r/mocap

▲ 19 r/mocap+5 crossposts

Building Human Motion Datasets for Robotics, AI, and Physical AI

A short look into our current AI dataset production workflow.

We’re currently producing:

  • Activities of Daily Living (ADL) Datasets
  • Human-Object Interaction (HOI) Datasets
  • Locomotion & Movement Datasets
  • Emotional Behavior Datasets
  • Tactical / Weapon Handling Datasets

Built using full Motion Capture pipelines.

Interesting seeing how the same Motion Capture workflows used for films and games are now becoming critical for Robotics Training, Physical AI, and Humanoid Robot learning.

Some of these motion libraries will also be made available through Animation Shopee.

u/PossiblePotato961 — 5 days ago
▲ 2 r/mocap

Advice on improving my Mocap acting

Hello, I recently made my first cutscene for my game using Rokoko powersuit + gloves

https://youtu.be/-KvEyRdzWbY?si=Q37XMzNDNiMAOyVf

Retargeting was done in Blender, and the presentation was in Unity. And happy with my pipeline,

However, I do feel that something is off with the acting itself, like it doesn’t fit the art style

I haven’t made any major animation adjustments or cleaning yet, my main focus was to determine the camera position and view, before returning to blender to polish the animation itself.

I do feel that I’m going to need to do some retakes, I would like to hear your opinion and advice regarding my acting itself.

I plan to do all my scenes first “7 total” before spending time improving the animation itself.

My benchmark is trying to match this level of animation.

https://youtu.be/44l\_KrVEl4U?si=UmizdZcPCxEkismo

u/Dayner_Kurdi — 7 days ago
▲ 24 r/mocap+1 crossposts

Ultrasonic 3D Motion Capture (Orientator)

6DOF tracking at extremely simple and cheap ! The computational load is light ! It can be used in places where light cannot be used !
How about using it as a VR controller?

u/optimized75 — 9 days ago
▲ 1 r/mocap

VR plus Mocap question

OK, is this ever done, you could put an actor into the world, no more acting in the green void. There are headsets that track eye movement (can that be exported and added to the motion capture?)

This came up when we were having to adjust the eyelines of motion captured subjects... it wasn't super hard to fix but my thinking was the actors ability to see and "be in" the environment would be useful.

reddit.com
u/Fauxex — 10 days ago