r/mujoco

▲ 6 r/mujoco+1 crossposts

I built a MuJoCo skill for AI agents after using AI to create simulation scenes as a beginner

Hi everyone,

I’m the author of this repository:

https://github.com/coolbeevip/mujoco-skills

I’m still a beginner in robot simulation, and one thing I do a lot is ask AI to help me create MuJoCo environments. That works surprisingly well sometimes, but it can also fail in very physical ways: objects floating, robots starting in impossible poses, grippers missing, humanoids collapsing, or scenes that load but do not make sense.

So I started building a MuJoCo skill for AI agents. The goal is not to replace MuJoCo knowledge, but to give an AI assistant a better workflow when creating and checking MJCF scenes.

It currently helps with:

  • MJCF scene construction
  • basic physical sanity checks
  • viewer startup
  • actuator inspection
  • small control experiments
  • example scenes such as Franka pick, UR5e sorting, Go1 obstacle crossing, Stretch tabletop manipulation, and H1 humanoid walking layout

The README examples and scene checks were validated with Codex GPT-5.5.

I’m sharing it because I think many beginners have a similar need: using AI to get a first working simulation scene, then gradually learning enough MuJoCo to improve it.

Feedback is welcome, especially from people who have stronger MuJoCo or robotics simulation experience.

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u/DueHearing1315 — 12 days ago