
PxGBA Update 0.2.2 is Live!
Pretty big update, fixed a lot of stuff and can confirm that desktop builds now include everything you need, so no compile errors related to missing dependencies should happen anymore!
Download on itch.io
0.2.2
- desktop builds now contain everything needed to compile
- tested inside clean ubuntu and win11 installs
- added scene type changer to proc gen modal
- add scene button launches proc gen modal for new scenes
- added search filter to actor type picker modal
- when re-generating level designs, old collisions and triggers are removed
- fixed world map overview display issues
- added auto-arrange to world map overview
- added export option to world map overview
- rename actors to their selected actor type instead of actor 1, actor 2, etc
- fixed script editor layout issues (not really bugs, they just bugged me)
- added actor search filter to actor panel
- added grouping to actors panel
- made dialogs top-most in layer order
- added preview sprite beside actor names in actors panel
- actors panel auto scrolls to newly added actor
- grouped actor types into new actor type picker
added a whole bunch of new actor types:
- pushable block actor type
- can be moved around and placed on triggers, fill gaps, etc
- push target
- goal zone for push-block puzzles (pushable block reaches target = solved)
- conveyor belt actor type
- pushes player along when stepped on
- checkpoint actor type
- player respawns here if they die
- turret actor type
- can be set to target player or nearest actor
- can be set to shoot every X frames
- actor spawner actor type
- spawns actors at set intervals
- companion/pet actor type
- follows player
- can be set to orbit player at set radius
- combat assist: attacks enemies when player attacks
- crumbling platform
- disappears after standing on it for a moment, then respawns
- ice block
- slippery surface, player slides until hitting a wall
- save point
- saves game state
- xp orb pickup
- collectible that increments a counter variable
- shield / barrier
- blocks projectiles from one or all directions
- ammo pickup
- refills projectile count
- grenade / explosive
- area damage on timer or contact
- magnet
- attracts nearby collectibles (coins, bonuses)
- boost pad
- speeds up the player temporarily
- checkpoint gate
- lap timing marker for racing modes
u/LIFTEDPIXEL_CA — 5 days ago