Loop audio object fade
Hi, is there a way to loop an object fade?
I used the circle preset to create an animation where the audio is traveling around the room but it stops after one full circle.
Hi, is there a way to loop an object fade?
I used the circle preset to create an animation where the audio is traveling around the room but it stops after one full circle.
I’m trying to find a way to crossfade on demand from a Group Timeline cue into a Group Start First and Enter cue. Both have multiple simultaneous audio cues and fades running. I feel like I’m overthinking it and there has to be an easier way.
Tried the figure53 website & qlab.app pages and they both give the HTTPS error.
Hello! I think I already know the answer to this question but I was wondering if there's any work around to having to pay for a video license with using camera cues. I'm the sound and projection desinger a very very low budget student productions with very lofty tech dreams (lol) and I just want to make sure that I try everything I can before asking production for money. Thanks!
Today I tried to use a black/white PNG mask (created in MadMapper, 1920x1200, irregular shape) on a Stage in QLab for a live camera cue.
At first everything works perfectly.
But the moment I change the Cam Cue Geometry from “Fit Stage” to “Custom” in order to scale/adjust the image, the output changes not only for the live video itself, but apparently also for the mask. The mask gets transformed/distorted together with the content, which defeats the whole purpose of precise projection masking.
This made me wonder about QLabsi nternal rendering order.
It seems to behave like this:
Video + mask
→ render combined image
→ apply geometry/distortion to the entire canvas
Whereas I would expect something more like:
Video
→ apply geometry/distortion
→ render final image
→ apply mask as final output layer
Is this a bug of the video engine? Cant imagine Im the first person running into this?