My first step on 32-bit Microsoft Windows XP Professional toward developing my fantasy console in C and C++!
Good morning, afternoon, or evening!
Greetings! My name is Parrasi (I’m from Colombia—which explains why my OS is in Spanish). I am currently working on a fantasy console project running on Windows XP via a virtual machine. Since the OS is obsolete, I had to manually install the Code::Blocks code editor and a few other tools; there are still a few more things left to set up.
I am just getting started on the CPSCD_DeParrasi project (a temporary name). It is being programmed in C and C++ to ensure better performance, optimization, portability across systems, and—crucially—compression. The project aims to bring Niklas Jansson’s "Famicube" artistic concept to life as a fantasy console; while it adheres to the original's limitations, I am also tweaking certain aspects and adding new features!
I’ve decided to share regular updates on the development of this fantasy console. I’d love to hear your opinions, recommendations, and feedback—whether it’s support, constructive criticism, or pointing out what works and what doesn’t. I hope you’re all doing well, and thanks for reading!