

















I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
**UPDATE: Mobile UI is still giving me a hard time but I'm not going to keep gatekeeping. It's playable.
https://github.com/GetfroggyHoe/Universal-Immersion-Engine-Fugue/
Remember this?
https://www.reddit.com/r/SillyTavernAI/s/6DqlVynXN6
Probably not, SO! I'd like to let everyone who was wondering, which is probably absolutely no one, that I am planning on releasing my project this weekend!
I have added many new features that I AM TOO LAZY TO TYPE I DON'T CARE! But one of my biggest are books! Books generate as books and they also generate the text inside them when being added to your inventory! This goes for notes, scrolls. All context related!
This post is to mainly highlights new features and updates! I truly hope everyone enjoys this as much as I enjoyed working on it when I finally release it into the wild. Now clearly this isn't nearly everything you can do, it's just a lot to fit into one post and my phone's already skipping a beat.
ANYWAY! LET'S GET INTO WHAT WE ALL HAVE BEEN WAITING FOR!
Almost forgot to mention: THERE ARE ASSETS! Which is a big reason it's taking as long as it is!
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💬 Cinematic Presentation & Local Voice
Visual Novel Chatting: Styled dialogue boxes, character portraits, dynamic backgrounds, custom themes, and a highly readable scene flow.
Built-In Kokoro TTS: Native, local browser playback using Kokoro. It features per-character voice recipes, voice blending (combining voices mathematically), and built-in voice testing so characters sound completely distinct without clunky external APIs. (But you still can!)
🗺️ Grounded Spatial Navigation & Travel
Layered Map System: Maps are split into World, Region, Local, Nearby, and Room/Blueprint layers.
Real Movement: You physically travel through discovered places instead of just "teleporting" via text prompts.
Travel & Transit Assets: Built-in systems for tracking mounts, carts, road vehicles, boats, ships, aircraft, trains, and spacecraft. It includes dedicated transit logic for docks, stations, garages, hangars, and spaceports.
👥 Living NPC Autonomy & Social Systems
Separate NPC Engine: An in-game NPC creator completely distinct from standard character cards. NPCs are assigned roles, stats, relationships, locations, voices, and dynamic "wants and needs" in that game. They are the living world you keep track of.
True Autonomy: NPCs have routines and move around the map. They remember past events, can break their schedules, send you messages, and continue living their lives outside of your current scene.
Social & Party Tracking: Tracks deep relationship affinity, family ties, notes, and map tracking. You can manage full RPG-style parties with member sheets, combat tactics, equipment, and shared context.
Lineage: CHARACTERS HAVE FAMILY AND ANCESTORS! INCLUDING YOU!
⚔️ Deep RPG, Economy, & Crafting Mechanics
Character Tools: Tracks stats, vitals, resources, status effects, age, progression, and life trackers.
Inventory & Gear: Full support for equipment, outfits, readable books, bags, storage, and usable items.
Deep Crafting: Built-in modules for forging, alchemy, enchanting, rune creation, cooking, and procedural item generation.
Structured Combat: Turn flow management, target tracking, party roles, and tactical encounter tools.
Helper Pet: Your Helper Pet can tell you anything you need to know about the game, guide you through tough decisions, generate items for you, or just be a friend!
🕒 The Living World Backend
Time & Calendars: A persistent world clock where schedules, daily life, work, training, rest, and world events actually matter.
In-World Phone/Letter Tools: A fully functioning in-game phone used for texting NPCs, receiving calls, contact management, send letters, banking, and calling transit.
World Lore & Systems: Lorebooks, journals, faction tracking, a functioning economy, shops, trade systems, and ambient atmosphere systems.
****The Backend Matrix: The engine handles constant background "world ticks," persistent memories, map placements, feeds, and phone messages entirely separate from the main chat loop.
FastAPI Backend: Runs 100% locally on your machine via localhost, keeping all chats, character cards, and world state data entirely private, secure, and offline. Still working on this, but it will be present during the release!
🛠️ The Vision
The goal here is to bridge the gap between "text bot" and an actual, systemic video game. Characters shouldn't just freeze when you walk out of a room, and the environment shouldn't forget where you left your items.
I know it seems like a lot, but that's because it is. Everything is customizable, everything updates dynamically, and your game revolves completely around you. But make no mistake! Nothing is mandatory! (Well starting location clearly is and a name) ALMOST EVERYTHING! SO YOU DON'T HAVE TO ADD WHAT YOU DON'T WANT!
THIS IS A LIVING WORLD PEOPLE! I DID MY RESEARCH SO YOU DIDN'T HAVE TO!
And I did it for the love of the game.