r/playrustadmin

How could I get scientists at all major monuments?

On my server right now, large monuments like the Power Plant have no scientists. My server is focused on PvE, so I’d like AI opposition at each of these major locations.

I haven’t been able to find many answers by way of searching, and Shockbyte’s assistant (which has actually been helpful most of the time) has mysteriously disappeared from my servers control panel.

Thanks for the help!

reddit.com
u/Deftallica — 5 days ago
▲ 6 r/playrustadmin+1 crossposts

Hello, I’m new to rust and to the page.

Was wondering if it was ok for me to post a request to hire a rust server admin for a game I’m putting together. Any insight and advice is appreciated!

reddit.com
u/Phree_Plays — 5 days ago
▲ 18 r/playrustadmin+1 crossposts

Heads up: this week's force wipe may break a lot of plugins

Just a heads-up before today's force wipe.

This update includes several changes that are expected to break a lot of plugins, including many that have been working without issues for years.

Known breaking changes include:

  • ConsoleSystem.Arg.Args now uses Facepunch.StringView[] instead of string[].
  • \n no longer works for line breaks and should be replaced with <br>.
  • ddraw.text no longer scales correctly when using rich-text <size> tags. Use the ddraw scale parameter instead.

Before attempting any manual fixes, check for an updated version first from wherever you originally downloaded the plugin.

Be careful with community fixes shared in Discord and forums. Only use fixes from people you trust.

Cheers,
The r/PlayRustAdmin Team

reddit.com
u/VisEntities — 6 days ago

Stuck on server-side Anti-Cheat development due to lack of real player data (The Cold Start problem). Any Rust admins willing to share raw weapon logs

Hey everyone,

I’m a full-stack software engineer working on a server-side heuristic anti-cheat plugin for Rust (C# / Oxide). The core concept relies on statistical analysis of raw weapon firing and hit patterns to detect micro-consistency issues (like hardware scripts, no-recoil, and rapid-fire) that client-side solutions often miss.

The plugin itself is completely passive and lightweight; it simply hooks into weapon and hit events, calculates things like firing intervals (Delta T), distance vs. accuracy windows, and packet/ping jitter, then flushes them to JSON logs.

Here is my problem: I’ve reached a complete standstill in development because my test server is empty. I’ve done internal playtests with a friend to establish a clean human baseline (which shows beautiful, natural variance in muscle memory/recoil control), but I have zero data from actual high-population servers, and more importantly, zero confirmed logs of real scripters/cheaters.

Without an actual dataset, I can't build and train the statistical models or plot the histograms needed to isolate anomalies confidently.

What I need: I'm looking for any Rust server administrators or developers who are willing to share raw, anonymized combat/weapon event logs.

  • Ideally, I'm looking for timestamped shot intervals, hit areas, distances, and weapon names.
  • Even better if you have archived logs of players who were manually or automatically banned for scripting/recoil compensation, so I can match them against my legit baselines.

If you are a server owner and are interested in this kind of server-side data analysis, or if you've faced the same data-scarcity issue while developing security tools for multiplayer games, how did you overcome it?

Any advice, shared datasets, or connections would be highly appreciated. If this succeeds, I'd love to share the statistical findings and the visualization models back with the community.

Thanks in advance!

https://preview.redd.it/xp43ny6v4b5h1.png?width=352&format=png&auto=webp&s=47a06fbeba6e064393a616b9c2fe1f813810a05a

reddit.com
u/Disastrous-Item8776 — 6 days ago

Server RAM Leak

Is anyone else experiencing a RAM leak in the latest release? I'm trying to workout if its a Plugin or the latest update.

Running it on 16GB ram a hosted service.

It starts with ~10GB used and slowly creeps to 16GB in about 16 hours.

To that point my hosting provider forces a server reboot, from RAM over untilisation.

Running a 4250 Map with only a pop of 15, that Ive run for months without issue previously

Its only been happening since around the time of the latest update.

Protocol: 2625.284.1

Build Date: 05/26/2026 07:03:51

Unity Version: 6000.3.15x1-1

Changeset: 152489

Branch: release
reddit.com
u/Perfect-Concern-9762 — 10 days ago