r/mocap

▲ 3 r/mocap+1 crossposts

Where does AI mocap actually save time once Blender cleanup is included?

Here's the whole chain: source boxing footage, the PINOC motion, the animation inside Blender, and the final rendered scene.

tbh the mocap isn't the finished animation. It's the first pass that gets the overall timing and performance in place. Blender is still where the contacts, posing, curves, camera, and final polish become the animator's work.

For this type of shot, what usually eats the most time for you: finding the base motion, retargeting, fixing contacts, or polishing the final performance?

Boxing video credit - IG:xiongzheng0177

u/AdSlight4516 — 1 day ago
▲ 1 r/mocap+1 crossposts

Give us a motion prompt that would be annoying to animate from scratch

These examples came from prompts like a quick fist-pump celebration, a tired zombie stagger, and picking up an imaginary box.

The fun prompts aren't just one pose. They have intent, timing, and a mini sequence of actions.

Drop one oddly specific motion you'd normally search a stock library for and still not find. We'll pick one of the top suggestions, run it in PINOC, and post the raw result with no cleanup.

“Fight animation” is kinda broad. “Step back from a punch, regain balance, then signal someone forward” gives the model something way more interesting to attempt.

u/AdSlight4516 — 3 days ago
▲ 48 r/mocap+2 crossposts

arkitremap v3 - convert metahuman animator to arkit

some characters are too hard to convert to metahumans, like that cyclops. but its easy to rig characters with FaceIt - to have 52 blendshapes and animate their face.

arkit remap is essentially a mapping table that uses native engine tools (rigmapper) to convert metahuman animator into arkit blendshapes, to be used on those characters you couldn't convert to metahumans

pretty much at quality parity - look at metahuman #1 and #3 to see MHA vs the remap

https://github.com/Dylanyz/ARKitRemap

im still testing v3 over the next few weeks. let me know if you find bugs or have feature requests

u/TempGanache — 6 days ago
▲ 19 r/mocap+1 crossposts

DeepMotion vs PINOC vs Cartwheel using the same input video

I ran the same dance clip through DeepMotion, PINOC and Cartwheel, then put the results side by side.

Not trying to claim one clip proves which tool is “best.” I’m mainly comparing foot contact, hip stability, arm jitter and how well each output keeps the timing of the original movement.

I’m interested in hearing which output animators think would require the least cleanup in Blender or a game pipeline.

What differences stand out first to you?

u/AdSlight4516 — 10 days ago
▲ 2 r/mocap

Optitrack Prime 13W for sale

We have around 50 cameras for sale that are currently in use (we will switch them for Slim 13 when sold).

Shipping from Switzerland or EU.

Bundle of 5 Cameras = EUR 4000.-

PN for more info

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u/fedmax — 11 days ago
▲ 1 r/mocap

Any simple free markerless systems that stream anim data live out there?

Now RADiCAL has gone I'm looking for an alternative to teach students. Any suggestions??

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u/No_Bowler_2011 — 12 days ago