
Cricket Management Tycoon releases tomorrow on Steam
Hi everyone,
Cricket Management Tycoon releases tomorrow on Steam.
Steam page:
https://store.steampowered.com/app/4717430/Cricket_Management_Tycoon/
This is a cricket management simulation game where you take control of a cricket team and try to build a long-term dynasty through smart recruitment, squad building, training, tactics, and financial decisions.
The game was inspired by classic cricket management games like Cricket Captain 2006, but I wanted to expand the idea with more modern sports-management and club-building systems.
What you can do in the game
- Build and manage your cricket squad
- Recruit players through auctions and transfers
- Develop players through training and performance
- Manage player roles, form, fitness, and squad balance
- Make tactical match decisions
- Handle budgets and long-term planning
- Compete across seasons
- Try to build a dominant cricket dynasty
Why I built this
Cricket has so much strategy beyond the match itself: selection, auctions, form, player development, captaincy, tactics, budgets, and long-term squad planning.
I wanted to create a game that focuses on those decisions.
Do you spend big on a star player?
Do you invest in young talent?
Do you build around batting depth, bowling strength, or all-round balance?
Can you manage the squad well enough to win consistently across seasons?
That is the core idea behind Cricket Management Tycoon.
Official community
This subreddit, r/CricketTycoon, will be the official community for the game.
I’ll use it for:
- Release updates
- Patch notes
- Bug reports
- Feature requests
- Screenshots
- Roadmap discussions
- Future update and DLC news
I’m also working on an Animation Engine, which may become a future DLC or major update depending on development progress and player feedback.
Wishlist before launch
If the game looks interesting, wishlisting it before release would really help.
Steam page:
https://store.steampowered.com/app/4717430/Cricket_Management_Tycoon/
Thanks to everyone following the project. Tomorrow is release day, and I’m excited to finally share the game.