r/driver
I used AI to bring Driver 2's PS1 driving physics into a MW2 + Minecraft + Skate 3 mashup
I've been working on a pretty ridiculous experiment: bringing Driver 2's driving system into a Rust-based mashup project combining Call of Duty: Modern Warfare 2, Minecraft and Skate 3.
I used AI agents heavily during the process. The goal wasn't just to make a car that looks like Driver 2, but to port the actual driving mechanics from REDRIVER2, including its physics and vehicle parameters.
Current implementation:
- 🚗 9 Chicago vehicles
- 🛞 4-wheel suspension and vehicle-specific handling
- 🏎️ acceleration, braking, gears and reverse
- 🔥 handbrake drifting + burnout
- 🧱 collision with MW2 map geometry and Minecraft blocks
- 🎮 keyboard + controller support
- 📷 chase and hood cameras
- 🎨 original vehicle models/textures
- 📊 speedometer and vehicle selection
The funny part is that this actually works in-game now. I can spawn a Driver 2 car, get in, drive it around, drift, crash into walls and switch between vehicles.
There's still plenty to polish — engine/skid sounds, tire marks, damage, multiplayer representation, performance, etc. — but the core driving system is working.
I'm honestly still processing the fact that I can drive a PS1 Driver 2 police car around a Minecraft/MW2/Skate 3 mashup in 2026.