r/showMyProject

Built architecture intelligence for developers, coding agents, and CI
▲ 20 r/showMyProject+4 crossposts

Built architecture intelligence for developers, coding agents, and CI

I'm a software developer (professionally for last 25 years) and got hooked on coding agents as the next guy.

I built https://github.com/enola-labs/enola as architecture intelligence for developers, coding agents and CI. You can see how and what it does as part of CI on that repo itself: https://github.com/enola-labs/enola/actions/runs/30579279230/job/90995180445

I use it daily, and you can add the hook so it does what it is best in: before agent starts editing it uses it to pin the state, after editing is done it checks what it did, so that it can self correct if and when needed.

Me and bunch of friends are using it, and most of stuff I built is based on their feedback and stuff they needed.

Happy to get the feedback from anyone who ends up using it. Also, if the language you need is not there, let me know and I will add it.

u/fairwaycoder — 5 days ago
▲ 13 r/showMyProject+11 crossposts

Building a privacy-first period tracker in 2026 , how would you validate it?

Yoo!
I've been building Flowy, a privacy-first period and cycle tracking app for iPhone, and wanted to share it here as I get ready for launch.

The idea came from my girlfriend's being frustrated with existing cycle trackers: dense charts, alarmist notifications, and murky data practices.

Flowy is built around three things instead: quick, one-minute daily check-ins instead of endless fields to fill out, clear plain-language cycle and ovulation estimates instead of overwhelming graphs, and a strict no-data-selling policy, with full user control to export, reset, or delete your data anytime.

There's also a companion "Flowy Journal" with short, grounded articles on cycle basics and body literacy, aimed at being genuinely useful rather than SEO filler.

Right now I'm building in public and collecting early access sign-ups at flowyhealth.com before the iPhone launch. Would love feedback from this community, especially on positioning and how to talk about health-data privacy in a way that actually resonates rather than sounding like another disclaimer nobody reads.

u/Particular_Luck80 — 5 days ago
▲ 36 r/showMyProject+8 crossposts

World-Sim launching Friday

https://world-sim.uk/ launching friday!

World-Sim has been a passionate project of mine for the past few months.

It's a world fully simulated down to real world physics and chemistry. It has a real environment and ozone.

Every element and material has real physical properties, and that's how the sims learn. There's no tech tree and no recipe list anywhere in the code. When someone tries something, the engine works out what would really happen from the properties of what they used and how hot their fire was. Nobody is handed bronze. Someone has to get a hotter fire first, and a hotter fire is its own chain of things to figure out. Embers, a stone ring, a clay oven, a kiln, charcoal, then forced air. The ages fall out of that on their own.

We populate the world with starting families. Each little guy is led by a "wise-man", which is a simulated person with a full model behind them. The wise-men run on a mix, Claude, Groq and DeepSeek in the cloud and a local Hermes for the rest, so you get a real variety of temperament between the houses.

The AI model is never told to not say it's AI. We get around this by only telling them data from what each sim can actually see and feel. As far as the ai knows its a person living in the world..

Every other sim has its own moment with a model through our thinking system. Day to day it's run by an advanced algorithm, with the sims dreaming at night. That's when they get their time with an LLM to really think and set their priorities for the day ahead. The dreams carry over too, so a sim can chew on the same thing for a few nights and wake up wanting to try something.

The people in the world feel, remember, have shame, goals and doubts. It's an 11 point emotion system and the rest of the sim reads from it. Being lonely makes someone more likely to open up to a stranger. Two enemies who are both frightened find it harder to keep hating each other.

Story telling is massive for us. Nothing is scripted or prompted. The sims are put in the world with the human drive to survive. They adapt, learn and teach all on their own.

With all the good comes the bad too. Human sin is part of the emotion engine, and in testing we've had kidnap, murder and slave trade. A world that can only be gentle isn't an honest one. But there are three rules to this : Nothing ever pushes a sim towards it, the conditions only make it possible and their own mind decides. The chronicle names what happened but never shows it. And it always costs something, trauma that scars, blood debt passed down generations, a people turning on their own leader over what he did.

u/Dry_Permission744 — 5 days ago