r/pxgba

PxGBA Update 0.2.2 is Live!
▲ 31 r/pxgba+5 crossposts

PxGBA Update 0.2.2 is Live!

Pretty big update, fixed a lot of stuff and can confirm that desktop builds now include everything you need, so no compile errors related to missing dependencies should happen anymore!

Download on itch.io

0.2.2

  • desktop builds now contain everything needed to compile
    •  tested inside clean ubuntu and win11 installs
  • added scene type changer to proc gen modal
  • add scene button launches proc gen modal for new scenes
  • added search filter to actor type picker modal
  • when re-generating level designs, old collisions and triggers are removed
  • fixed world map overview display issues
  • added auto-arrange to world map overview
  • added export option to world map overview
  • rename actors to their selected actor type instead of actor 1, actor 2, etc
  • fixed script editor layout issues (not really bugs, they just bugged me)
  • added actor search filter to actor panel
  • added grouping to actors panel
  • made dialogs top-most in layer order 
  • added preview sprite beside actor names in actors panel
  • actors panel auto scrolls to newly added actor
  • grouped actor types into new actor type picker

added a whole bunch of new actor types:

  • pushable block actor type
    • can be moved around and placed on triggers, fill gaps, etc
  •  push target 
    •  goal zone for push-block puzzles (pushable block reaches target = solved)
  • conveyor belt actor type
    • pushes player along when stepped on
  • checkpoint actor type
    •  player respawns here if they die
  • turret actor type
    •  can be set to target player or nearest actor
    •  can be set to shoot every X frames
  • actor spawner actor type
    • spawns actors at set intervals
  • companion/pet actor type
    •  follows player
    • can be set to orbit player at set radius
    •  combat assist: attacks enemies when player attacks
  • crumbling platform 
    •  disappears after standing on it for a moment, then respawns
  • ice block 
    •  slippery surface, player slides until hitting a wall
  • save point 
    •  saves game state
  • xp orb pickup 
    • collectible that increments a counter variable
  • shield / barrier 
    •  blocks projectiles from one or all directions
  • ammo pickup 
    •  refills projectile count
  • grenade / explosive 
    •  area damage on timer or contact
  • magnet 
    •  attracts nearby collectibles (coins, bonuses)
  • boost pad 
    •  speeds up the player temporarily
  • checkpoint gate 
    • lap timing marker for racing modes
u/LIFTEDPIXEL_CA — 5 days ago
▲ 62 r/pxgba+4 crossposts

PxGBA v0.2.5 is out now, and I've opened up the project on Github

A whole bunch of stuff has been added, most notably a game wizard to really help kickstart your GBA homebrew projects!

Download on itch.io

Check it out in your browser

Latest release notes

If you'd like to contribute to the project, it is up publicly on github now

u/LIFTEDPIXEL_CA — 8 days ago