r/qlab

▲ 1 r/qlab

Loop audio object fade

Hi, is there a way to loop an object fade?

I used the circle preset to create an animation where the audio is traveling around the room but it stops after one full circle.

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u/secondlockdownbored — 2 days ago
▲ 1 r/qlab

Crossfade between group cues

I’m trying to find a way to crossfade on demand from a Group Timeline cue into a Group Start First and Enter cue. Both have multiple simultaneous audio cues and fades running. I feel like I’m overthinking it and there has to be an easier way.

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u/TheNoisyNomad — 3 days ago
▲ 2 r/qlab+1 crossposts

Any way to make camera cues without a video license

Hello! I think I already know the answer to this question but I was wondering if there's any work around to having to pay for a video license with using camera cues. I'm the sound and projection desinger a very very low budget student productions with very lofty tech dreams (lol) and I just want to make sure that I try everything I can before asking production for money. Thanks!

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u/zoeybadass69 — 10 days ago
▲ 3 r/qlab

Qlab and Masks, Please help me understand one thing

Today I tried to use a black/white PNG mask (created in MadMapper, 1920x1200, irregular shape) on a Stage in QLab for a live camera cue.

At first everything works perfectly.

But the moment I change the Cam Cue Geometry from “Fit Stage” to “Custom” in order to scale/adjust the image, the output changes not only for the live video itself, but apparently also for the mask. The mask gets transformed/distorted together with the content, which defeats the whole purpose of precise projection masking.

This made me wonder about QLabsi nternal rendering order.

It seems to behave like this:

Video + mask
→ render combined image
→ apply geometry/distortion to the entire canvas

Whereas I would expect something more like:

Video
→ apply geometry/distortion
→ render final image
→ apply mask as final output layer

Is this a bug of the video engine? Cant imagine Im the first person running into this?

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u/sinoca78 — 10 days ago