r/lethalcompany

Cruiser jump

I am currently trying to learn cruiser jump on Artifice from fire to ship. I watched a few tutorials, but a problem I have is my cruiser starts spinning after the 2nd jump no matter what technique I try. Is this enough to tell what I am doing wrong? I can provide footage later if needed

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u/12FriedBanana — 1 day ago

Flashbangs everywhere, 69 credits each. Bug or a feature?

It is the first day on experiment, playing modded but nothing about changing loot amount.

u/WaffleTauntface — 2 days ago

Employee trying to hold toilet paper as a normal human - challenge: impossible⠀ ⠀

Does that make sense?

No.

Is it possible to just GRAB IT AND PUT BELOW YOUR FACE?

YES!

u/Accrularity — 3 days ago
▲ 262 r/lethalcompany+1 crossposts

What mechanics, features, or concepts do you like in R.E.P.O. and other quota-horror games?

u/4times_Custom — 4 days ago

I sumehow am only facinated with one mod concept, skinwalkers

I dont know what it is, but i just LOVE the idea of a skinwalker MIMICING your friend's voice but sadly, most mods rarely focus on the ,,manipulation" side and more of the ,,look its a funny moment", i wish there whould be a skinwalker mod, that other from making the mimics re-use voice clips from your friends, whould also change the way it moves, makes it have the ability to carry scrap, AND i thonk i cool concept for mimics that spawn in, they arent a dot, they are seen like a employee, on the ship monitor, BUT you cant switch to the mimic, UNTIL it kills a employee, then it takes over their inventory, alowing them to switch beetween items, and switching bodys, i imagine a husk of an employee in the place where a friend got killed, and the mimic switched bodies,AND i think it whould be cool, if instead of just responing like that one overcomplicated mimic mod, they whould hear your voice, AND try to respond to it, VIA MOVEMENT/ MECHANICS, imagine telling a mimic to show what he found, and they show what they found, or they try to find a voice clip of sombody saying that they dont have anything, its so cool, but sadly, thats just too much for a mod, i feel the masked is like the potential man of lethal company

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u/mrevilguy21 — 3 days ago

Interior Hazard Concept

What if there were flooded areas inside the Facility?

They would be kind of like the steam leaks in that they could be put out, steam leaks through valves and these through opening drains.

Water would act like water - slow you down and drain your stamina.

Enemies could also be affected! Most of them would move slower, and some would have special interactions!

Special interactions:

- Hygrodere: Floats on the water and enlarges up to twice it’s size

- Bunker Spider: Avoids water at all costs

- Cadaver: Doesn’t spread to water

- Backwater Gunkfish: Swims in the water, gunk spreads further and makes you move slower

- Baby Maneater: Floats on the water

- Barber & Ghost Girl: Ignores water

I think it would add a lot of ambience and life to the world, what do you think?

(amazing art done by me in 3 minutes)

u/Stranger_To_Life — 4 days ago

I have not seen this before

As I was leaving Vow, I opened a gift box. An engine popped out..............and slid right out the door as the ship took off. Just like a mimic would. Goodbye engine! 🙄 I've never had it happen before - has it happened to you?

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u/justvermillion — 3 days ago

i have a cool concept

So, we have the Apparatus inside of the factory interior, which is a high-risk-high-reward thing. But what about the mineshaft interior? I have an idea for a giant valve that can be found in a special room inside the mineshafts. Pulling it will cause massive, unstoppable steam leaks, making it very hard to see or escape. it will be worth around 130 credits

u/EstablishmentThin807 — 4 days ago

Good thing he knows how to hide.

I turned at the right time to see him "hide" As long as his head is hidden, you can't see him. 😜 I had to walk left before he realized I could.

u/justvermillion — 5 days ago