r/pokerogue

Oh no! I can't decide which to catch

Same Pokemon, different tiers. The choice was kinda obvious but still a funny thing to look at.

u/VertigoVzk — 9 hours ago
▲ 110 r/pokerogue

The Covet problem

When I got the training event I chose Eevee to get trained for and use my Mewtwo to defeat him, but then when Eevee use Covet on Mewtwo it stole the Leftovers

When I finally defeat Eevee I didn't get my Leftovers back. This would've been fine for wild Pokemon but getting my item stolen from my OWN Pokemon and not getting the items back is just kinda infuriating

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u/Critical_Complex_363 — 11 hours ago

Which are your favourite mons for pokerogue classic?

I usually use Pokémon like Arceus, Tyranitar, Incineroar, Zacian, Sceptile, or Garchomp. Do you have any other good Pokémon for team run or solo run?

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u/SurroundQuirky3006 — 11 hours ago
▲ 184 r/pokerogue

What Did Pyroar Do To Warrent This 😭

From beast boost to drought to a pretty much nieche ability of intimidate not only for his mega form but his other forms too. My guy getting bullied 😭

u/OldCaramel4442 — 15 hours ago

How ironic, that the only one I have left to find, is the only legendary I have won a run with.

u/Zordark — 10 hours ago

With a Flame Orb, Quick Feet, and Facade, Ursaring makes the dream of 'press A to win' a run (almost) a reality! And this made me happily forget that Ursaluna ever existed (101/572 solo runs completed)

Highlights video of this run here.

Full run video here.

Hi, I'm Lone Absol, the second person attempting to solo a classic run with every starter in PokéRogue.

IN A NUTSHELL: A Flame Orb, Quick Feet, Facade, and an Eviolite make Ursaring well-rounded and dominant. Ursaring's offence, with its excellent base Attack and STAB Facade, is OK right out of the box, so I preferred to use its Ability to improve its slow Speed. My moveset was Facade, Precipice Blades, Play Rough, and Swords Dance. It's better to have Thick Fat than not, I guess, but for Ursaring, it isn't as important as it is for Ursaluna. Quick Feet makes the fierce bear's Speed medium and not high, so in my opinion, a Speed-enhancing Nature is still necessary. This run was beaten on my first try.

FULL POST:

Guts or Quick Feet, that is the question: whether 'tis nobler for the bear to suffer the slings and arrows of its outrageous Speed (to gain superior offensive power), or to take arms against a sea of troubles and by opposing end them (through superior Speed). But for me, there's no dilemma and no dramatic scene with a skull in one hand: Quick Feet all the way! Ursaring already has a bonkers base Attack of 130, and Facade has a power of 140 + STAB when the fierce bear is affected by a status condition, so Guts (which increases the Attack by 50% during a status condition) is a little overkill for my taste! And it also leaves Ursaring with its low base Speed of 55, and thus vulnerable to lots and lots of 'slings and arrows' from faster opponents.

But don't get me wrong, overkill is GREAT, especially when one plays with a full team—so in the vast majority of cases—because you can keep Ursaring or Ursaluna focused on doing a stupid amount of damage, and use the support of its teammates to improve its Speed through Baton Pass, Tailwind, Trick Room... But during this challenge, I only play with one Pokémon on my team, so it's in my interest to make it as balanced as possible, so that it can cope with a wide variety of situations.

Since I think that Ursaring's offence, with its excellent base Attack and STAB Facade activated by a status condition, is OK right out of the box, I preferred to use its Ability to take care of its slow Speed. Quick Feet raises the Speed of a Pokémon with a status condition by 50% and cancels out the penalty in Speed caused by paralysis. But keep three things in mind if you follow in my footsteps. First, the fierce bear is slow, and a +50% makes its Speed average, not high—so don't expect miracles from Quick Feet. That's the reason why I gave Teddiursa a Speed-favorable Nature. Second, Guts removes the pesky debuff to physical moves caused by burns, but with Quick Feet, you are stuck with it—except when using Facade, because it ignores it anyway. In PokéRogue, the most reliable way to inflict a status condition is through a Flame Orb or a Toxic Orb. During my solo runs, I avoid Toxic Orbs like the plague because they badly poison the holder, and the exponential passive damage makes it statistically unlikely that a solo Pokémon can survive against a full team or a long gauntlet of wild Pokémon. This means that with a Quick Feet Pokémon, I get stuck with the Flame Orb, which can be a problem when Facade is ineffective or not very effective. Luckily, Ursaring has access to Swords Dance, which can counter that debuff.

The last, but not least, important thing to notice when giving Quick Feet to Teddiursa and Ursaring is that you have to forget about time traveling and getting yourself an Ursaluna! Unlike Guts, Quick Feet is lost during the evolution of the fierce bear, which gains Bulletproof in its place. And not evolving Ursaring is a problem, right? ... Right? (cue the Anakin and Padmé meme). Not at all! In my opinion, failing to evolve improves the fierce bear rather than harming it, provided that it holds an Eviolite. If we compare the base stats of Ursaluna and Eviolite Ursaring, we see that they're quite even: Ursaluna only has much better HP (130 vs. 90) and slightly better Attack (140 vs. 130), while Eviolite Ursaring has slightly better Defense (112.5 vs. 105) and Speed (55 vs 50), but also much better Special Defense (112.5 vs. 80). What sets Eviolite Ursaring apart is the fact that it only has a single weakness (Fighting), while Ursaluna has 4 of them (Fighting, Grass, Ice, and Water). And yes, its new Ground type also gives it a new set of powerful STAB moves, but they are better enjoyed by Guts Ursaring/Ursaluna. During my run, I could have tried to take advantage of a very late Peat Block to murder Eternatus with Precipice Blades powered up by STAB, but I thought that it would be confusing for you to see Ursaluna in the Hall of Fame and read a post that is all about Ursaring. So I preferred to end this the way in which I spent most of my run: using Facade boosted by Ursaring's burn.

As for my moveset, it consisted of Facade, Precipice Blades, Play Rough, and Swords Dance. I already wrote about Facade, which Ursaring can learn as an Egg Move or through a TM. After I acquired the Flame Orb, I tried to spam it as much as humanly possible, and it was simply devastating. The Precipice Blades Egg Move was kept despite not being a STAB move because of its stupid power (120), its capability of striking all opponents in a double battle, and because it provided coverage against two types that resist Facade: Rock and Steel. Its low precision of 85% can be easily fixed with a couple of Wide Lenses. Play Rough—learned by leveling up the fierce bear or through a TM—was meant as coverage against Fairy-types, but one could replace it with Crunch's TM, if they prefer to better deal with Ghost-types instead. I highly recommend Swords Dance for a Quick Feet Ursaring with a Flame Orb like mine. It's a great counter to the debuff to physical moves caused by burns, and it allows the fierce bear to one-shot even the toughest opponents. It can only be learned by Teddiursa and Ursaring through a TM, and it took me quite a while to find it, but in the meantime, Bulk Up—another TM move—was a nice replacement.

Teddiursa starts with Run Away as its Passive Ability, but for Ursaring and Ursaluna, it becomes Thick Fat. It has the effect of basically halving the damage that a Pokémon receives from Fire- and Ice-types. For my fierce bear, it was nice to have, but it wasn't essential. On the contrary, it's quite important for Ursaluna to have, since it halves the damage from one of its weaknesses.

It seems counterintuitive, but even with Quick Feet active, Ursaring's Speed is still average, so I think that a Speed-enhancing Nature is necessary anyway. That's why my fierce bear was Jolly (+ Speed, - Special Attack) and not Adamant (+ Attack, - Special Attack).

I had to retry some hard fights and reload the game a lot to get better rewards in the shop (reloading the game doesn't change the rewards in the shop, but it gives me a better awareness of the shop content in each wave and better rewards in the long run). Still, I had no problem soloing this run on my first try.

u/ResponsibleExit2790 — 12 hours ago

Natdex learnsets are SO fucking stupid, why does Lopunny learn blizzard and shock wave (not that im complaining it got me gigglin)

u/BeastOfSilence — 15 hours ago

To beat classic

Hi, just a small question, how many runs of classic must you complete to be able to have a small chance at beating our "favorite" boas. Im on my 56th run and I can consistently get to him but I can't seem to be able to defeat him. His second phasd is rough

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u/RedDinoTF — 13 hours ago

Sooo.... That's new.

I didn't know that bosses could spawn outside of X0 floors. Not complaining, just surprised.

u/Objective-Offer-7369 — 14 hours ago

Candy?

New player here, just have a question regarding the candies. I noticed that for legendaries they have less candy unlockables compared to commons. Is there a difference in farming candies for legendary mons and common mons? Are there some ways to farm candies quicker?

u/OrganizationWarm5047 — 21 hours ago