r/redteamsec

Teaching network intrusion in the funnest way possible
▲ 31 r/redteamsec+1 crossposts

Teaching network intrusion in the funnest way possible

I wanted to share a project I’ve been working on that I’m super excited about:

Project RedTeam: Contract Offensive

There’s a free Demo that provides a tutorial and lets you play a few contracts (no time limit, play as much as you want). Some players are already pulling some serious hours in the demo!

At its core, this is a game about using MITRE ATT&CK adversarial techniques against procedurally generated networks. It's delivered in a gameplay loop that plays a lot like Balatro and other card based Roguelike games. In Project RedTeam, you need to earn money to pay off debts after every contract within a run. Earn money by completing objectives, side bounties, or executing exfiltration/ransom against targets- the choice on how to be profitable is always yours.

It's a challenging but fun and fast paced take on network-intrusion cybersecurity concepts. It's entertaining in a deliberately gamified way.

A goal of this project was to create a hacking game that is realistic enough to keep it meaningful as a tool to teach intrusion concepts and stages to anyone- but not be overcomplicated and slow-paced like most hacking games.

I've put a lot of thought into the design and dynamics of how to capture the core-loop of network intrusion and turn it into a game that's approachable. The design direction of this project is an outcome of having over a decade of training and experience in cybersecurity.

Feel free to AMA! I'm happy to answer any questions about the game and/or development process :)

Give the game a Wishlist on Steam or share this post if it's something you support and want to see further development on.

Project background: This was implemented over the past 3 months using a modern development workflow (yes, modern AI tools make this possible- I'm not hiding that fact!). That being said, this is by far the most complex software project I've built as a solo developer and it was not an easy or simple development task. There's a Steam Community with a Dev Blog for this game that provides more history/progress updates on the project.

Mods: This will be my only and last post here, since it is promotional. I just wanted to share this since there’s been very positive interest from similar subreddits.

store.steampowered.com
u/ProjectRedTeam — 9 days ago

OPSEC-driven Red Team Labs

Hi everyone!

Over the last couple of moths/years, I've been developing TraceHunt. Red team operations in TraceHunt can be compared with something like HackTheBox ProLabs with one major difference: operators learn to work under detection pressure instead of blindly solving labs using noisy tooling, lack of attacker usable infrastructure and C2, ...

The more signals you generate, the lower your score will be. Next to network and host-based monitoring, we have some other cool ways signals could be generated such as simulated users browsing websites, acting as devs (pulling and pushing code) in CI/CD focussed operations to force operators to think about the consequences their actions will generate.

We are currently open for early adopters and there's two FREE operations to give it a go!

👉 Create an account on https://app.tracehunt.com/public/register using registration code TRACEHUNT-REGISTRATION{Rc7V0JvwbDpdzwP01ZpbpkymakGT8QSR} and evade those signals!

If there is any feedback, hurdles or issues you might have, feel free to send me a DM and I'll take care of it 🔥

tracehunt.com
u/TraceHuntLabs — 9 days ago