r/shmupdev

Shmup! Demo Steam page is now live – feedback welcome
▲ 17 r/shmupdev+1 crossposts

Shmup! Demo Steam page is now live – feedback welcome

Hi everyone,

I've been working on a vertical scrolling shmup called Shmup!, and I've just launched the Steam page ahead of the upcoming demo release.

It's an arcade-style score attack shooter inspired by the classics, with online leaderboards, multiple shot types, and six unique special abilities that significantly change how you approach a run. One of my goals is to encourage replayability by having players experiment with different weapon/special combinations while chasing higher scores.

Current features of the demo include:

  • 1-stage
  • Online leaderboards (Normal, Dynamic and Assisted)
  • Multiple shot and spread patterns
  • 6 special abilities (including a hyper beam, homing attack, and time-slow mechanic)
  • Score-focused gameplay
  • Keyboard and Controller support
  • Assist options of Auto-Bomb and Regenerating Special Ammo (Assist use has a seperate leaderboard)

The demo is coming soon and I'd love to hear what fellow shmup fans think about the Steam page, screenshots, and overall presentation.

Steam page:
https://store.steampowered.com/app/4809270/Shmup_Demo/

Any feedback, criticism, or suggestions are welcome. Thanks for taking a look!

store.steampowered.com
u/Character_Growth3562 — 10 days ago

Finalizing the look and feel of my arcade shooter, hopefully making it less of a mess. Any feedback is appreciated!

I feel like turn and thrust movement doesn't get enough love. But I think I can see why. Any mistake from the player feels more frustrating when the movement has inertia. In order to reduce this frustration, I've been experimenting with some things like having no collisions against enemies, adding dash, auto-targeting etc., basically a lot of things that most shoot 'em up lovers will probably hate :), but I believe it is possible to create a more fun challenge aside from "this game is hard to control".

The game is called Vektor. My main objective has always been readability so any thoughts about that would be great. But any feedback/criticism/question is welcome.

u/novazoic — 13 days ago