Is there a way to increase the fps of flash games?
Im trying to play battle for Slugterra but its so laggy that i cant enjoy my childhood game
Im trying to play battle for Slugterra but its so laggy that i cant enjoy my childhood game
I don't want newer versions ( for obvious reasons ) . Is there a way to use Flash CS6 and perhaps other apps in the Creative Suite 6 series legally? . Thanks
here is everything i know about this game
i played it on the web a couple of years ago
you had a castle and you needed to destroy the enemy castle
you had 5 units that go out automatically when you buy them (once you buy the unit they will just spawn every few seconds)
the units were: a knight, an archer, a viking/brute or whatever a wizard and a ninja
the enmy units were a goblin a skeleton a troll and a giant eye
once you defeated the castle you moved on to the next level
i assume there are infinite levels but i only got to around level 80
you could buy weapons for each unit
the icons for the units were at the top of the screen
before the game started there was a splash screen of a smiling green troll with glasses as the logo for the devs
there was music when you played
thats about all i can remember
if anyone can find this game it would help me a lot
A few weeks ago I released Swiff, an Android app to run Flash games with a lot of cool features, like an inmense catalog of 100k+ games powered by the Flashpoint Archive, support for on-screen controls and gamepad mapping, support for most Android frontends, and a Newgrounds integration to unlock medals on your favourite games.
After a lot of hard work I can now release a new update for Swiff, Version 1.3.0.
Thanks to technologies like Winlator or FEX, Swiff is now able to use the original Adobe Flash Player to run Flash games directly on Android! Just download an play.
And even though Swiff was originaly made just for Flash games, I decided to expand and add support for J2ME and Scratch games, all of them having all of the features Swiff provides!
You can check out the new release and learn more about the update here:
https://github.com/NaviVani-dev/Swiff/releases/tag/v1.3.0
Thanks for using Swiff <3
Hello people,
I am looking for an SWF from a flash game that was around in the late 2000's up until about 2017 (I believe?). This may not be the correct place to be looking but I've searched in as many places as I think I can find however have had no luck. The game was called "Dragons of Atlantis". I would like to revive that game and am missing some pieces that would help me get it set up. If you have any info please let me know.
I'd be willing to pay for this if anybody has it (I doubt it) or if anyone can find me/lead me in the correct direction. I've searched a ton of endpoints and server URLs in wayback/arquive/crawler but none of them lead me anywhere worthwhile.
If anyone has any info let me know. Thanks.
The Flash Manifest
If Windows stubbornly refuses to scale Flash to a reasonable size, you can achieve the exact same scaling result instantly by editing the registry directly for the Flash app:
regedit .HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution OptionsImage File Execution Options folder, select New > Key, and name the folder exactly: Flash.exe (or whatever your executable file is named).Flash.exe folder. Right-click the blank right pane, select New > String Value, and name it dpiAwareness.dpiAwareness and change its Value Data to 0.Hope this helps!
Stylized as "RioluRig" Ver 3.00 for Adobe Animate.
This one is rewritten for Adobe Animate due to the use of Frame Picker for the facial expressions!
Please note: Making symbol animations for RioluRig works better with Movie clips instead of Graphic, because there is a seamless loop unlike in Graphic symbol type.
Greetings, Flash fans. Does anyone remember a Website (or maybe just a page from a larger site) that my terrible memory recalls as being called "Splorky," or something like that.
The screen was composed of two rotating circles with lines radiating out. The gnarliest part was at the ends of the likes were comic faces, reminiscent of early twentieth century cartooning. The music was fast and weird and wonderful.
As I recall, selecting either of the rotating wheels, the cartoon faces swapped out to different period cartoon faces and the music changed to something different perhaps more intense?
2X/2L, can anybody hear me?
Thanks!
WARNING: This is a beta, so expect bugs like TypeError 1009, some audio issues or the software just crashing.
tl;dr
Here's a link to a Video on how to install Swivel Source, along with the updated Code with as much relevant information on how to look over the code if you're interesting in further helping us out.
If you want to get to talk to me, you can do it, here, Discord, Twitter, Newgrounds or my updated email, swivelrevival@mailfence.com. Root and Fluxer are still under construction, will update when ready.
Long Version
Yes, it finally happened, the source code for Swivel has finally been updated. Thanks in no small part to Mike, the Haxe discord and my main programmer Bk20x. This was a long time coming and I do apologies for the wait, but it's finally here. Now, for what's new, it's mainly an internal update, being that it now runs under Haxe 4, Harman Air along with a few other fancy things (Flash Player 32 support). Ff hasn't been updated yet, that'll be for V 0.2, (Along with a Mac port) I just wanted a version out that works, so don't expect it to be a massive improvement from the previous version, in fact, it'll be a downgrade in some ways. This is ok, because with your help, we can finally get real world results and with it being open source, see what is missing or needs to be adjusted. Along with that, we can use Jpexs Decompiler and the Ruffle code to further help us out with missing or bugged features.
Now, for my animators, I ask if you want to try any of the new features Adobe has added throughout the years to see if it would work in this newer version, please let us know. If it doesn't work, could you please send us the issue you're getting with a 10 second Swf file. It doesn't need to be anything fancy, just a very basic animation, anything helps along this journey. Again, apologies for the long wait, I went into this thing head first with only a basic understanding of had to go into this and this project turned out to be a lot harder than I initially thought. But, it's here and just the beginning.
Thank you from the Swivel Team and a special thank you from Mike, without his help, we'd probably wouldn't be here right now.
It's a slacking game. My character enrolled herself into an art school, only to realise it's suuuuper boring, so she has to slack without getting caught by the hot-headed teacher!
The game title is:
DevGMZ, Art school slacker