorough investigation. If any additional information is needed, I am happy to provide it.
Thank you for your time and assistance.
Solo queue w cool random teamates
We shared all prestige shields. Tell me if you want the full game.(I don't know why we can't hear my mic?)
Hey guys I made this Marathon video recently and worked really hard on it and wanted to share it around to show appreciation for the hard work Bungie put into this game and the music especially. I know the thumbnail is a bit goofy but I’m a goofy guy. I hope yall enjoy!
I just had a really great firefight against an assassin while I was questing in Marsh. He had all blue loot; solid upgrade from a free kit. I then lost it 10 minutes later to another assassin
This was only my second run with Sentinel, so I'm still getting a feel for the range on his scanner. His abilities are fantastic for solo questing though.
TL;DR. This is a proposal to introduce a “buddy system” mechanism that leans into temporary alliances, with guidance from the existing “crew fill” structure.
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Occasionally, you may encounter other runners that are friendly. These runners are runner meetups are not so different from crew fill, but you’re not afforded closed comms and they’re still subject to friendly fire. But what if they weren’t?
The pitch is simple: two hostile runners come together and hold out their little data pads for some duration and then they are “buddies”. A new inventory section (not your backpack) holds all of your buddy tags. If you hold someone’s buddy tag, you can’t damage them, they can’t damage you, and you are on closed comms with them. For all intents and purposes, this is the crew fill experience, but initiated in-match. Maybe you even see their contract list.
If you drop a buddy tag, that buddy is alerted and a timer starts. If your buddy drops their tag of yours or the timer elapses, both buddy tags disintegrate and you’re hostile to each other again.
To really help drive this mechanism, even your infilled crew shares buddy tags. The only difference here is that there’s no timeout and disintegration of the tags will only happen if both parties drop the corresponding buddy tags. Wouldn’t want to enable timeout-based crew fill griefing, after all.
Anyways, the point here is that sometimes trying to shout down emergent player behaviour isn’t the right path forward and instead the systems should be designed to lean into it. I think this would be overall beneficial and help the “temporary alliance” nature of the game feel more “real”.