
Thank you u/Yaroslav, u/Nemesi, u/Alistair, u/Katana for your donations, they encourage me to work on the game more and more diligently!
- Population 2.0:
- Completely revised the NPC population page of the field
- It is now possible to provide wine to your population to increase its morale: this will increase overall production.
- You can now collect taxes (coins) from your population instead of items!
- You can now provide more than one unit of food to NPCs, accelerating their growth and improving their morale!
- It is now possible to decide the maximum number of NPCs per type.
- Now it clearly shows how many taxes you pay when collecting at city collection points and when working on your own fields.
In the future, the NPC population will be able to be converted into soldiers, but they will inherit the population's morale!
- The treasurer can now set taxes on coin collection from NPCs (taxing the taxes!)
- It is now possible to put your field up for sale
- It is now possible to assign a name to your own field
- It is now possible to change the field type
When you change the field type, all extra buildings will decrease by 1 level
- Now in the treasurer's office it is possible to have detailed analyses of the city's cash flow
- New law! It is now possible to block access to all residents of a city with this, or impose an additional tax exclusively on them.
- New item: grapes! with this it is possible to produce wine in a kitchen
- New item: wine! with this it is possible to increase the population's morale (kitchen lvl )
- New item: simple backpack! capacity increased by 12 kg (tailor lvl 10)
- New item: simple wheel!
- New item: light cart! capacity increased by 80 KG but speed reduced by 20 km/h (carpenter lvl 14)
- It is now possible to support the game by voting for it on some sites in exchange for in-game rewards.
There are four types of rewards: experience points, fatigue points, coins and contribution points.
Votes on sites will grant an instant reward, for reviews a manual check by the administrator is required instead
- Now purchase offers are correctly displayed in every case. thanks u/Hugs u/Ikisk
- Fixed the bug that prevented scrolling of notifications thanks u/Hugs
- Fixed the bug that did not show the building name in construction sites. thanks u/KWM
Balancing
- Reviewed tailor productions:
Now the bag increases inventory capacity by 4kg instead of 8
Now a tailor of level 10 can produce the small backpack!
Cotton shirt, cotton pants, shoes and belt have new, more credible requirements.
Now a tailor of level 10 can produce a simple backpack
At the moment the tailor, unlike other professions, is in a certain sense the least convenient: in fact, while other professions benefit from item recycling (tools that wear out, materials always needed...) the tailor, once clothes are made, is no longer useful.
This will change soon for two reasons:
- There will be clothing recycling since NPC soldiers will wear them - and when they die, the clothes will not be returned
- Soon clothes will also have a wear percentage