Estou fazendo esse rts inspirado em Rusted, o que não poderia faltar nele ?
Esse é um pequeno vídeo da guerra sendo travada com navios
Esse é um pequeno vídeo da guerra sendo travada com navios
i want a mod. something that will make a game a little bit upgraded. firstly i want to say that im looking for mods that will be played on very large earth map. so of course i would love more units. it does not need to be too many but i would like some low level additions aswell as something above experimental to make games longer. when speaking of smaller units, they shouldnt be multirole so we dont defeat point of some other units. also i want to make the use for the navy because its very overshadowed in my games. some things like big battleship would really benefit. maybe something like cruiser, and big submarine that can fire rockets from underwater would make navy as important. now of course, with all these big things i would like better extractors and fabricators. and also, i want units to look as vanila as possible. lastly some misc units i would love: radar tank/ship (watch towers are nice but static), units made specifically for one prupose (could come handy) and lastly (ik its not misc) jet fighter with cool afterburner effect. thats all
could i get unbanned from the server? you guys can check my usernaem to see if i did anything wrong , in2022 i was aruguin alot thats y i got banned. Lmme get unbanned man it sbeen years
O Hegemonia Global é o nosso RTS militar de grande estratégia. A ideia central é entregar um jogo tático profundo, envolvendo economia, diplomacia e um combate naval, aéreo e terrestre bem estruturado. Gestão de Recursos Inteligente: Aqui entra um diferencial importante do nosso escopo. A obtenção de minério e petróleo vai ser toda resolvida e gerenciada através do menu de pesquisa. A gente não vai poluir o mapa físico com estruturas de coleta ou focar no microgerenciamento de operários. É estratégia em alto nível. • Combate e Diplomacia: O sistema naval e as forças militares precisam responder bem aos comandos, e a diplomacia tem que ter impacto real na forma como as facções se relacionam durante a partida.