
r/iosmusicproduction

Light mode looks good.
Some of the pad sounds in Wavimus (my upcoming wavetable synth).
Auv3 Support INSIDE KOALA!!
Marek, you're the GOAT
Can't wait to check this out.
Preview of a wavetable synth I am working on.
It has oscilloscopes for days.
You can hold a note and randomize the settings of each oscillator module in real time.
I built an iPhone-to-DAW sampler workflow and I’m giving 10 Mac licenses to testers
I built an iPhone-to-DAW sampler workflow. Looking for 10 producers to test it.
AirSampler is a free iPhone recorder. The Mac bundle adds Bridge + AU plugin, so you can record sounds on the phone, sync locally, chop/edit on Mac, and drag WAVs into a DAW.
I have 10 free Mac Bundle licenses for people who actually want to try it and tell me what feels good/bad.
Not looking for fake praise. I want workflow feedback from producers.
This has been bothering me for a while.
I write music. Guitar, mostly. And there's a part of the creative process that happens away from the DAW (like on the couch, in the car, at rehearsal) where you're just listening back and trying things out. Vibing. Informal but important.
Two things I do constantly:
Transposing on the spot. I'll have a demo and want to know if the whole thing sits better a semitone or two down — for the vocalist's, for the guitar part I'm thinking about. I don't want to export, open another app, re-import. I just want to tap twice and hear it.
Looping a section to write over it. I'll be trying to work out a guitar solo for a bridge. I set point A at the start, point B at the end, and it loops forever while I play along. This is a basic DAW feature, but what about in my living room? I'm not in the DAW. I'm just sitting with the demo and trying things until something sticks.
These are simple needs. But I couldn't find an iPhone player that did both, offline, from my own files, without a subscription. Frustrating.
I actually built an app last month. It's called In Progress. and i've posted about here before. For those of you who don't know it already, It’s mainly an offline music player for local music, that allows you to organize your demos in playlists, and create folders for your playlists. Think of it as a good Files App with a beautiful player built-in. It has CarPlay, it tells you the key of the imported songs, playlists, nested folders and a queue logic, but it didn’t have the tools I wanted as a producer. I just used it to listen to demos.
Until now.
I just updated the app to V1.4, and added Transpose and Producer Tools — A/B loop section and pitch-preserving speed control, behind a toggle so it doesn't clutter the interface for people who just want a player.
The best part is that I am very against subscriptions. I have a deep subscription fatigue and I believe you should just buy your tools once. Especially small, everyday tools. So I only charge €1.99 one time and that's it. As straightforward as possible. No subscription. No ads. No accounts. No internet. It’s yours forever. You own it. It yours, to listen to your music.
Curious how other people handle this part of the workflow — the away-from-the-DAW evaluation stage. What are you actually using?
https://apps.apple.com/us/app/in-progress-local-music/id6760368318
Problems analyzing tracks recommendation
Today I uploaded two tracks but the option’were analyzing your track for recommendation” keeps hanging. Is this a known current problem?
Made an IOS synth with interesting play modes.
It is called Morphimus.
In the video I am using the “Rainbow Strip“ which is kinda like an X and Y pad but it actually generates the sound at the same time as modulating. I also use the “Orbit Wheel” which is pretty much a circular arpeggiator that you can free turn either direction (manually or automatically).
It scales for iPhone and iPad.
An app called SoundHound still works
[New Release] The most anticipated app of the year is out: Roland ZENOLOGY GX for iPad (currently free/unlocked)
Big news for the iPad synth heads—Roland just officially dropped ZENOLOGY GX on the App Store.
This isn't just a preset browser; it’s the full ZEN-Core engine that they use in their flagship hardware, rebuilt with a touch-friendly interface. It’s got 4 voices per tone, deep mod matrices, and all the classic Roland FX (Dimension D, Juno Chorus, etc.).
The pricing situation (The Good & The Bad):
- The Good: Right now, they are doing a "Free Experience" promo. If you download it and sign in with a free Roland account, the entire app and all 4,200+ presets are fully unlocked for free until later in 2026.
- The Bad (Eventually): Once the promo ends, the free app will revert to a limited "lite" version. To keep the full features, you'll either need a Roland Cloud subscription OR you'll have to buy a one-time "Lifetime Key" (price TBD, but probably not cheap).
- AUv3: It's standalone right now, but Roland confirmed an AUv3 update is dropping during this free period.
Can iPhone play music directly from external SSD via USB-C?
Hey guys, I want to avoid music subscriptions as much as possible, so I came up with an idea and wanted to ask if anyone here has actually tried it.
Can I use an external mini SSD with an iPhone through USB-C as basically a huge music library?
My idea is:
- all albums/playlists/music files stored only on the external SSD
- iPhone acts like the controller/player
- no music stored on the iPhone itself
- plug SSD in only when I want to listen
So basically like an old-school MP3 player setup, but with modern storage.
Will this actually work smoothly on iPhone?
Can Apple Music/local player apps read and play directly from external SSD storage without copying files into internal storage?
If anyone has experience with this kind of setup, please share. I’d test it myself, but I can’t really afford buying an SSD just for curiosity right now. If I knew it worked reliably, I’d probably build the setup.
New Bytebeat App for iOS
Some people in this sub may be interested in a new raw byte generator/bytebeat style app for iOS. You can run binary arithmetic and bitwise operations on iPhone in app form. Coming soon is an AUv3 format where you can arm in a mobile DAW or other hosts. But for now!...
https://apps.apple.com/us/app/raw-byte-audio-machine/id6766166760
( Listen ) First time posting here. Looking for feedback.
Problem with Decent Sampler
I’ve recently started getting random clicking sounds in Decent Sampler when using generative MIDI processes connected to it, mainly through apps like Harmony Bloom, Fugue Machine and ZOA.
I’m running everything inside AUM on an iPad Pro M4, and DSP usage stays around 30–40%, so the system doesn’t seem overloaded. What’s strange is that I haven’t had this issue before.
Playing directly from a keyboard into Decent Sampler seems mostly fine, but when generative MIDI is involved I start getting occasional clicks and pops, especially on sustained instruments.
I’ve tried lowering the voice count, changing preload and buffer settings, turning off reverbs and effects, limiting note ranges, and adjusting note duration and probability, but the clicks still happen from time to time.
Has anyone else experienced this, or found any solution?
Ukulele with ambient effects (live looping)
Put a piezo disc on my Enya Nova U mini and played it flat on the table like a piano (I know 😅). Ran the signal through a preamp and into Loopy Pro on my phone (which was loaded with some ambient effects). Anyone else been experimenting with pickups on ukes?
holy crap lois
https://reddit.com/link/1tdahw0/video/bgcbtbcsy51h1/player
yeah… it’s worth the 14$…
AudioPipeline App. True receiver plug-in for Ableton Live
From the available information, AudioPipeline is a utility app designed for advanced iOS and macOS music production workflows. Its main purpose is to route audio between different AUv3-compatible apps and DAWs in real time.
Real-Time Audio Routing
AudioPipeline lets you send audio from one app or host to another, including:
- Between AUv3 hosts on the same device
- Across devices on a local network
- Between iPad/iPhone and desktop DAWs
For example:
- Route audio from AUM into Logic Pro
- Send audio from Loopy Pro into Ableton Live
- Move signals between multiple iOS music apps without exporting files
It essentially acts like a virtual audio patchbay for Apple music production environments.
Sender / Receiver Plugin System
- A “Sender” AUv3 plugin inserted on a track or effects chain
- A “Receiver” plugin loaded wherever you want the audio to appear
This makes it flexible for:
- Effect routing
- Parallel processing
- Multi-app recording
- Live performance setups
- Complex signal chains
Multi-Channel & Advanced Routing
- Multiple simultaneous routing channels
- Named channels/streams
- Gain and mute automation
- Routing audio exclusively to another destination
- Multi-instance operation
That means you could run several independent audio pipelines at once inside a large session.
Best Use Cases
- iPad music producers
- AUv3 power users
- Live performers
- Hybrid iOS + desktop studios
- Experimental modular workflows
It seems especially valuable for people using apps like:
- Logic Pro
- Ableton Live
- AUM
- Loopy Pro
Made an overview video for Reel, the iOS 4-track i built for OP-1 Field that I posted about 2 months ago.
Follow-up to my last post. Made a proper overview video walking through how Reel actually works for anyone who's been asking. Part 2 coming next, going deeper into the multitrack workflow with the OP-1 Field specifically.
MIDI start/stop sync is also locked in for an upcoming update, plus a stack of other features to make it feel more intuitive and functional in real use.
Big thanks to this sub, you lot were the first to actually get what i was building. Means a lot.
iPad Pro 1st Gen to M5
Quite a jump I would say. Just got it and transferring apps rn. Any tips? I mostly if only use it for music making. A bit overkill for sure but if I waited this long to upgrade then I might as well get the latest. I use Koala AUM’d to korg gadget/saga synth to FlyTape II. Thinking about just using Ableton note and transferring over to my m1. Any fun sequencers? I have fugue, cyckle, polybeat, riffer, and poly playground.
Aether Synth 1.01 Update
Aether Synth 1.0.1 is out iPhone synth, sound design, spatial audio, and multitrack playback
Hey everyone, I recently launched my first iOS music app, Aether Synth, and I wanted to share a quick update for people who may not be familiar with it yet.
Aether Synth is a mobile synth built for fast sound creation and performance. The idea is to make it easy to jump in, find a cool sound, shape it, add motion, blend sounds together, and start playing without getting buried in menus.
Some of the main features include:
- A full synth performance view with playable keyboard
- Dual sound blending between two presets
- Motion/randomization for creating evolving sounds
- Spatial audio-style sound movement
- Presets designed for pads, basses, keys, cinematic textures, and electronic sounds
- Multitrack playback for building ideas inside the app
- iPhone and iPad support
The 1.0.1 update focuses on polishing the experience and making the app feel smoother overall. It improves the spatial sound, tightens up multitrack playback, adds better playback while processing, and includes general refinements across the app.
I’m still actively improving it, so feedback is genuinely welcome. I’m especially interested in hearing what synth users, iOS music makers, and electronic musicians think of the workflow and sound.
App link: