r/rusegame

Update today, a name change, and who is building this

Hey everyone. I read through the comments on my last post, and I want to answer them honestly.

The name. RUSE 2 was only ever our working name for the overall project. I see now that it reads like a sequel, and it isn't one. It's a mod, and it should be named like one. We're changing it. RUSE Reloaded and RUSE Plus are both ideas I like, and I'm still deciding. If you have a suggestion, drop it in the discussion post on the GitHub so everything is in one place: https://github.com/sneadtristen6/R.U.S.E-2.0-Project/discussions
What this is. It's made of a few parts. RUSE Studio and RUSE Launcher work alongside your game. They never touch your game data. The Launcher is how you run mods, and Studio is where new content gets made.
Who is building it. I'm not a programmer, and I'm not going to pretend I am. My role is the creative ideas and the AI implementation. I'm also the one making videos, posting here, and talking to you about what you want. The foundation of this project comes from real modders who put in real work, including Prolution, Little Grooves, and DomesticNukes, along with a few people helping with debugging. Calling all of it AI slop dismisses their work, and I don't think that's fair to them. Criticism of my part is fine. I'll take it.
Eugen. I've reached out to the developers and I'd love to work with them to make this more official and more secure. A lot of steps have already been taken to protect their product, because I care about it. I've loved WW2 strategy since I was a kid, and I've played RUSE since it came out when I was eight. I don't want to see it damaged.
Money. The mod is free. It will stay free. I'm not asking anyone to pay for it. The Patreon exists only for people who want to support me, and that's completely option
How you can help. More people testing and reporting bugs makes this better for everyone. Today's update also optimizes the game a lot, so the big maps run much better now. Tell me what breaks and what you want to see next.
Thanks for the feedback, including the harsh parts, However lets try to be constructive as a community in our feedback! Thanks a ton guys super excited for whats to come. Here are some screenshots of what the team has been working on.

u/sneadtristen6 — 10 days ago
▲ 171 r/rusegame+1 crossposts

R.U.S.E. 2.0 — You Can Finally Build the Battlefield

A few months ago people were asking if R.U.S.E. could ever have a real map editor.

This is where we are now.

RUSE Studio can reshape the terrain, add roads, build towns, place cover and starting points, and now generate bridges that actually work in the game.

The bridge test was the big one.

Draw the road → build the bridge → load R.U.S.E. → tanks, infantry and supply trucks cross it.

So we're getting past the point of just modifying existing stuff. You can start building the battlefield itself.

R.U.S.E. 2.0 is also building out the launcher and mod system around it, with the long-term goal being new maps, units, models, missions and eventually modded multiplayer.

R.U.S.E. 2.0:
https://github.com/sneadtristen6/R.U.S.E-2.0-Project

R.U.S.E. Mods:
https://github.com/sneadtristen6/Ruse-Mods

What would you build first?

u/sneadtristen6 — 12 days ago