r/satisfactorydesigns

Image 1 — Meant to make a small overhead light....
Image 2 — Meant to make a small overhead light....
Image 3 — Meant to make a small overhead light....
Image 4 — Meant to make a small overhead light....
Image 5 — Meant to make a small overhead light....
Image 6 — Meant to make a small overhead light....
Image 7 — Meant to make a small overhead light....
▲ 251 r/satisfactorydesigns+2 crossposts

Meant to make a small overhead light....

Went hard and built a chandelier that's closer to 20m in height, but hey: it looks nice!

Including some other WIP shots of a "forge" I've been working on since November of '25. Cheesed my way into Phase 4 in under 50 hours by using the Awesome Shop, realized I screwed myself, and rather than start over, starting rebuilding and tearing down as needed. Forge currently transports 2,880/m EACH of Iron, Steel, Copper, and Caterium ingot (~11k ingots in total). Aluminum is next, and after that, I'll start building it to scale. Goal is around 10k/m for each ingot from this one site - ~50k total - but I'm pretty happy with its output already! 😅

The 48 train stations underneath should help. Spaghett is from only around 20 of those trains running, atm - but is buttery smooth and curved.

At a guess, will take another 3-12 months to finish, and I'm not really mad. This game - and this community - are a second home to me. 1,170 active hours in game, and more than 5k uptime on my server.

Anyway, will continue to share highlights as I get 'em, if y'all are interested! Not a streamer, just someone with a steamdeck and a half hour before falling asleep each night - but, feel free to ask any questions!

u/starboyk — 16 hours ago
▲ 21 r/satisfactorydesigns+1 crossposts

DNA Capsule & Power Shard Factory

I just had to make an automatic DNA capsule and power shard crafter because for the longest tine i've been doing it by hand and also i needed a storage system for my DNA Capsule collection.

u/Dar3D3v1l_BB — 9 hours ago
▲ 866 r/satisfactorydesigns+1 crossposts

Berenzy: Every rule can be broken

This city produces 40 Heavy Modular Frames, 35 Fused Modular Frames, and 20 Pressure conversion cubes per minute. Along with a small assortment of extra bits for dimensional depot storage.

After 507+ hours over the past year, 225km of belts, 25 km of pipes, 1150 production machines, more than a thousand blueprints (including prototypes), and over 50,000 signs, it's finally finished... The last cubes I should need to make for this play through.

This is (almost entirely) vanilla with default map settings (started this save when 1.0 launched). I used SCIM twice: once to make a perfect septagon blueprint for the aluminum tree, and again to fix an issue with the decorative dark matter pipes on the blenders not rendering their pipe indicators. No mods. Every curve you see was created using pillars snapped to rail splines, manually.

Every step of production I decided to do something new and different I've never tried before. The belt spirals used blueprints for the belt stands to get the angles, but placed manually. Auto-connect does not play well with this design.

The aluminum tree is a maximally efficient process turning 3900 bauxite into 5200 ingots. I answered my own question as to "why does no one use the default recipe and chooses to go for less yield with smelters?" The answer is 6500 silica per minute, that's why. (Coke, Circuit boards, plastic, and bauxite are imported from other outposts). This is also the most robust aluminum build I've made in almost 4000 hours in this game. It does not require flushing or fluid balancing. I can turn off the solid inputs and it will just work when I plug it back in. (And yes, I'm pumping water and 28 belts of items 400m into the air for basically aesthetic reasons).

Photos do not do this build justice. Watching the literal rivers of material flow constantly as the factory works is just mesmerizing. I, unfortunately, do not have the video editing skill to make anything worth watching.

u/Neyar_Yldan — 1 day ago
▲ 41 r/satisfactorydesigns+2 crossposts

DESIGNER / BUILDERS: Looking for Suggestions

This is a turbo fuel power plant that is making a lot of excess turbofuel intentionally to feed this multi-drone-port. The purose is to fill all of these (I play with a group) so that folks can build their own multi-drone-ports... anywhere on the map and one of the drone ports here will feed their primary port with turbo fuel, and it can fuel their other drone-ports.

The initial reason I built this ring away from the building was becuase there was a bug in the recent release causing drones to clip downward through the building... they fixed it again do the drones take off vertically again... oh well... I think the ring is cool... but I don't know... I feel like I could use some design suggestions.... what might make this look cooler? I just feel like... I don't know what to add to it... but it doesn't feel "done" to me.

u/TimeIgnited — 5 days ago

Leaning Tower of Doom and Despair

First playthrough!
This is my first attempt at a reasonably good looking factory.

4 Heavy Modular Frames / Minute.

This game is gonna get tough isn't it?

u/SlowGeniei — 7 days ago

Any help? I feel like it's missing something

This is my first time playing through the game and I see others builds look so aesthetically pleasing. although I'm somewhat happy with this I feel like its missing something to make it look great. and I don't really know what to do to give it depth at the front of the building.

u/Own-Computer-3505 — 9 days ago

How do we feel about Sky Ships?

I'm sure it looks fine, but please offer suggestions or flames on the idea. Do the 48 water pipes going up the space elevator get a pass aesthetically?

Continuing my Simon Stålenhag theme on the other side of the map. I inverted some nuclear reactors to experiment with moving them into some better looking, not square, arrangement. Original placement is at the bottom of my screenshots.

Again, the creative inspiration comes from the most excellent Simon Stålenhag, and all credit for designs goes to him. I just like recreating his stuff in this game.

https://www.simonstalenhag.se/tftl.html

u/PerfectHappiness — 8 days ago

last tips before finalization?

does anyone have any architectural advice they could offer before i save this blueprint and spam them across the map? for clarification, this support will be placed down every now and then to tide railways over because they can't stretch arbitrarily. was wondering if you would make any edits.

u/TheHoppingGroundhog — 10 days ago
▲ 48 r/satisfactorydesigns+1 crossposts

I've done it.

Took longer than I wanted, But i've got my fuel power going along with my prior coal gen at a stable 11.2k power.

u/TMGAPACHAI — 9 days ago

Meowgafactory 24/7 Professionally Hosted 18+ Dedicated Server

Hello talented Pioneers!

We are a 24/7 hosted on the latest hardware, Ryzen 9 9950X, with DDR5 memory and Gen 4 NVMe storage, and we are officially partnering with r/satisfactorydesigns !!!

A bit about us:
- Our goal is to create a save that is collectively beautiful with talented pioneers working together that are greater than the sum of it's parts
- We have a custom coded ADA discord bot that works seamlessly with our server. It allows you to majority vote to restart the save without needing an admin online, a fun discord bot game inspired by satisfactory, and the ability to grab recent saves for you to download for personal use.
- Active and friendly, from our staff to our VCs to our overall community, we are active! We have a wide variety of players from just about every time zone so there is someone on to play with just about always!

Interested?
Check out our discord <3

u/meowgafactory — 12 days ago