![[Theme] Shonen Jump 50th UI – the Famicom Mini Shonen Jump look, on the SNES Classic](https://preview.redd.it/wmoyppt17auh1.png?auto=webp&s=da468cb2a5b08b459d20788a456c16e4f89fe723)
[Theme] Shonen Jump 50th UI – the Famicom Mini Shonen Jump look, on the SNES Classic
Video: Watch it running on real hardware
I wanted my SNES Classic to look and behave like the Famicom Mini Weekly Shōnen Jump 50th Anniversary Edition, so I rebuilt that console's UI on the SNES one. It goes further than a recolour: the theme also includes the idle animations, the demo behaviour and the music rotation.
What you get
- Home screen: the manga speed-lines background, Famicom-red header and footer (with the Jump flame logo), white cards and red hint icons, all from the Jump edition's own assets.
- Header: the "Weekly Shōnen Jump 50th Anniversary Edition" banner, translated to English.
- Music: the five Jump home tracks (Famicom Jump II, Dragon Ball, Kinnikuman, Captain Tsubasa, Saint Seiya), played in order and rotating like on the original, with no boot jingle.
- Idle skit: if you leave the console alone, the starry-sky intro opens in a circle, the 16 character portraits pop in one by one in sync with their sounds, and it ends on the 50th logo surrounded by all of them. Then the demo starts, same as on the Jump edition.
- Demo: Goku and Ryotsu replace Mario and Luigi. Goku turns around and raises his Power Pole to pick a game (no jumping). Ryotsu throws shurikens at the display settings.
- Display settings: Dragon Ball previews instead of Super Mario World.
- Suspend points: the red and cream panel, the background stays visible, the other cards no longer darken, and the X/Y buttons are drawn in the Jump edition's black style.
Install
Get it from the Options Menu theme downloads ("Shonen Jump 50th UI"), then select it in the theme selector.
It's an overlay theme (it ships its own scripts and resources), so you need an up-to-date Options Menu / Theme Selector. If you update the theme while it's applied, re-apply it afterwards so the new files are picked up.
Known differences from the real thing
- In the Jump demo, Goku stays still while the cursor moves. On the SNES, the demo code walks him to the game, so here he walks.
- The SNES has more buttons and screens than the Famicom Mini (X/Y, Rewind, the language menu). Those use matching Jump-style art rather than originals.
Assets are from the Famicom Mini Shōnen Jump edition and belong to Nintendo / Shueisha. No ROMs are included.
Feedback and bug reports are welcome. If you record it on your own console, drop the link below. 🙂