r/perchance

Image 1 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 2 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 3 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 4 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 5 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 6 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 7 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 8 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 9 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 10 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 11 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 12 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 13 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 14 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 15 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 16 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 17 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
Image 18 — I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE
▲ 455 r/perchance+1 crossposts

I'M FINALLY BACK WITH A REAL UPDATE ON MY WIP! UIE: FUGUE

**UPDATE: Mobile UI is still giving me a hard time but I'm not going to keep gatekeeping. It's playable.

https://github.com/GetfroggyHoe/Universal-Immersion-Engine-Fugue/

Remember this?

https://www.reddit.com/r/SillyTavernAI/s/6DqlVynXN6

Probably not, SO! I'd like to let everyone who was wondering, which is probably absolutely no one, that I am planning on releasing my project this weekend!

I have added many new features that I AM TOO LAZY TO TYPE I DON'T CARE! But one of my biggest are books! Books generate as books and they also generate the text inside them when being added to your inventory! This goes for notes, scrolls. All context related!

This post is to mainly highlights new features and updates! I truly hope everyone enjoys this as much as I enjoyed working on it when I finally release it into the wild. Now clearly this isn't nearly everything you can do, it's just a lot to fit into one post and my phone's already skipping a beat.

ANYWAY! LET'S GET INTO WHAT WE ALL HAVE BEEN WAITING FOR!

Almost forgot to mention: THERE ARE ASSETS! Which is a big reason it's taking as long as it is!

_______

​💬 Cinematic Presentation & Local Voice

​Visual Novel Chatting: Styled dialogue boxes, character portraits, dynamic backgrounds, custom themes, and a highly readable scene flow.

​Built-In Kokoro TTS: Native, local browser playback using Kokoro. It features per-character voice recipes, voice blending (combining voices mathematically), and built-in voice testing so characters sound completely distinct without clunky external APIs. (But you still can!)

​🗺️ Grounded Spatial Navigation & Travel

​Layered Map System: Maps are split into World, Region, Local, Nearby, and Room/Blueprint layers.

​Real Movement: You physically travel through discovered places instead of just "teleporting" via text prompts.

​Travel & Transit Assets: Built-in systems for tracking mounts, carts, road vehicles, boats, ships, aircraft, trains, and spacecraft. It includes dedicated transit logic for docks, stations, garages, hangars, and spaceports.

​👥 Living NPC Autonomy & Social Systems

​Separate NPC Engine: An in-game NPC creator completely distinct from standard character cards. NPCs are assigned roles, stats, relationships, locations, voices, and dynamic "wants and needs" in that game. They are the living world you keep track of.

​True Autonomy: NPCs have routines and move around the map. They remember past events, can break their schedules, send you messages, and continue living their lives outside of your current scene.

​Social & Party Tracking: Tracks deep relationship affinity, family ties, notes, and map tracking. You can manage full RPG-style parties with member sheets, combat tactics, equipment, and shared context.

Lineage: CHARACTERS HAVE FAMILY AND ANCESTORS! INCLUDING YOU!

​⚔️ Deep RPG, Economy, & Crafting Mechanics

​Character Tools: Tracks stats, vitals, resources, status effects, age, progression, and life trackers.

​Inventory & Gear: Full support for equipment, outfits, readable books, bags, storage, and usable items.

​Deep Crafting: Built-in modules for forging, alchemy, enchanting, rune creation, cooking, and procedural item generation.

​Structured Combat: Turn flow management, target tracking, party roles, and tactical encounter tools.

Helper Pet: Your Helper Pet can tell you anything you need to know about the game, guide you through tough decisions, generate items for you, or just be a friend!

​🕒 The Living World Backend

​Time & Calendars: A persistent world clock where schedules, daily life, work, training, rest, and world events actually matter.

​In-World Phone/Letter Tools: A fully functioning in-game phone used for texting NPCs, receiving calls, contact management, send letters, banking, and calling transit.

​World Lore & Systems: Lorebooks, journals, faction tracking, a functioning economy, shops, trade systems, and ambient atmosphere systems.

​****The Backend Matrix: The engine handles constant background "world ticks," persistent memories, map placements, feeds, and phone messages entirely separate from the main chat loop.

FastAPI Backend: Runs 100% locally on your machine via localhost, keeping all chats, character cards, and world state data entirely private, secure, and offline. Still working on this, but it will be present during the release!

​🛠️ The Vision

​The goal here is to bridge the gap between "text bot" and an actual, systemic video game. Characters shouldn't just freeze when you walk out of a room, and the environment shouldn't forget where you left your items.

I know it seems like a lot, but that's because it is. Everything is customizable, everything updates dynamically, and your game revolves completely around you. But make no mistake! Nothing is mandatory! (Well starting location clearly is and a name) ALMOST EVERYTHING! SO YOU DON'T HAVE TO ADD WHAT YOU DON'T WANT!

THIS IS A LIVING WORLD PEOPLE! I DID MY RESEARCH SO YOU DIDN'T HAVE TO!

And I did it for the love of the game.

u/GetFroggyHoe — 4 hours ago

Is the ai chat “learning”?

I’ve found a post here and there commenting that people say the ai chats we are having, that the ai is “learning” from ALL our chats.
Does anyone know if that is true? I’ve been playing around with Yume and Chloe, tweaking their personas. And I know it mostly seems to keep up with all the context and new situations I introduce to the stories.
But it doesn’t seem like the interactions are progressing. The responses kind of seem to be the same, using all the “hitched breath” and all that kind of thing.
So… comments about “learning” seem far-fetched. Can anyone substantiate this?

reddit.com
u/wwian — 6 hours ago

Trying to fix slop

Is anyone else getting 100% slop even in the RPG? it’s supposed to be describing consequences of an action and all I get is a blunt statement like ‘he lunged’ and then twenty lines summarizing emotions, nonsensical labels like ‘humble happiness’, basically like it’s writing a romance novel. It’s supposed to be the RPG and I’m even getting this. I’ve tried multiple ‘show don’t tell’ instructions, even asking the text generator to write me a directive and it doesn’t work still. Am I the only one having this problem? Nothing has any action, any sensory detail, all just a constant descriptive stream of a greeting card.

reddit.com
u/phoenix_84 — 7 hours ago
▲ 28 r/perchance+1 crossposts

Modern Life Sim - Beta

Hey everyone,

I’ve been working on a Perchance game called Modern Life Sim. It’s an AI-enhanced life simulator where you create a character and household, move through different rooms, interact with other characters, perform everyday actions, build skills, manage items, and shape the story through the Life Feed.

My long-term goal is to make it feel like a mix of a life simulator and an open-ended roleplaying game, with persistent characters, relationships, jobs, needs, money, world locations, and major life events. It’s still an early build, so some systems are placeholders and there will probably be bugs.

I’m mainly looking for feedback on:

Bugs or error messages

Mobile and desktop layout issues

Confusing menus or controls

Actions or features that do not work correctly

Ideas that would make the game more enjoyable

Here’s the test link:

[https://perchance.org/mls-beta]

Please include your browser, device type, and the game version shown at the top when reporting an issue screenshots are pretty nice too. Thanks to anyone who gives it a try. I have been in rapid update cycle so be sure to peep the changelog.

This is my soft unlisted launch, I've only had friends test it so far.

*Also if you have any other ideas where to post this let me know.*

u/smrkface — 17 hours ago

Created a Text Style AI Chat

Hey all! I created a perchance AI chat which replicates text messaging back and forth. I wanted a few times less of the role-play more just talking with AI, so I made this one.

It has picture and context support. If you naturally ask for a pic like, "can I see that blue dress?" It will generate based on the characters appearance section, and add "wearing a blue dress" to the prompt. You can see and edit the image prompt before hand too.

https://perchance.org/text-me

Please let me know if you have any suggestions on edits, improvements, or changes!

u/Dangerous_Can_2198 — 16 hours ago

First-person shooter - Multiplayer

https://perchance.org/yod15dqe4u

It's still in the early stages.

Any ideas on how to improve it?

W, S, D to move

Space to jump

Mouse to shoot

Just like in the Drone game, I'm going to make the environment darker. Instead of regular bullets, weapons will fire small glowing energy spheres with colorful trails. I think this style suits the AI better and will make the game look much more impressive.

Instead of humans, all playable characters will be combat robots. When destroyed, they will explode into sparks, metal fragments, smoke, and glowing energy effects.

reddit.com
u/FilipeDM — 13 hours ago

Brine & Moss Official Games List (NSFW)

Hi! I'm Pmoe and I like to make games. I have been pretty actively developing several projects in tandem for quite a while on Perchance. I wanted to share my games list. Fair warning they are all NSFW, some more than others.

Free-Use Office Clicker (FUOC): https://perchance.org/freeuseofficeclicker
Business Management Sim. Talk with your employees, make bajillions of dollars.

Free-Use Magic Academy (FUMA): https://perchance.org/freeusemagicacademy
Built on the skeleton of FUOC. Manage a magic academy, attend sporting events. Interact with students and faculty alike.

Another Life in a Fantasy World (ALFW): https://perchance.org/another-life-in-a-fantasy-world
Very much a work in progress, this is an extremely complex RPG Sandbox ENGINE, with mod support and "Design Your Own" RPG embedded in every system. It is a fancy calculator used to play virtually any theme of RPG you want. Again, still a work in progress as I develop the framework.

Lust Haven: https://perchance.org/lusthaven
This and the next entry were both started in tandem in the last week or so using perchance's new AI helper tool. This is a traditional fantasy RPG with tabletop like elements.

Stellar Lust: https://perchance.org/stellar-lust
Again designed using the perchance AI helper tool. Space-Based RPG. Alien tiddies, nuff said.

I am very active on discord. I am always trying to learn new skills and improve my games, and I rely heavily on the feedback of players on discord. I'd be delighted if you gave any/all of my games a try, and especially if you chose to join us over on discord to offer feedback or just chill out.

Discord: Moss & Brine

Enjoy!

reddit.com
u/Pmoe_97 — 20 hours ago

Who is Arthur Pringle?

I use the fan fiction generator fairly often, and sometimes the generator decides to ignore my prompt and write its own story. And every time it’s about ‘Arthur Pringle’. Does anyone else have this, or just me?

reddit.com
u/Plane_Self_3161 — 1 day ago

Story-led vs Character-led on AI RPG

So, I should be completely up front. I am absolutely a convert to AI-RPG. I was skeptical at first, especially as previous iterations fell into a few common ruts and loops. Now though? Now, I think it's great.

However, since the addition of the premade stories, that appear at the bottom, I'm intrigued about how other people are using it. Those stories look, to me, to be very character focused ones. There are often key close characters set up to create somewhat cliche dynamics - rivals to lovers. tsundere waifus or dark triad men being the classics that I see a lot.

I much prefer something more story led. A world to explore, grand conflicts to engage in, maybe even no recurring characters as I keep moving. That doesn't seem as commonly supported - is that because I'm weird, or a nature of the way the RPG is set up?

reddit.com
u/SubPrimeBoi — 1 day ago

How do I see the generator full description?

I have been using perchance for about a month or so, and enjoying all the generators. I've been scrolling through the 100s there are... But, how can I see the full description [see image]? I've used desktop and ipad browsers, but don't see a way to expand the full description.

u/wwian — 1 day ago

I am working on a fork of Petrified Advanced Character Chat.

I just need your suggestions on what changes should I make.

Here is what I have already implemented:

- Update the default UI to look more modern while keeping the core functionality intact.
- Added bunch of additional themes: simple, static BG, animated BG, etc.
- Added option to ask AI to create a custom JS code for your particular character.
- Removed comment and feedback options; no pedos hunting minors.
- Added default chat bubbles to make it look more presentable.
- jump-to-bottom button.
- Some minor bugs fix.

So what other features would you like to see?

u/No_Beginning_2405 — 2 days ago

Dear mod

Hey guys your doing awesome

Please can you disable your safety filter as it's killing the creativity

Thank you

Warm regards

reddit.com
u/reddittbn — 2 days ago

He wasn't just fucking _; he was trying to merge his entire existence into _____'s anatomy,

Oh was he now? Blanks are just there for privacy, that being said, I'm getting real tired of that and similar lines. Anybody else experiencing similar? Just curious if it's a new "White Knuckles" is all.

reddit.com
u/PrimalPain — 3 days ago

Question about how the AI is programmed to respond

I primarily use the AI-Chat generator at https://perchance.org/ai-chat

It’s a back-and-forth type chat but does create a story and features characters. The user plays a character and the AI plays another (you can add more characters, too.) But anyway, for others using it are you finding that the AI doesn’t actually respond to your character? My character can ask it a question and it ignores it. It ignores characters all the time and it’s driving me nuts.

I’m just wondering what is it about the AI, or maybe even this model, that makes it ignore the characters? I’m not going to lie, this current model is driving me nuts. I hate it. But right now this might be the thing bothering me most.

It also blatantly ignores characters, and says as such, which comes off as rude to me. (So this is a separate issue where it actually verbalizes that it’s ignoring the character.)

Would love some insight from those who understand the AI better than me. Thank you.

u/Heavy-Temporary5450 — 2 days ago

Advice on Scenario Framework and Instructions and One More Question

Hi there. I haven't been using Perchance for very long, honestly. I usually use the story generator mode. I write a scenario I want, and I interfere with the characters and events however I like. It's fun. I don't really know much about Perchance's other features, because this is entertaining enough on its own, and I haven't really looked into the rest.

Anyway, my question is this: what does your framework look like when you're writing a scenario? Do you have any good or important instructions you give (this is most important thing I want to know)? As an example, I'll share mine.

And one more question. If I open an acc, what would provide me? Yeah I know, the add at the bottom goes away but other than that?

Here is my humble frame:

Universe (normal world, modern time / fantastic, medieval etc).

Characters (X {gender, age}: their appearance and important traits and their perspectives on other characters and how they feel).

Scenario/story/story elements (there is a quarantine so X and Y have to live together for a month, all alone).

Insturictions (describe the characters' appearances {especially clothing} occasionally).

reddit.com
u/-Anomander-Rake- — 2 days ago

Onocentaurs

Give it up to the AI RPG. I had to look up the diet of a donkey to make sure I didn't kill my adventureing companion. Donkeys can not eat meat so I had to tell her no she can't try the steak I roasted and instead told her to just be happy with the beets and carrots I left along side her grain and barley. Then My companion Bess had the nerve to say this is why I hate adventuring with your bitch ass.

reddit.com
u/Cradle2Grave — 2 days ago

issue with bot being super dry???

before the last outage, it was fine. now every response i get is super super dry, across multiple fully detailed and written out character, they all have the same personality and reply the same way, (eg, not using contractions like "it's, their, he's", instead using "it is, they are, he is" when given instructions not to). also always using the "analytical" descriptor, and having a "clinical detachment" to a subject, extremely annoying and gets rid of all bots fun and personality.

reddit.com
u/vixx-ze-one — 2 days ago