r/platinumfive

Mobile and Controller users, what do you want improved!

Mobile and Controller users, what do you want improved!

I'm finally getting around to adding a mobile control scheme editor but I know this is just the tip of the iceberg. As a mobile or controller user, let me know all control related suggestions you have. I hope to have all these improvements shipped in the next update :)

u/Luke_Gnar — 5 hours ago
▲ 66 r/platinumfive+1 crossposts

Kopp-Etchells effect.

I feel if there is sand in the upcoming BRM5 map, they should add the Kopp-Etchells effect. It would make the immersion of the game stronger, especially in the night (as that is when it occurs).
I don’t think it would be hard to implement either, just a simple glowing effect around the rotors when flying in sand/dust, more likely in the night.
This would be a straightforward, small detail that can enhance cinematic scenes and the overall accuracy of the game.
Of course, this should only be added if the new map is dusty/sandy.
Thoughts on this?
Is my opinion valid?
Do you agree?

u/SuperElite5524 — 9 hours ago

Suggestion: Crye Precision SIX12 and/or Crye Precision SIX12 SD

Yes, I'm crazy. But... still... I'll try to explain why I wanted to suggest this.

(And I apologize in advance for my cringe-worthy English (my IQ is not yet in a great hurry to move forward with my legs) and for any information that may be misleading or contradictory. Also I apologize in advance for the extra long text, because over the years I have never learned to write in short summaries, for people with allergies to stuffiness texts it is better to avoid this heart annihilator zone.)

Although the project «stalled» in reality, it took hold in popular culture and games (hello, «Rainbow Six Siege» and «Battlefield») thanks to its incredible design. Well, design is a matter of taste. That's not what I'm talking about (although, to be honest, the look inspires confidence, despite the fact that it had its fair share of problems). I'm more interested in how we could explain its presence in our game by playing with lore features, if there are any (which I'm not sure about)... I suggest we recall what our UNIDB (United Nations International Development Board) is.

UNIDB is not just an army. It is an organization with a huge budget for development and research. It's no wonder that the developers decided to rename UNJTF (United Nations Joint Task Force) to UNIDB. (Although some have told me that the real reason was due to the constant association with the Canadian JTF2, I don't know how true that is, but well, let's leave it at that.) Our organization has expanded so much that it's extremely difficult to explain everything with just military guys, even if we have to continue playing as operators. So, my personal guesses on how to explain this presence in the game:

  1. Crye Precision was looking for a private or government contractor «with the flexibility» to test their promising concept in real-world combat conditions. UNIDB proved the perfect sponsor, purchasing a limited run of the SIX12 to evaluate the effectiveness of modular bullpup shotguns in long-term operations. (Incidentally, this sounds like a good reason to make this shotgun for missions, to obtain that you need to go through them, which can be quite challenging.)
  2. Perhaps the reason was the purchase for specific narrow tasks. For example... Standard pump-action shotguns are too long for assaulting buildings and underground facilities on the island, while the SIX12 offers incredible compactness (bullpup) and a built-in suppressor (SD version). UNIDB could have revived the project for specialized assault teams (Breachers), who desperately need a compact 12-gauge semiautomatic/revolver for room clearing. (Although, given the game's conventions, I doubt this is explained in any way, especially when players are entering narrow passages with weapons as long as a tank's cannon.)
  3. Crye Precision sold the rights or the remaining prototypes cheaply to recoup costs. Development of the SIX12 «stalled» due to a lack of commercial demand on the civilian market. UNIDB, taking advantage of its unlimited funds and the absence of strict government procurement regulations, purchased the entire design (or the patent) to produce it in small batches exclusively for its special forces.

And finally, as I promised earlier, I'll try to explain why this. What makes the SIX12 genuinely attractive for BRM5? Let's be honest. The look of this weapon is unmatched. It looks futuristic, highly tactical, and perfectly fits the elite operator aesthetic that the developers builds so well. Adding the SIX12 would break the monotony of standard pump-action shotguns and give the community a unique, mechanically distinct weapon to grind for. Also, thanks to its bullpup layout, the weapon provides the barrel length of a full-sized shotgun while remaining incredibly short. In terms of gameplay, this translates to superior ergonomics, fast ADS (aim-down-sights) speed, and tight hip-fire spread. It bridges the gap between the mobility of a PDW and the raw power of a shotgun.

Which is better: a standard one or one with a built-in suppressor? I don't know, that's up to you. But, honestly, I prefer suppressors, and the reason for that is the dumbest: they don't hurt my ears, lol.

u/Nekudimo — 8 hours ago

Mandible/Full face helmets ever coming to BRM5?

These have not been rejected in the Trello, and I could see them being an addition to some heavy loadouts. There could be like an option on low cut helmets to have them similar to the HGU pilot helmet, and I think something like that would be great for some fits. (also we need scarves like the ones around the guys neck in the second picture but that's for a separate post)

u/CollegeLimp3351 — 9 hours ago

Ability to add m4 mag to the M249 SAW

I saw stuff were you could add a M4 mag to the saw in a last resort thing. I saw this being used on a military training video and thought it should be added :|

u/SnowOriginal1484 — 16 hours ago

VIP???

Strange bunker thing with a VIP thats very fast, faster then normal and with a ton of health. When killed he gives you 200 bucks and theres also 2 dots that appear when fighting him. IDK what this is. I found it in a private server (without cheats) I think its either a goofy little easter egg or some unfinished bunker or smthn.

u/CollegeLimp3351 — 11 hours ago
▲ 50 r/platinumfive+1 crossposts

Last Winter

Not sure what I was going for here but at the time, I was two beers deep and listening to Kino.

Fished the title out of recommendations from a call between me and some buddies, it now serves as a permanent reminder to never do that again

No inspiration or reference used.

u/CMDR_Astroscopic — 13 hours ago

The only issue I have with this game is this

Before I even got far, an enemy saw me from miles away while I couldn't even see a pixel of him💔💔💔

u/Connect_Stretch8287 — 23 hours ago

The button layout on console is the most impractical thing I have ever seen in any game and that’s putting it lightly.

we use 4 buttons just to scroll through our loadout. 4! and we are missing countless features from mouse and keyboard. some buttons are not even used that could be used for something else. triangle is reloading as well (???????). it’s a waste of buttons and button combinations. we already have complex button controls in the game as we can use magnifiers if we hold aim and press r3. But it’s incredibly frustrating to learn these controls. it would have been nice to at least set up keybinds ourselves and not having to use this genuinely bad button layout.

reddit.com
u/ZebrawithStripe — 16 hours ago