2026/07/22 DCS Patch Notes - 2.9.28.26283
DCS 2.9.28.26283
Introducing DCS: F-14B(U) by Heatblur Simulations
DCS Core
AI Aircraft
- Fixed. Su-33: after a coldstart take off, there is no option to contact ship ATC for an inbound request.
AI Surface
- AI Ship. 052C VLS cover animation corrected
- Added limit position for stationary radars (If the radar station is positioned incorrectly, you will receive a warning in ME).
User Interface
- Loadout context menu reworked to be more compact nested by weapon type and then by number of weapons on rack etc.
Weapons
- Kh-25ML cannot hit moving targets. The dispersion error has been reduced.
- Mk82, CBU-99. Bombsight data has been updated. Ballistic data of canisters and bomblets in the CBU-99 and Mk82 Snakeye have been adjusted.
- CBU-105 misses in CCRP bombing mode. Updated CBU-105 autopilot to work correctly with FZU-39.
- SAM SA-15 Thor. Fixed altitude bias calculation for cases when target altitude is below CLOS SAM one (mountain case).
- SAM SA-15 Thor, 9M330 missile. CLOS lead mode update. Missile FM update. Cold mortar launch added.
- SAM HHQ-9. Cold launch corrected.
- AIM-9X umbilical still visible after launch - fixed.
Data Transfer Cartridge:
- F/A-18C:
- Added HARM Partition – AGM-88 and TOO CLASS tabs
- Configure default AGM-88 settings.
- Assign radar types to different Target-Of-Opportunity (TOO) Threat Classes.
- Added GPS WYPT Partition
- 200 additional waypoints may be created in the DTC file that can be imported to MC waypoint database within the cockpit using HSI display, DATA>GPS sub-level.
- Any GPS waypoint may be transferred to MC waypoints 0-59, overwriting existing data in the selected waypoint slot.
- Fixed: VORTAC stations missing as options in TACAN Stations (TCN) partition. https://forum.dcs.world/topic/390352-fa-18c-dtc-gps-waypoint-database/
- Added HARM Partition – AGM-88 and TOO CLASS tabs
- F-16C
- Added MPD Partition – VRP/VIP tab
- Configure Visual Reference Point and Visual Initial Point settings on VRP and VIP DED pages.
- Added MPD Partition – VRP/VIP tab
- MiG-29A
- Fixed: Preset radio Program 2 not loaded.
- Added: Mission Editor map drawings to DTC Interface map, similar to how they are displayed in the F10 map view.
- Fixed: Briefing window not closing when open DTC from briefing.
- Fixed: Keyboard input is disabled after creating a DTC.
DCS: MiG-29A Fulcrum by Eagle Dynamics
- Added Ground-Controlled Intercept (GCI). At the current stage, artificial intelligence (AI) is employed to guide the aircraft to aerial targets.We'll prepare the video later. However, you'll have access to a description of this feature in the manual. A training mission will also be available.Added information about GCI in mission to the kneeboard.
- Model
- Added parking kit. Added the seat firing cable for canopy.
- Added liveries 968th Fighter Aviation Regiment
- Added external canopy handle Update model Optical locating station.
- Update model centerline fuel tank.
- Update ejection - replace pilot figure, add new k-36 seat model.
- Fixed: Canopy stays attached/on after ejecting.
- Fixed: HUD non transparent filter applied all the time.
- Added default command for RSBN car.
DCS: F/A-18C by Eagle Dynamics
- Fixed: SA Page Trackfile headings change with own aircraft.
- Fixed: Quitting STT RAID breaks the lock without MSI support.
- Fixed: Sticky cursor issues in SCAN RAID/
- Fixed: Vc indicator is erroneously using targets airspeed.
- Fixed: Raw hit bricks are no longer space stabilized.
- Fixed: SA page STEP does not display trackfile information when not SOI.
- Fixed: SURV sourced trackfiles in MSI memory condition is not flashing the whole HAFU.
- Fixed: SA STEP-TUC Conflict for HMD DL.
- Fixed: TXDSG DONOR and MEMBER designation lines missing.
- Fixed: Unboxing the LINK4 option in the SENSOR submenu of SA page disables LPT's.
- Fixed: Zuni/Hydra rocket single rack misfire.
DCS: F-16C Viper by Eagle Dynamics
- Improved ATP image when using zoom.
- Added RWR Handoff feature (without PRF audio tones).
- Fixed: ATP Manual Zoom returns to 1.0X when TGP MFD format is not displayed.
- Fixed: Pressing M-SEL on MKPT DED page is also commanding Cursor Zero.
- Fixed: Next Markpoint is being stored based on currently displayed MKPT number.
- Fixed: FCR does not remember azimuth setting across master mode changes.
- Fixed: ATP weight is wrong.
- Fixed: A-G STRF reticle can jitter between ground and boresight very rapidly under some circumstances.
DCS: AH-64D by Eagle Dynamics
- Fixed: TADS video not blanked when TADS is stowed or powered off.
- Fixed: TADS desync in MP.
- Fixed: Synchronize condition of Flares dispensers.
- Fixed: UTIL page is missing GND (B6) option (ANTI-ICE function).
DCS: F-5E Tiger II by Eagle Dynamics
- Added First-person view Visor effect is absent.
- Fixed: Guns of legacy F-5E are zeroed at +30 mils instead of 0.
DCS: CH-47F by Eagle Dynamics
- Fixed. Signals from FD to DAFCS are sent only when FD is COUPLED.
- Added. Failures (WIP)
- Improved. Fuel page
- Improved. EGI/INU Alignment Procedures for CH-47F (WIP)
DCS: Mosquito FB VI by Eagle Dynamics
- Fixed. The windscreen wiper doesn't work.
- Fixed. Reversed DI movement
DCS: F-14 A/B Tomcat by Heatblur Simulations
Features
- NEW: Added Character Customizer feature, including a WIP in-game UI
- NEW: Added NVG models
- NEW: Added "instant camera" to take pictures
- NEW: Added 3d-kneeboard on pilot leg, fully interactable with mouse or VR controller
- also features a new checklist tool
- NEW: Added visor tint effect (Special Option and bind)
- different colors are available depending on which helmet is used
General
- Fine-tuned engine characteristics
- Fixed several issues with multicrew sync
- “Show Pilot Body” now correctly tied to DCS Setting
- Renamed “F-14” to “F-14A/B” in some DCS UIs
- Added automatic hiding of stick on mouse-hover (with Special Option)
- Kneeboard improvements
- Added max trap fuel-calculation
- Improved datalink page formatting
- Added ICLS list
- Renamed existing pages to fix issue with ordering on user-added pages
- Added Special Options:
- Customized Cockpit
- Stick automatic hiding
- Helmet Tint Visor Effect
- JESTER
- TID AUTO EXPAND
- Subtitles
- experimental “female JESTER” voice conversion
- Treat no IFF reply as bandit instead of bogey.
- HB UI
- Resolution Override (width, height)
- Offset (x, y)
- Domain Access (Whitelist, Full, Offline)
- Language (English, Chinese, Korean, German)
- Theme (Auto, Light, Dark)
- Fixed some alignment issues with the Special Options menu
- Added chinese manual (Doc folder) and chinese in-game manual
Systems
- Added flap handle- wing sweep interlock logic and can ability to extend main flaps (aux up) below 50deg sweep
- Aux flaps retract automatically with hydraulic or electrical power loss
- Added sweep handle interlock logic
- Fixed flap handle range
- Added BIT2 test
- Added OBC ground BIT test simulation
- Added OBC in-flight BIT test simulation
- Fixed aux flaps jumping down about 2 min after hydraulic failure
- DECS STBY light now lights on during the LTS test
- Added EMER UP flap handle logic
- Improved TARPS
- improved image resolution
- enabled recording in external view
- added visual effects
- fixed issue with unicode characters in their path (e.g. Chinese users)
- added message if trying to use TARPS while not equipped or on the ground
- Fixed several Datalink related bugs
- Added spoiler trimming
- CAP FB2 now shows the alignment view
- Added TID Expand mode
- Fixed “stall sound” playing without power
- Fixed bugs with Autostart
- Fixed bug with Autopilot windup in Active Pause
- Speed up scrolling through the Bingo setting
- Fixed bug with Jettison sound in Active Pause
- Added Radar-Altimeter test tone
- Fixed some bugs in Computer Target A2G mode
- Fixed bug with TACAN switching to AA on cold start auto-tune
- Improved balance of wing-tanks when spawning
- Fixed bug with CADC vertical speed calculation
- Added Flap Handle Detent logic
- Fixed Desync with wheel-chocks in some situations
- Auto-tune Datalink on hot spawn
Radar
- Improved existing radar logic in several places
- Tuned radar extrapolation timeout logic
- Adjust ground spot generation for pulse mode
- Fixed a some long standing radar bugs including:
- Exploits with Pulse Gain mode
- PDSTT acquisition from track mode not using correct polars and failing
- AA Radar while in Manual Bombing Mode
- A2G gun radar ranging
- Look-up capability at low altitude incorrectly always used sea level altitude for targets, causing many targets to unintentionally be below the horizon when they were not.
- PSTT auto reacquisition
IFF
- Full implementation of IFF Transponder and Interrogator
- Added corresponding binds and clickables
- Compatible with other cooperating aircraft (e.g. M-2000C, F1, JF-1, F-15E, Harrier, …)
- Compatible with AI aircraft based on coalition
- Supports Mission-Editor based overrides (see manual for details)
- Added Special Option “No IFF” for JESTER to treat no-response as bandit
RWR
- Add screen override mode timeout logic
- Fixed classification of helicopters
- Fixed classification of some search radars
- Fix bug where wrong RWR is assumed for some Tomcat variants
- Fixed Multicrew issues with RIOs ALR-45/50 RWR
- RWR added detection indications smoothing (SAM LOW/MID/HIGH, AAA, AI, UNK)
- Improved ALR-45/50 logic
- Improve DECM audio
Lantirn
- Improved the movement and slewing rates
- Tuned tracking behavior and characteristics
- Fixed bug with incorrect distance calculation
- Fixed issue with TGT coordinates and elevation
Weapons
- Fixed weight of AIM-7E, about 30kg lighter
- Added AIM-7 INERT (counterweight for TARPS)
- Added MK-83 HD bomb
- Added dynamic LAU-7 and LAU-138 options for sidewinders
- Fixed center AIM-7E/P removing Phoenix rails
- Fixed some A/G payload misalignments
- Tuned Phoenix sound effects
- Tuned Phoenix dead-reckoning behavior
- Tweaked weight for BRU-32 racks
HB UI
- NEW: Added in-game manual:
- with “explain-me” feature, hold M while clicking anything in the cockpit
- Docs folder also contains a PDF version and Chucks Guide
- NEW: Added Bombing Tool (RCTRL+B) to ease setting up the aircraft for an attack
- NEW: Added Grease Pencil (Left and Right, for Pilot and RIO), with Multicrew sync
- NEW: Added Virtual Browser (RCTRL+V)
- NEW: Added Checklist Tool (RCTRL+C) for quick reference procedure checklists
- Added localization for Chinese, Korean, German
JESTER
- NEW: Added “Context Command” for intuitive interaction with JESTER
- please see the manual for details
- NEW: Added experimental “female JESTER” voice conversion option
- NEW: Added QJESTER function
- please see the manual for details
- Revived “JESTER Face” in the JESTER UI
- the “noise gain” is controlled by ICS volume
- Added several new voice calls for QJESTER and context button, as well as reasons when “unable”
- Added JESTER Set-Command for LANTIRN zoom level
- Added option to enable subtitles for JESTER
- Improved JESTET integration with ALR-45/50 RWR (contact announcing)
- Fixed bug with A2G voice callouts
- Fixed bug in gimbal checks
- Fixed JESTER being able to spot through the cockpit
- Fixed bug with JESTER not calling out traps
- Improved JESTERs WVR switch logic
- Improved JESTER recognizing targets being dead
- Re-organized voice files across Tomcat variants to improve performance
- Improved JESTERs capabilities to track ground targets with LANTIRN
- Fixed issue with JESTER saying “ready to taxi” too early
- Added missing “he launched” voice lines
- Added missing “thats a Mirage” callouts
- List A-6 Tanker in radio list
- Improved RWR contact announcing
Iceman
- Added set commands for Iceman
- Fix issues with voice
- Fixed runaway trim
- Fixed trim issue during active-pause
- Fixed FFB issues
Inputs
- Added 831 (+60 axis) new user requested keybinds
- Added proper animations for DLC thumbwheel
- Added Trim Hat animations
- Added Gradual wheel braking bind (stronger the longer it is held down)
- Added “Selfie-Mode” binds
- Added Axis binds for JESTER Wheel selection (horizontal and vertical)
- Made VDI Screen Settings clickable
- Made Barometric Reference Pressure clickable
- Added Flap lever pull
- Fixed Cockpit Temperature Thumbwheel
- Fixed Master Arm toggle bind
- Fixed Flap keybinds
- Fixed issue with switch-seat bind, you may need to rebind those (1 and 2)
- Fixed some issues with joystick preset bindings
- Fixed broken hud day / night binds
- Fixed Launch Bar Abort switch not clickable
- Fixed Mid Compression Bypass Test switch not clickable
- Fixed VDI AWL toggle binds
- Fixed LANTIRN Video Output Toggle
- Fixed TCS Video Toggle
- Fixed Mirror adjustment not working
- Fixed Taxi Salute command through radio menu
- Fixed Red flood light inconsistency on respawn
- Fixed Jam Strobe and Launch Zone lamps looking like turned on just from backlighting
- Made Rudder Trim clickable
- Decreased Throttle step size
- Increased gain for adjusting mirrors
- Updated Chinese localization
- Added Korean localization
Art
- NEW: Pilot models and textures
- completely new and immersive animations
- detailed animations for face (eyes, eyelashes, eyebrows, blinking)
- added hand gestures and animations
- added sunglasses
- added new oxygen mask (MBU23)
- added new helmet (HGU55)
- added female body
- NEW: Added supersonic cone effect
- NEW: Added “flexing” to all control surfaces and pylons
- NEW: Added 3D kneeboard model
- NEW: Afterburner effects
- NEW: Nozzle animations
- NEW: Engine exhaust textures and models
- Reworked airstart label and nozzle position gauge on F14B
- Changed RIO right console to include AAI panel
- Improved few panel textures
- Improved BDHI and Airspeed indicator 3d model and textures
- Fixed Glove Vanes not visible from inside the cockpit
- Fixed issues with inverted normals on ALQ Blisters
- Fixed 7-segment displays backgrounds looking odd in some situations
- Fixed rudder animation clipping vertical stabilizer
- Fixed bug with “floating string” on the RIO seat
- Fixed “red stripes” illuminating on VDI
- Fixed ALR-45/50 RIO SA-6 lamp
Liveries
- Added support for custom cockpit liveries (see Special Options)
- Updated Export A Liveries - Thank you Yae Sakura!
- Reorganized and optimized liveries for managing the multiple variants. More to come.
- Added:
- Top Gun Liveries
- VF-1 Wolfpack
- VF-114 Aaardvarks
- VF-14 Tophatters
- VF-213 Blacklions
- VF-301
- VF-32 Swordsmen
- VF-84 Jolly Rogers
Missions
- Updated missions
- Fixed issues in some quick start missions
- Reflected missions: Fix for all missions with the flap failure bug
- Updated Campaign AC100 and AC101
- Added Mission Editor Option “Refueling Probe Cover Removed”
- Improved precision handling COMM1_FREQ and COMM2_FREQ parameters
DCS: F-4E Phantom II by Heatblur Simulations
General
- Equipping the Refueling-Probe now automatically enables Basket-Refueling (no user mods needed anymore)
- Added Grease Pencil for left canopy side
- Greatly improved multicrew netload (MC performance on slow internet connections)
- Improved CPU performance in multicrew sync algorithms
- Fixed some crashes with Multicrew
- Fixed a crash on spawn
- Added "Customized Cockpit" dropdown in Special Settings (thanks DSplayer)
- Fixed Character Customization visual flicker in Multicrew
- Sync "Show Pilot Body" with DCS Setting
- Allow separate "Show Pilot Body" for each crewmember
- Added separate Tape Player volume to WSO (via KY-28 P-Light)
- Added "Comms Response" bind (thanks Gambit21)
- Mission scripts can ask questions, user responds with Positive, Neutral, Negative using that bind
Systems
- Full IFF simulation
- See for details
- The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.
- Transponder changes:
- Set M1/2/3/4 codes, your selection now matters
- M4 Reply Light (when interrogated on M4 and replying)
- M4 Unreplied Tone (when interrogated on M4 but not replying)
- M4 Light Test now tied to M4 Function Switch
- IDENT now correctly taking ~15s
- Emergency Mode (M3 7700) is now also set on Ejection
- IFF Warning Light fixed logic
- M4 codes are automatically zeroed on power-loss (IFF Warning Light)
- M4 codes are automatically inserted by Ground Crew on Repair and Rearm
- Added Crew Chief option to insert M4 Codes on demand (do not forget to ensure you have valid M4 codes if you do not want to get shot down)
- (M4 code HOLD function was not a thing in DSCG yet (but DMAS))
- Interrogator changes:
- interrogate on M1/2/3, not just M4A/B
- Combat-Tree Activity Lights now also trigger on unreplied M4 interrogations (hostiles are around!)
- Improved A2A sight calculations
- Fixed Gunpods firing on Bomb Release Button
- Fixed bug with gunsight behavior in CAGE mode for AA guns
Weapons
- Added AIM-9E, CBU-7A, CBU-38A (thanks DSplayer)
- Calibrated nosegun, SUU-23 and GPU-5 gunpods for correct range harmonization
- See manual for details
- SUU-23 pod is split into two weapon entries: wing vs centerline. Existing missions/loadouts default to the wing version (even on the centerline), re-attach them in the Mission Editor to get the correct calibration
- (thanks Weed, Smyth, Honza)
- SUU-23 and GPU-5 gun-pod tweaked weight
- SUU-23 gun-pod added shell ejection (thanks DSplayer)
- Fixed GPU-5 gun-pod smoke effect
- Fixed weight of AIM-7E, AIM-7E2, about 30kg lighter (thanks DSplayer)
- Improved in-game name of AIM-9 and -7F, -7M (thanks DSplayer)
- Fixed CBU-1/2 not showing pic and name in the F-100D (thanks near_blind)
JESTER
- Fixed JESTER not correctly calling out Mig-19 and Mirage F1 (thanks Dawger)
- JESTER AAR Assistance now supports basket-refueling with KC-130, KC-135MPRS, C-130, S-3B, A-6E (might need some fine-tuning still)
- Lua-API added Wheel.IsWheelReady() and ListenTo("is_wheel_ready", ...)
- Lua-API added "Has Refuel Probe" to JESTER observations
Other
- Improved SUU-23 model and textures
- Updated Chinese bind and HB UI translations
- Added Korean bind and HB UI translations
- Updated manual
- Updated missions
DCS: AJS37 Viggen by Heatblur Simulations
General
- Fixed kneeboard related crashes on subsequent spawns
- Updated manual
Systems
- Full IFF simulation
- See manual section 3 > “Transponder & IFF” for details
- The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.
- Added transponder system for Mode 3 codes (SSR)
- Added transponder system for swedish equivalent to Mode 4 codes (IK, made compatible with M4 codes)
- Added corresponding keybinds and clickables
- Improved affected models, textures and animations (e.g. the rollers and lights)
- Added Yaw trim indicator
- Show “Radio fault light” on FR22 faults
- Added F-14BU to RWR DB
Weapons
- Added faulty stores, Data Panel indicates (-), cleared by re-arming/repairing
- Added hung RB-05 if trigger is un-safed and safed again without launching the missile
- Fixed excessively sensitive RB-05 guidance commands
DCS Mirage F1 by Aerges
- Fixed units digit in the Kollsman window (both front and rear F1 cockpits), which was showing blue light when using UV lighting.
- Added Iraq skin to the EE version.
- Fixed initialization of BF type RWR lights brightness knob.
DCS: C-101 Aviojet by AvioDev
- Fixed a TACAN bug where operating mode was A/A REC instead of A/A T/R.
DCS: F-100D Super Sabre by Grinnelli Designs
General
- Fix AB fuel consumption to more closely match performance figures (lower consumption).
- Fix thrust calculation: this affects engine performance with less than 100% power this should make the plane feel less draggy when idle and windmilling.
- Fix altimeter mode being at reset position by default
- Temporary fix floating black square on export
- Adjust IR Coefficient
Weapons
- Add Zuni Rockets - these were carried by the French Airforce.
- Add LAU-3 Rockets on inner pylons.
- Fix Strike Camera Not Saving with Ground Crew Option
External Model
- Improved LODs and base model performance
- Fixed cockpit glass texture on external
- Fixed beacon light texture
- Fixed external floodlights to point the correct direction
- Updated pylon textures (reducing size)
- Updated tank textures to Bare Metal for Thunderbirds, Catfish and 2-11 'Vosges'
- Adjusted compression on numerous textures
- Corrected 01-05 normals
- Added missing Tail Skid Collision
Keybinds
- Added rocket depression axis.
- Added range sweep missing iterate bind.
- Added toggles for station select.
- Flipped air start bind values.
- Added correct DC Boost pump bind.
- Added weapon panel selector binds.
- Added HYD Selector Knob binds
DCS: JF-17 by Deka Ironwork Simulations
- Fixed: SD-10 guidance issue under some scenarios
- Overhaul: LD-10 and SEAD operations
- Display
- Support HUD/HSD new envelope
- Add TDC cursor on MFCD HSD page
- Kneeboard page lists selected EW target types
- SMS programs
- Total 4 modes: ACT, PAS, RAND, and SP
- ACT mode: suppress pre-defined radar types in pre-planned areas
- Allow to pre-select 4 EW targets
- Require to set EW target type in ME or by ground crew config panel
- Require to assign each target with an area coord (from ME navigation point panel [PP1…PP4] by mission maker, or from F10 label via DTC, or manually enter the coordinates into channels 36-39 via UFCP)
- Target 1~4 are bound to PP1~4, respectively
- Click R4 to command the LD-10 seeker to start searching for a signal. If the desired signal is captured, HUD/SMS will show RDY, otherwise it shows T/O (timeout).
- LOFT is available due to distance information being installed.
- PAS mode
- Desired target type (RWR contact) is selected by TDC on HSD
- Require signal search and acquisition before launch
- No distance information (no LOFT) by default unless measured (i.e with SPJ pod).
- If RWR contact is measured, L5 shows ACCU, otherwise C/A.
- Note: measuring selected RWR contact by maneuvering will come later
- RAND mode
- Search and random acquisition of probably most lethal signal ahead
- SP mode
- Remain same as before
- No need to manually search for an acquisition.
- EW CMP
- ON: to compare whether the captured signal by seeker is exactly what the pilot wants (either pre-defined or from RWR designated by TDC). Cost longer search time.
- OFF: do not compare. The seeker, therefore, could capture other similar signals (radar signal similarity is defined in DTC_EW_Database.lua under ChinaAssetPack/DTC/). Cost shorter search time.
- Pilots is not allowed to launch the missile without a signal acquisition, unless pressing HOTAS T2 to override the launch authorization
- SAM radar signal fingerprint is pre-defined under ChinaAssetPack/DTC/. Customized databases to support community mods are also supported.
- Customization
- revised infrastructure of radio/rwr/airspace (need to change filename and location)
- sample lua under Mods/aircraft/JF-17/Customization/xxx/sample/
- support EW database customization for SEAD
- Added: add a slider in special option to adjust transparency of MFCD base (default 50%)
- Updated: add and fix some HOTAS bindings
- Updated: add F-14BU into RWR database
- Skin: add Azerbaijan Fighter Jaguars Squadron made by Aqil Huseynov
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulation
- Fixed wheel brake control indicators showing as permanently pressed in the DCS controls overlay.
- Fixed Flight Director behavior during outbound radial interception.
- Added automatic transition logic from HDG to RNAV when intercepting the selected radial.
- Changed RNAV/radial intercept angle from 30 degrees to 45 degrees.
- Fixed VOR/TACAN command generation:
- Within 10 degrees: FD generates a 45-degree intercept command.
- Beyond 10 degrees: FD does not generate misleading steering commands.
- Fixed ILS localizer command gating:
- NAV commands are generated only within 2.5 degrees of the localizer.
- Outside 2.5 degrees, RADIO NAV annunciation now shows both HDG and RADIO NAV as required.
- Fixed glide slope capture logic:
- GS activates only within 0.5 degrees of the glide slope.
- Confirmed one GS dot equals 0.5 degrees.
- GS capture is limited to within one dot.
- Improved GS ARM behavior:
- When GS ARM is selected, the pitch bar holds the aircraft attitude present at selection.
- ALT HOLD with GS ARM maintains altitude until the glide slope is within one dot.
- Prevented premature pitch commands before valid glide slope capture.
- Improved FD mode transitions so the bars do not command invalid or confusing guidance outside capture limits.
- Fixed DEFA pods firing automatically when selected after using the bomb fuze switch.
- Fixed incorrect pressure-to-altitude calibration.
- Corrected the conversion so that 1 hPa / mbar corresponds to approximately 27.3 ft at ISA conditions.
- Removed the previous excessive response where 1 hPa produced roughly 130 ft of altitude change.
- Altimeter initialization now follows mission pressure at spawn.
- Aircraft altitude indication is now adjusted consistently with the pressure setting provided by the mission/weather environment.
- Improved instrument behavior across cold start, ground start, and air start scenarios.
- Added functional IR seeker behavior for heat-source acquisition.
- Implemented missile-specific acquisition tuning for AIM-9J, AIM-9P, AIM-9L, Magic I and Magic II.
- Added seeker audio state modulation:
- Low tone: seeker active, no heat source detected.
- Medium tone: heat source detected.
- High tone: target locked with seeker uncaged.
- Nose Wheel Steering command behavior updated:
- On ground: toggles NWS as before.
- In flight: used for Sidewinder cage/uncage.
- Fixed random DCS crash while flying the MB-339A/PAN
- Fixed crash due to special characters within the Windows Username
- Fixed crash when aircraft spawn in Multiplayer
- Fixed MB-339 hangs at mission start
- Fixed too sensitive roll trim
- Fixed after ejecting one of the pilots, the second one cannot eject
- Fixed after ejection the aircraft turns into a drone
- Fixed VOIP does not show any radio
- Improved gunsight brightness.
- User Manual: added Air-to-Air missile capability description.
DCS: F4U-1D by Magnitude 3 LLC
- Decreased instruments vibrations (both pitot system and engine related)
- Decreased view shake
- Reimplemented tail wheel swing
- If unloaded - it will center
- If no apparent force is acting - it will tend to keep last position
- If locked outside center position, it will lock only when it gets near center position
- Corrected side friction factor for the main tires
- Increased opening for cowl slats and oil radiator slats on hot start / air start
- Fixed collision shell names.
- Adjusted arrestor hook angle.
- Removed Arg 114 from a few bort numbers
DCS: MiG-21bis by Magnitude 3 LLC
- Fixed "radar range bars go beyond the edge of the screen"
- Fixed "radar sees ‘late activated’ units before activation"
- Removed SAU logging in "SAU autopilot overwrites DCS log"
- Fixed "Canopy ejection — sequence logic" in bug report https://forum.dcs.world/topic/367432-eject-3-times-action-jettions-canopy-on-the-first-press
Note: Currently unable to fix "no radar return echoes from the clouds" - due to DCS volumetric clouds API is still WIP
DCS: Christen Eagle II by Magnitude 3 LLC
- Fixed propeller pitch oscillation with stopped engine
DCS: Afghanistan Map by Eagle Dynamics
New:
- Added Forward Operating Base (FOB) Masum Ghar
- Added Forward Operating Base (FOB) Pasab
- Added Forward Operating Base (FOB) Howz-e-Madad
- Added unique Fort Gardez
- Added Zaranj airfield
- Added unique object Biland Schloss in Kabul
- Added flag at Wazir Akbar Khan in Kabul
Improved:
- Khost Airfield - added helicopter parking slots to fit CH-47
- Khost Airfield - added parking slots to fit C-130
- Khost Airfield - improved airfield scene
- Khost Airfield - improved ground textures
- Tarinkot Airfield - added more parking slots
- Tarinkot Airfield - added parking slots to fit C-130
- Bamyan Airfield - improved runway slopes.
- Bamyan Airfield - Improved ground surface near airfield
- Ghazni Heliport - added parking slots to fit Mi-8 and Mi-24
- Ghazni Heliport - improved taxiways for better AI movement
- Camp Bastion - improved taxiways for better AI movement
- Herat - improved taxiways for better AI movement
- Herat - improved airfield ramp textures
- Herat - improved airfield scene
- Sharana - improved surface textures to remove grass from aircrafts move
- Bagram - improved taxiways for better AI movement
- Bagram - improved scene near Mike ramp
- Kandahar - improved taxiways for better AI movement
- Kandahar - improved airfield scene
- Shindand - overhaul of the airfield scene and area around
- Shindand - improved ramp textures
- Shindand - added parking slots to fit C-130
- Jalalabad - added parking slots to fit C-130
- Tarinkot - improved airfield scene
- Improved default cameras for airfields Khost, Urgoon Heliport, Sharan, Ghazni Heliport, Gardez, Jalalabad, Bamyan, Kabul, and FOBs Thunder, Salerno
- Improved terrain where Operation Medusa was carried out
- Added helipad in Daoud Khan Military Hospital in Kabul
- COP Deysie - improved terrain surface
- FOB Thunder - improved terrain surface
- Adjusted terrain objects life parameter for better damage distribution from explosions
- Reduced fire time and intensity on multiple objects.
- Removed fire from multiple objects when destroyed.
- Increased amount of civil traffic across whole terrain
Fixed:
- Fixed chunk of roads are on the map but missing in terrain
- Fixed multiple issues with broken meshes along roads and rivers across Afghanistan
- Fixed rivers near Tarinkot airfield
- Fixed TACAN placement on Kandahar
- Fixed issues on some fields and towns textures
- Fixed errors in the names of towns and cities on the map
- Fixed lots of areas with objects and trees on mountains and sharp slopes
- Fixed multiple issues where powerlines were placed on roads
- Fixed incorrect placement of objects near Jalalabad airfield
DCS: Iraq Map by Eagle Dynamics
- Added Kharg Island with an airfield and unique objects (terminal, atc, oil flares, and pipelines)
- Added the Alwand, Dukan, Fallujah, Haditha, Hemrin, Kut, Ramadi, Samarra, and Diyala dams with unique 3D models
- Added road signs, stone and iron curbs
- Added small stones to the dirt roads
- Added more vehicle routes
- Added trains
- Added unique scenes around Erbil International Airport
- Added lights to Bashur Airport and Al-Salam Airbase
- Added signs to Al-Salam Airbase
- Fixed several vector data errors
- Fixed aircraft traffic problems on Mosul and H-3 Northwest airfields
- Improved nighttime textures and lights
- Improved clipmap noises
- Improved clipmaps (especially in areas with dams) + more high-resolution ones
- Improved clipmaps around many airfields
- Grooves and forests tile removed
DCS: Kola map by Orbx
New:
- Added Tromso Airfield
Fixed:
- Severmorsk-3 - fixed large aircraft movement issues
- Severomorsk-3 - reduced parking slot H22 from 34m to 23m
- Severomorsk-3 - widened taxiway for 61m
- Fixed errors in taxiways: Monchegorsk, Andoya, Banak, Hemavan, Noden Helo Base
- Vidsel - fixed planes crashing into trees
- Monchegorsk - reduced parking slots A07, C13, I05, I08, I03 from 22m to 15m
- Hemavan - fixed errors
- Rovanemi - updated traffic routes
- Bodo - adjusted parking slots G02, W01, W02, K09, K11, K12
- Evvenes - adjusted AI route logic
- Evvenes - reduced parking slot 21 from 52m to 41m
- Kirkenes - adjusted airfield tower lights
- Kirkenes - moved one fuel depot to a different location on the airfield
- Kirkenes - reduced stand Y25 from 50m to 40m
- Kirkenes - adjusted F01 and E01 slots
- Lakselv - adjusted CIV* slots for AI routing
- Tromso - reduced parking slots 21, 22, 23 from 40m to 36m
- Tromso - moved warehouses to different location within the airfield
- Kallax - moved fighter parking slots a tad to allow for AI routing
- Kallax - resized parking slot 101 from 40m to 24m
- Luostari Pechenga - reduced parking slot H22 from 34m to 23m
- Kilpyavr - reduced parking slot H01 from 34m to 23m
- Kilpyavr - reduced parking slots B05, B05, B06, B07 from 22m to 18m
- Kilpyavr - reduced parking slots H01 from 23m to 17m
- Kalevala - reduced all parking slots from 24m to 15m as a result of moving the runway start due to the AI not working
- Ivalo - changed 32m slots to 23m slots to avoid collisions
- Fixed missing road sections which caused massive detour for AI
- Fixed some areas of the winter textures around trees
DCS: Syria Map by Ugra Media
Fixed:
- Removed identification marks from aircrafts in Konya
Campaigns
DCS: Mi-24P Outpost Campaign by Stone Sky
- Mission 15. The Il-96 now performs correct landing and taxiing.
DCS: F-16C Fangs Out Campaign by Fight's On Simulations
- M2 - Fixed incorrect TACAN channel in KB
- M4A - Fixed DTC not loading MPD portion - Added old fashioned SPs
- M7 - Fixed possible trigger issue with end of first fight
- M8 - Fixed issue with mission not flowing on reattack
DCS: A-10C II Sentry Pacific'26 - One Last Ride Campaign by SOB Simulations
- A-10C2 liveries updated with green flightsuit
- Mission 0 - Tweaked Low/Slow Orbit Pattern and adjusted radio trigger failsafe zone
- Mission 8 - Added failsafe trigger
DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations
- Mission 0. Kneeboards and mission brief document tweaked
- Missions 2-8. Kneeboards and mission brief documents tweaked
- Master Briefing and Viper Inflight Guide. File sizes reduced
A-10C / A-10C II Advanced Aircraft Training Qualification Campaigns by Maple Flag Missions
- Mission A-10C II - AFT02 - Practice Air to Air Refueling Night. Added NVGs to the loadout.
- Mission A-10C II - AFT02 - Air to Air Refueling Night. Added NVGs to the loadout.
- Mission A-10C II - AFT05 - Practice Illumination Flare Employment. Added NVGs to the loadout.
- Mission A-10C II - AFT05 - Illumination Flare Employment. Added NVGs to the loadout.
- Mission A-10C II - AAT10 - Practice AG Missile Employment. Added NVGs to the loadout.
- Mission A-10C II - AAT10 - AG Missile Employment. Added NVGs to the loadout.
DCS: A-10C II Outpost Campaign by Stone Sky
- Mission 3. The lead did not drop two different bombs on the first target - fixed.
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
- Mission 02 - Pig-2 wingman not attacking. Work In Progress.
- Mission 05 - All aircraft in strike package not taking off. Fixed. Incomplete scoring after all objectives completed. Fixed, I hope.
- Mission 10 - Unable to give Pilot Command orders to wingmen. Fixed. Scoring/mission objectives not working. Fixed.
A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions
- Mission A-10C II - TAC12, TAC16, TAC17, TAC20, TAC22, TAC24. Added NVGs to the loadout.
- Mission A-10C II - TAC12 Practice, TAC16 Practice, TAC17 Practice, TAC20 Practice, TAC22 Practice, TAC24 Practice. Added NVGs to the loadout.
DCS: A-10C II Sentry Pacific ’26 - One Last Ride Campaign by SOB Simulations
- Mission 2 - Re-attack trigger tweaked for clarity & consistency
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
- All missions - Added DTC
DCS: F/A-18C The Rampagers Campaign by Baltic Dragon
- All missions updated with Data Transfer Cartridge (DTC) - load after start-up via
MUMI/MORE pages
- All missions updated weapon fuze settings
- M06: Failsafe added to prevent accidental escalation by Su-30 or Su-25
DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon
- M04: adjusted time for yellow shirt to tell player to start taxiing to avoid problems on deck.
- M08: updated mission to make sure that Red lands in Haifa.
DCS: F/A-18C Raven One by Baltic Dragon
- M07: fixed issue with mission not progressing after Psycho drops her bombs