r/hoi4modding

Image 1 — New State Rework Mod!
Image 2 — New State Rework Mod!
Image 3 — New State Rework Mod!
Image 4 — New State Rework Mod!
Image 5 — New State Rework Mod!
Image 6 — New State Rework Mod!
Image 7 — New State Rework Mod!
Image 8 — New State Rework Mod!
Image 9 — New State Rework Mod!

New State Rework Mod!

I'm working on a state rework mod called 'Oh The States You'll Go" (named after 'Oh The Biomes You'll Go). So far I've added new states for the UK, Ireland, France, Italy, Belgium and the Netherlands, but I'm still working to add more. The different colours are another mod I'm making called 'Capps' Better Colours'. The images show the main areas I've made changes too and some border possibilities. Also, the mod's base is the 'TNO Map Projection for Vanilla' Mod, so props to the guy who made that for allowing anyone to use his mod as a base.

u/TheRealCapps1 — 9 hours ago
▲ 396 r/hoi4modding+1 crossposts

Pax Britannica 1.4 Open Beta available now!

Pax Britannica 1.4 Public Beta is Now Available!

After such a long period of semi-closed development, we are excited to finally announce that Pax Britannica 1.4 has entered its official Public Beta!

The beta is now available to download on Steam:

https://steamcommunity.com/sharedfiles/filedetails/?id=3780154583

Our goal is to make the 1.4 release as polished as possible before its full launch. Opening the beta to everyone gives us the opportunity to gather feedback, suggestions, bug reports, and other valuable input from the community as development continues.

The team is still working hard, within the limits of everyone's individual availability, to bring you the features and improvements you have been waiting for for more than a year and a half since our last major update.

What should you expect?

Keep in mind that this is still a beta. You are likely to encounter:

* bugs and technical issues

* missing or unfinished content

* problems with balance

* unexpected behavior of AI

* occasional crash

Despite that, we hope the additions and changes included in this release will meet your expectations. While the amount of new content may not seem particularly large at first glance, 1.4 introduces a number of changes to the core gameplay, pushing Pax Britannica towards a much more sandbox-oriented gameplay.

This is only the beginning. The Public Beta will allow us to refine these foundations together with the community and prepare the update for its eventual full release.

Finally, we want to thank everyone for your patience, support, feedback, and contributions to the development of Pax Britannica so far.

We couldn't have gotten this far without you.

-The Pax Britannica Team

u/Dependent-Bill197 — 18 hours ago

Moralita Morta Italy Teaser

The State Of Italy In 1930! (Maden by ElSotiro)

And this the outline lore of the mod

In a different world, what if... Napoleon was never French? What if... he was born in Genoa (Genoa never sold to corsica) and remained a proud Italian?

In this new reality, Napoleon rises through the Genoese military, defeats Revolutionary France during the First Coalition War, and returns to Genoa as a national hero. In 1800, he seizes power, establishes a military government, and transforms Genoa through military, political, and liberal reforms.

After proclaiming himself Emperor of Genoa, Napoleon conquers Sardinia in 1803 and begins the long integration of Sardinia and Piedmont into his expanding Italian state.

By his death in 1825, Napoleon has transformed Genoa from an unstable republic into a centralized and powerful Italian Empire.

This is the story of Moralità Morta.

Our Discord Server

WE'RE RECRUITING WE NEED EVERY HELP

https://discord.gg/wh8aYtQ3Ty

u/Kindly-Display7598 — 10 hours ago

I added an image to the Category. But how do I make the category_desc text appear first and not after the image?

I added an image to the Category. But how do I make the category_desc text appear first and not after the image?

reddit.com
u/Safe-Television2817 — 21 hours ago

I made every province into a state!

I know there have been mods that did this before, but all the ones I could find were hopelessly outdated, so I decided to make my own. The results were created with a program, similarly to how EOE's map mod (the mod this is inspired by) used python to generate the code.

The mod is already out so you can take a look at the results, although scripted events and focus trees do not work correctly.

https://steamcommunity.com/sharedfiles/filedetails/?id=3785681558

▲ 0 r/hoi4modding+2 crossposts

Imperia Hearts of Azeroth Campaign

Hearts of Azeroth Imperia Community Multiplayer Campaign | Sign-Ups Open!

Hey everyone!

I’m organizing a new Hearts of Azeroth multiplayer community campaign through the Imperia community, and we’re currently looking for players.

Our community voted to begin with:

581 Rise of the Horde

The goal is to create a long-running campaign where players aren’t simply trying to win HOI4, we’re trying to create our own alternate history of Azeroth.

What are we planning?

⚔️ Player-controlled factions across Azeroth and Draenor
🌍 Diplomacy, alliances, wars, treaties, and roleplay between sessions
🪓 A major focus on the Orcish clans and Draenei during the Rise of the Horde
🎲 A custom Hero Character system inspired by tabletop RPGs
🩸 Mak'gora and Hero duels
🏺 Artifact and legendary-item events
📈 Hero leveling, traits, wounds, reputation, and campaign history
🗺️ Custom faction claim maps and campaign records
⏰ Approximately 4-hour multiplayer sessions

Players submit five faction choices, and we’ll work through assignments before Session Zero.

We already have a campaign handbook, editable Hero Character sheets, faction claim tracking, maps, and organizer tools being prepared.

New players are welcome.

You don’t need to be a Hearts of Azeroth expert or a veteran roleplayer. We’re primarily looking for people who are interested in Warcraft, grand strategy, diplomacy, and creating a memorable campaign together.

We’re also looking for a few people interested in helping with GM events, moderation, lore, technical support, and campaign administration.

Important: This is an Imperia community-run event, not an official Hearts of Azeroth developer campaign.

If you're interested in participating, leave a comment or message me and I can get you the campaign information and faction signup material.

Pick your faction.

Create your Hero.

Write your history.

For Azeroth! ⚔️

https://discord.gg/AutADNdQk

DM #1844okaysir on discord for more information.

u/Hannibalektor93 — 1 day ago

End of Round 2...? ( HOI4 But I add whatever you want)

Added :

  1. Divorced Emilia and Romagna

  2. The Byzantines

  3. Loji

  4. Lovecraftia

  5. Chechenoslovenia

  6. Napoleonic France

  7. Paris Commune

  8. Spartakists

  9. Doggerland

  10. Cooler Sea People

  11. Balcania

  12. The Brown man

  13. Communist CSA

  14. Canadian Civil War

  15. Megasota

To add :

  1. Madapan island

  2. Pirates in Gotland

  3. World Economic Forum

  4. The catgirls added by toby fox as paths for Germany

Also we have a discord! : https://discord.gg/Jbk7cGc65u

P.S : I'm taking a break to focus on TNC and Taboritsky so I'll begin the new submissions next week

PLEASE no more tfr

Also now the submissions must have lore, basic idea of content, leaders etc.

u/RevMon-real — 2 days ago
▲ 160 r/hoi4modding+1 crossposts

PostBellum Rising: Map of the USA and its leaders.

Northwestern Democratic Command - William Jennings Bryan

Minnesota Progressive Front - Robert Marion La Follette Senior

Pacific States of America - William Randolph Hearst

Rocky Mountain Military Administration - George Smith Patton Junior

Southern Autonomist Government - Edward Mandell House

Saint Louis Federal Government - Alexander Mitchell Palmer

Confederate States of America - Nathan Bedford Forrest II

Midwestern Workers Commonwealth - William Dudley Haywood

DC Government - John Joseph Pershing

Russo-Polish National Association - Ignacy Jan Paderewski

New England - John Francis Fritzgerald

South Slavic Socialist Association - Frank Petrich

https://discord.gg/fT43aD5cFU (WE POSTED A DEV DIARY REVOLVING USA!!)

u/keni_12 — 2 days ago

Switch to other Countries

SOLVED

Hi im an modding beginner and im making a mod where instead of remilitizing the rhineland u can make it a puppet but i dont know how to play as that puppet, is that possible and how?

reddit.com
u/The_Guy6304 — 1 day ago

PostBellum Rising: Beta release playable nations.

The 8 nations of PostBellum Rising that will be playable in the beta release!

The following nations are:

-State of Slovenes Croats and Serbs

-Prussian Liberation Army*

-Kingdom of Greece

-DC Government

-South Slavic Socialist Association

-Russo-Polish National Association

-Breton State

-Karantanian Free Assembly

-+ 1 Possible easter egg nation!

https://discord.gg/fT43aD5cFU

DISCLAMER: COUNTRIES AND LORE IN THE IMAGE MIGHT CHANGE AND COULD NOT BE THE DEFINITIVE LORE THAT WILL BE IN THE BETA RELEASE OF THE MOD!

u/keni_12 — 2 days ago
▲ 65 r/hoi4modding+1 crossposts

Fourth Rome

Chapter I: The Fall and the Exodus
Following a prolonged European war and a total political collapse in Italy, an ambitious radical leader, Benito Mussolini, lost the internal power struggle to democratic factions backed by France. Facing arrest and execution, he fled south with thousands of his most loyal Blackshirts, military officers, fanatical ideologues, and engineers.
Hijacking the remaining Italian dreadnoughts and cargo ships loaded with industrial equipment, the armada crossed the Atlantic. However, North and Central America were already firmly controlled by the powerful, technologically advanced Mayan Empire and other indigenous superpowers. With nowhere else to go, the Italian exiles sailed to the edge of the world—the harsh, sparsely populated wastes of Patagonia. There, they crushed the local tribes and barely managed to carve out a fledgling nation.
Chapter II: Building the Fourth Rome
Landing on the cold shores of South America, Mussolini declared these lands the "true heritage of the great ancestors" and proclaimed the birth of the Fourth Rome (following Ancient Rome, Byzantium, and Moscow—which, in this timeline, was fully assimilated by Ukrainians).
Instead of accepting exile, the Italians launched a fanatical, aggressive industrialization campaign with whatever scrap they had. The brutal Patagonian steppes and Andean foothills quickly filled with military bases, shipyards, and futuristic neoclassical fortresses.
Chapter III: Spartan Patagonia
The Fourth Rome under Mussolini has morphed into a totalitarian, Spartan state built entirely around the cult of the military, labor, and the Duce. It’s a unique brand of Patagonian Fascism—a bizarre mix of classic Roman militarism, Italian culture, and harsh survivalism.
The economy runs on Andean mining, sheep farming, and a rapidly growing military-industrial complex. However, expansion hasn’t been easy: Mussolini’s small, poorly supplied army struggles to conquer the continent due to brutal terrain, a lack of local knowledge, and heavy reliance on oppressed indigenous auxiliaries treated more like slaves than soldiers.
The Three Focus Tree Paths
Once the mod gets going, players will be able to take the Fourth Rome down three distinct paths:

  1. Orthodox Madness ("The Second Rus")
    Mussolini completely loses his mind, converts to Eastern Orthodoxy, and aggressively builds churches everywhere. He attempts a bizarre diplomatic rapprochement with Ukraine, calling Patagonia "the Second Rus, mother of American cities." As for the "infidel" Americans? He tries to forcefully convert them to Orthodoxy using heavy artillery barrages and forced labor camps.
  2. The Wrath of the Duce (Revenge on Europe)
    Obsessed with revenge and returning to his homeland, Mussolini realizes his current military is too weak to cross the Atlantic alone. Instead, he deliberately provokes the powerful local indigenous states in the Americas, sparking a massive continental war that ultimately drags in the Old World superpowers and ignites a global conflict between Europe and the New World.
  3. Fortress America (Pan-American Unification)
    Despising Europe as "rotten and corrupt," Benito decides that at any cost, he must unite the entire Americas under his iron fist. His goal? Build a hemispheric fortress strong enough to keep out the aggressive colonial European empires desperate to exploit the resources and people of the New World.

focus tree not finally**

u/pendo11s — 2 days ago

Every (English) EGD teaser since revival by the Chinese dev team

First time posting here, sorry if I broke any rule, also, I am not an EGD dev

u/el_argelino-basado — 2 days ago
▲ 191 r/hoi4modding+1 crossposts

Old World Blues - A Shattered Commonwealth - 1.1 - The Crown Remnant Update - Out Now

The Crown Remnant focus tree

  • Full national focus tree: 269 focuses, each with a unique description and its own flavour event, covering the reclamation of London, the war goals against the minor factions, the peaceful integration path, and the endgame branches.
  • Eight timed super-projects - Lazarus, Hercules, Prometheus, Icarus, Pŷr, Apollo, Achilles and Chrome - each with a decision ladder, a three-year fallback timer, and a distinct payoff.

Power armour rework

  • New British power armour lineage for all Isles factions: Churchill, Cromwell, Wellington and Victoria patterns, researched in a custom tree. Fallout chassis are hidden for British factions, and the British lineage is hidden for everyone else.
  • Tell me if it is too similar to the existing one, i tried to make my own with a bit of inspiration but if anyone gets upset that I'm "copying" I can change it. I am a man of the people after all

Fixes

  • Ported to HOI4 1.19.2.
  • Fixed the launch-screen country panel and a crash on starting as the Crown Remnant.
  • Project timers no longer fail instantly; payoffs now fire on completion.
  • Nuclear strikes now resolve while the target is still there, and play the detonation.
  • Fixed 251 focus flavour events silently failing to load.
  • Fixed blank focus descriptions, clipped continuous-focus text, and various typos.
  • And other neat things

Nations were added and removed, new neat features included
Next update focuses on a fixing the Gentry and Templar focus trees

If you want to report bug fixes and/or make suggestions, go to the discord link on my workshop page.

Also if you want to contribute to the mod, be that writing focus trees and events for minors like the vagabonds, or by making gfx, portraits or any other things, you are free to do so, just send me a DM or join the server.

https://steamcommunity.com/sharedfiles/filedetails/?id=3753204689

u/Senator_Aldoria — 3 days ago