r/hyper3d_rodin

▲ 3 r/hyper3d_rodin+1 crossposts

Built this 3D game with GPT-6 Astra

Built this playable 3D game with GPT-6 Astra + Hyper3D MCP.

GPT handled the game design and coding, while Rodin generated the detailed 3D models and game assets directly through MCP.

No manual coding or modeling — basically one prompt → 3D assets → a game you can actually play.

Kinda crazy how simple this workflow is getting.

u/AdFinal7385 — 5 days ago
▲ 54 r/hyper3d_rodin+1 crossposts

Update: You Can Now “Talk” to Your 3D Models with Hyper3D and GPT-6.1 Sol

Hyper3D new Agentic Mode, powered by GPT-6.1 Sol, lets you “talk” to your 3D assets and keep refining them after generation.

  • Parametric controls: adjust dimensions and proportions, from a building’s roof height to a forklift’s fork length.
  • Custom sliders: ask for additional controls in plain language, then use them to fine-tune the model.
  • Animation through prompts: describe a movement or gesture, like asking a mechanical hand to hold up three fingers.
  • Targeted material edits: request a different material for a specific part, such as walnut wood for the upper kitchen cabinets.
  • Multiple references: use images or a design sheet to guide generation, then continue refining the result through text.
  • Editable geometry: Hyper3D demonstrates N-gon models aimed at further editing, including buildings and mechanical assets.

Still in beta, but the demos show a useful workflow: generate an asset, ask for changes, adjust its controls, and add movement.

u/Delicious-Shower8401 — 10 days ago