
Tips for a beginner?
I just started playing a couple of days ago and I’m asking for some good tips and tricks for a newbie. Right now i’m usually getting to round 40-50 and could use some help. Thanks in advance!

I just started playing a couple of days ago and I’m asking for some good tips and tricks for a newbie. Right now i’m usually getting to round 40-50 and could use some help. Thanks in advance!
This is my first time completing an endless run. I went into this without looking into any endless guides, just information I’ve picked up from random posts here and there and from what I learned while playing. I did look up a strategy guide and I guess this one is similar to Grex’s strategy with a few twists. Hopefully by revealing this, it doesn’t get patched, but if it does. Any chance the devs want to name this patch after me for ruining it for everyone else?
In this run, the only three Pokemon I think are necessary are Haunter, Delcatty, and Pachirisu (support). I found out the whole normalize/entrainment while grinding to unlock all of the passives. I thought to myself that if only I could always go first, then I could normalize the opponent and never worry as long as I have a ghost. With normalize being the hidden ability, I thought if prankster was a passive, I could get it on to the opponent before they can attack. The only pokemon that fit was haunter, and thus Hautty was born.
Pachirisu is the standard pickup and honey gather. I opted out of runaway because I didn’t want to run away from fights. So pickup is there to get an item that I can move around and honey gather is there to get me money every round. Fun fact, money caps at 9,007,199,254,745,991 and Pachirisu by this point was brining in more than 1 sextillion each round by this point so I could dump all my money reroll g each round and instantly fill back up.
The big issues with this strategy is you’re invulnerable for the most part, but what now. We need a carry that will get you to 3000 at least. I ran Kyogre this time because I’ve never tried it. I’ve done Zacian and Reshiram before but only made it to like early 3000s before losing. I don’t think you need to bring a monster carry with you because you can find something along the way to help you until damage no longer means anything. I managed to run into three Kyogres and two Reshirams before wave 2000 so I think you could find a good hard carry somewhere along the way.
I also brought Trevenant as my DoT mon. I had the T3 shiny so I ran with it to get more luck, but I so so many during my play through. Trevenant was essential because of the moveset it brought. The usual DoT moves, Leech Seed, Salt Cute (fusion), and Curse. The last move is a common endless move, soak (fusion). Soak is essential because prankster does not work on Dark types. I will state that Haterenne also has access to Magic Powder which does the same as Soak, but turns them pure Psychic type. Pure psychic still works, but too many Pokemon (grass types/those with overcoat) are immune to powder moves. So with Trevenant (fused with anyone with sturdy works) can change their type and then go down, allowing Hautty to come back and use Entrainment.
Another issue I came across were times where priority moves could not work. This being psychic terrain or the abilities Dazzling or Queenly Majesty. With this, I needed to find another strategy to stop this. For a normal (non-boss) battle, I would throw a Master Ball and move on (I had 99 pretty much the whole time). For a normal double battle, I can’t throw a ball, but I can Perish Song. After giving both opposing pokemon normalize, I brought in an T2 Shiny Altaria I picked up before wave 1000. All of my pokemon had a ghost Tera shard, but I found a T3 Shiny Polteageist I fused with so it’s always a ghost. For a single Boss battle, I would got DoT, but easier for a Master Ball. A double boss battle went the same as a normal double battle, but with no Perish Song. So I would go DoT and wait until the battle was over. I did fuse the Altaria randomly throughout the run so it also had Population Bomb from a Maushold I picked up and Spectral Theif from a T3 Shiny Marshadow. With Spectral theif, I could take their buffs (especially speed) and then hit them 10 times with a Population Bomb to hopefully flinch then.
The last issue you’ll see are pokemon where Normalize can’t be transferred to. Gholdengo and pokemon with form changing abilities (Aegislash, Eiscue, Cramorant, etc). Chuck a Master Ball and move on, UNLESS you get stuck with two Gholdengos. Hardest battle. Only Leech seed worked so I had to hope they flinched ever turn and never moved because none of my pokemon on were safe.
All in all. I think endless run is meant to find a way to win. The usual Metal Burst/Runaway didn’t seem fun. But becoming invulnerable was fun. Pretty much most of the waves after 4000 were just throw Rouge Balls until they were caught. I got so many candies, shinies, and egg vouchers. If you want an easy way to farm, I’d say this is a viable option. Also, anyone doing this or any endless run, don’t actually do the final battle and save…my run is gone now. I thought it would stay there. Guess I have to run it back.
***Edit. I forgot to talk about moves that change type like Hidden Power or Weather Ball. Those are not affected by Normalize and can still hit you. Then there’s also the obvious Scrappy Pokemon as a passive. You just have to keep hitting them and hope they flinch.
I just got some new shinies and wanted to attempt a shiny run to boost my luck and see what items I can get in the shop. Not the best mons so I want to fuse them to make space for a carry if I encounter one in my run. The current mons are quite weak.
Highlights video of this run here.
Full run video here.
Hi, I'm Lone Absol, the second person attempting to solo a classic run with every starter in PokéRogue.
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DISCLAIMER: I know that Suicune is a strong Pokémon, and it isn't remarkable that I soloed a run with it. I'm doing a series of posts to document my progress in trying to solo a classic run with every starter in order of Gen and Pokédex number. I posted this run because Suicune was the next one in line, not to brag about my skills.
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IN A NUTSHELL: A bulky mon made dominant through setup. My moveset was Freeze-Dry, Steam Eruption, Recover, and Nasty Plot. I didn't see much benefit from Inner Focus, so I left Suicune with Pressure instead. Its Passive, Beast Boost, normally boosts Suicune's Defence, which in my opinion isn't very useful, but through some Vitamins, you can make it boost more convenient stats, like Speed or SpA. The water leopard isn't as fast as the other Legendary 'Dogs', so I gave it a Timid Nature.
FULL POST:
While Raikou and Entei are strong attackers, Suicune makes bulk its strongest suit. But thanks to its easy access to setup moves—especially Calm Mind by leveling up, or Nasty Plot as an Egg Move—it's not hard to make it shine even on the offensive side. Even when your Rival has Grookey has her starter and the game casually throws you in the Grassy Field because you couldn't get a map!
My moveset was made up entirely of the water leopard's Egg Moves: Freeze-Dry, Steam Eruption, Recover, and Nasty Plot. It's very convenient, mainly because it's unresisted, thanks to Freeze-Dry's super effectiveness against Water-types, and it also suits Suicune very well. Freeze-Dry acted as coverage against Grass- and Water-types, and it was the move that I used the most, since I mostly roamed Water Hell in this run. Steam Eruption is a very strong STAB move. If it manages to hit its 30% chance of burning the target, the combination of a burn and Suicune's high Defence is able to nerf most physical attackers! Freeze-Dry was doing most of the work, so I never felt the need to replace Steam Eruption, despite its very low PP. For very bulky Pokémon like the water leopard, Recover is quite OP, because it frequently restores much more HP than the opponent is able to damage. It is very useful to gain momentum by healing the cumulative damage that Suicune can take in long fights. It didn't take long for Recover to become more and more redundant, but I couldn't find moves that could replace it. Probably Rain Dance was the best candidate for it, but in Water Hell, it would help most opponents as well, especially if they had Swift Swim as their Ability. Since the water leopard is already bulky, I think that Calm Mind is quite overkill as a setup move for it. Still, a strong case can be made for pairing it with Recover to set up almost freely in front of special attackers. Because Calm Mind progressively nerfs their damage output, Recover becomes incredibly potent at healing off the damage taken during the setup phase. I thought that, thanks to the water leopard's stats, I could afford to ditch this safer strategy in favor of Nasty Plot, mostly because it allowed me to boost Suicune's Special Attack more swiftly.
All three Legendary 'Dogs' share the same Abilities and Passive Ability. Inner Focus could have had its uses, since the water leopard isn't as fast as the other two 'Dogs', but I went for Pressure regardless.
Suicune's Passive Ability, Beast Boost, normally boosts its Defence. I guess that, in combination with Calm Mind and a sprinkle of Recover, it could make the water leopard progressively unkillable. But it was too boring for my taste! So in this run, I used what I learned in my previous run on the interaction between Vitamins and Beast Boost to steer the boost given by this Passive Ability. By initially refraining from giving Suicune Iron and Zinc, I was able to reach my goal of turning the water leopard into a speedboat through Carbos. The rationale was that it was already bulky thanks to its base stats, and Nasty Plot was taking care of Suicune's Special Attack very well, so a Beast Boost that kept raising its Speed would make it very well-rounded, and dominant through hyperoffense. All I can say is that this strategy worked VERY well and it was very fun to use! Fun fact: at the end of the run, my water leopard had the same amount of Calcium and Carbos, but Beast Boost was still boosting Speed as intended, because Suicune had a Speed-favorable Nature and three Soul Dews. The point is, the higher your target stat naturally is, the more of the other Vitamins you can afford to grab without messing up your Beast Boost.
Speaking of Nature, since Speed is the lowest base stat of the water leopard, I preferred to give it a Timid Nature, which improved its Speed at the expense of its Attack.
I had to retry some hard fights and reload the game a lot to get better rewards in the shop (reloading the game doesn't change the rewards in the shop, but it gives me a better awareness of the shop content in each wave and better rewards in the long run). Still, I had no problem soloing this run on my first try.
Penny has Eevee, Rotom-A, Revaroom, Umbreon, Raging Bolt, Sylveon
Guides say I should've had % hp like leech seed. I don't have that. The best I have is stealth rocks but it does minimal damage to her revaroom. It's kind of BS she has so many boss pokemon. I think her levels are also higher than mine and she outspeeds me on most of my pokemon.
To make matters worse, my intimidate procs sylveon's competitive upon turn 1 so I have to tank a hit from +2 sylveon...
Got lucky and turn 1 got a masterball lol
Yippee, was hoping for lots of paradox mons from 8 epic eggs but no complaints about the horse