Where does AI mocap actually save time once Blender cleanup is included?
Here's the whole chain: source boxing footage, the PINOC motion, the animation inside Blender, and the final rendered scene.
tbh the mocap isn't the finished animation. It's the first pass that gets the overall timing and performance in place. Blender is still where the contacts, posing, curves, camera, and final polish become the animator's work.
For this type of shot, what usually eats the most time for you: finding the base motion, retargeting, fixing contacts, or polishing the final performance?
Boxing video credit - IG:xiongzheng0177