FFTA Recompiled!!
Someone recompiled FFTA! We should be able to build TONS of mods for this!
Someone recompiled FFTA! We should be able to build TONS of mods for this!
Hi everyone! I have a memory I can't explain and I'm hoping someone here knows the answer.
Around 15 years ago (roughly 2011), I played Four Swords from A Link to the Past & Four Swords on a GBA emulator on my PC, completely alone, and I beat the whole thing, including the final fight against Vaati in his palace, with the platforms leading up to him. I just rewatched some videos and it's definitely the same battle.
I know the original GBA version is multiplayer-only and that single-player was only added in the Anniversary Edition for DSi/3DS. But I'm pretty sure I played it on a GBA emulator, not on a DS.
So my questions are:
- Did a modified ROM or patch exist back then that enabled single-player in the GBA version?
- Or could I have been running two emulator windows linked together without realizing it?
Any info or links would be really appreciated. Thanks!
I absolutely love this game and it's a shame much of the progress of colouring it is nowhere to be found, so I took upon myself to try and colour this gem while sharing my progress with you.
For me to complete it I'll need to play the whole game while making adjustments, if you want to check what I did so far, feel free to patch your translated rom with the following ips:
Faxanadu: Hollow Tree, a soulslike remake of Faxanadu (NES), first public preview
I’ve been turning Faxanadu into a Dark Souls game. The World Tree is hollow: gold is souls, you drop them where you die, and the gurus are bonfires.
What’s in this preview:
pick a vow (difficulty), a class and a look at New Game
souls and bloodstains, Estus flasks, eight stats to level at the gurus
stamina, guard and backstep; every monster shows its attack before it hits
lords with a second phase, fog walls, bosses that stay dead
21 new weapons, armours, shields and spells, some sold, some hidden in the world
a new soundtrack, with a switch back to the original music
two endings and New Game+
It’s a work in progress, so expect rough edges. It’s a BPS patch for the USA ROM, and it needs an emulator that runs 512 KB MMC1 games with battery saves (I test in Mesen).
Patch and notes: https://github.com/malexe3169/faxanadu-atlas/tree/main/hollow-tree
Feedback welcome, especially on difficulty.
Ai is going to be the next big thing in rom hacking. Reply with a link to a good ai rom hack.
This is the n64 pc port of the game
Without libultraship
https://github.com/RemakerGamee/rush2049-original-pc/releases/tag/v0.2.0
With
https://github.com/RemakerGamee/rush2049-original-pc/releases/tag/v0.3.0
Both versions allow u to choose between the original and remaster version of the game
You must provide your own rom
A quality-of-life and rebalance hack of Power Quest: faster fights, less grinding, easier inputs and manual saves, with optional assists.
Apply the "Power Quest Turbo.ips" patch file once to the unmodified USA ROM (six languages, SGB Enhanced / GB Compatible). Online ips patchers work.
https://www.mediafire.com/file/krm3ua673y24k0r/Power_Quest_Turbo.ips/file
WHAT'S CHANGED
--------------
- Gentler difficulty: half incoming damage by default; FULL is optional if you want to suffer.
- Less grinding: 3,000 starting credits, triple ordinary fight rewards, and half-price shop parts for every model. Story rewards credits are unchanged.
- Turbo Mode: fights are now 15% faster with no slowdowns. Music keeps its normal speed. Can be toggled off
- Easier controls: more forgiving special inputs (bigger frame windows for valid executions) and and guard counter can now be triggered simply by pressing A+B at the right moment (the original input still works).
- Faster dialogue: holding A during a sentence greatly speeds it up, pressing start activates FFW and auto advances dialogue.
- Manual battery saves: tested on emulator, I don't know if this would work on a flash card. The original password system is still there if you want, but it's now redundant.
- New Options menu: in-game help, Quality of Life tweaks and a Cheats page.
- Training mode: modifies the behavior of 1p mode through the new Options Menu and lets you spar endlessly against the cpu
- English as default: in the language selection screen on boot, English is already preselected so you can quickly tap A to proceed.
- Performance improvements: the game now runs at a solid 60fps with no slowdowns, even in Turbo mode. This was achieved by using the additional power of the Gameboy Color CPU, which means the game is no longer compatible with the OG gameboy.
HOW TO USE THE NEW FEATURES:
--------------
NEW OPTIONS: Hold SELECT, press START, then release both.
UP/DOWN: changes row. LEFT/RIGHT: changes page. A: select/toggle.
B: back/cancel. START: close.
From inside the New Options, RIGHT opens Save and Help; LEFT opens Cheats.
GUARD COUNTER: Press A+B during a blocked hit. Costs one power bar, remember that it still needs the relevant special part from the shop in story mode.
SAVE & LOAD
-----------
SAVE: While idle in your bedroom menu or on the town map, open New Options > Save and Help > Save game. Press A twice.
Wait for PROGRESS SAVED. There is one manual slot with a recovery backup in case the console shuts down and corrupts the save.
LOAD: From the title menu, open the New Options > Save and Help > Load Game and press A twice. You resume in your bedroom.
QUALITY OF LIFE OPTIONS
----------------
DAMAGE: Set to HALF by default, halves the damage you take in story mode to make fights fairer (the game is otherwise brutal). You can set it to FULL to have the vanilla experience.
MOTION HELP: Set to ON by default, increases the frame window to accept special move inputs. It's reasonable values comparable to modern fighting games.
FAST TEXT: Allows you to advance text quicker than what was allowed at even the fastest speed by tapping A, I suggest leaving it on.
TRAINING: Turning this on enables endless sparring in the title menu's 1P mode: health and player special stock refill, and the timer pauses. Turn OFF to finish the match normally.
TURBO: Makes fights 15% faster with no slowdowns and while keeping the music untouched.
FULL UPGRADE: Instantly grants level-3 standard upgrades and all four special parts; owned rare level-4 parts are preserved. Turning it back off restores your purchased equipment.
CHEATS
----------------
INVINCIBLE: Prevents incoming damage; the timer can still beat you.
FULL POWER: continuously keeps your power gauge at 9.
MAX CASH: Sets story money to 999,990. Use after starting/loading a story.
RESET CHEATS: Turns off Invincible and Full Power; does not undo Max Cash.
Link battles keep original damage, input timing and speed; the added Options Menu is unavailable during link play.
Enjoy.
I've released v1.0 of my English fan translation of Oni Zero: Fukkatsu for PS1 (SLPS-03106), Pandora MAX Series Vol. 6.
Download the patch and read the instructions on GitHub
It covers the story dialogue, menus, items, skills, enemy names, god roster, notices, request sheets, fan letters, about 780 on-screen images, and subtitles in the prologue video. Debug menus and some brush-calligraphy artwork remain Japanese.
I playtested from New Game through the credits in DuckStation, checked the translation, and fixed the bugs encountered. Real PlayStation hardware is untested.
The release is patch-only and requires your own original Japanese single-track BIN/CUE. Download the release's “Source code (zip)”; it contains the four patch parts, patcher, CUE, README, and checksums. Python 3 is required. The patcher joins the parts and checks the original image. Load the output CUE after patching.
Shiroumaru's name is fixed in English, the save-conversion opening screen is skipped, five requests requiring other Pandora MAX completed saves are made available, and the Homemade Lunch is included in the starting inventory. Honorifics are omitted.
Please report reproducible problems through GitHub Issues with the scene, emulator version, and a screenshot where possible. I'd be glad to hear from anyone who gives it a playthrough.