r/skyrimvr

▲ 168 r/skyrimvr

I want to be the Batman of Tamriel.

I’m making a grappling hook mod. This is pretty cool.

u/Bielalvess — 1 day ago

Stubborn Unarmed Glitch

For the love of god can someone please give me any hint as to how to fix this behavior. I have disabled what I believe to be is every single mod that could possibly effect the AI logic to decide to switch to a ranged weapon when I become unpathable but most melee enemies don’t have one so it results in them switching to unarmed until I’m pathable again. Please, any ideas are appreciated.

Edit: I was finally able to locate what was causing this glitch. It was my speedandreachfixes patch run through Synthesis. In all honesty I'm no modder (obviously) so I've never updated the patches that shipped with my modlist several years ago. This is sorted now but I still have an issue to do with NPC reach. I will create a new post with a video and in depth description soon. Thanks everyone for chiming in!

u/WhydoIhaveto129 — 1 day ago

Decided to try out community shaders and PBR landscapes.

Aside from the massive framerate decrease it looks really good.

u/Available_Guard7230 — 2 days ago

Good explosion spells?

I want some good explosion spell mods for my megumin follower but i cant find any thats not just a bigger fireball. The best I've seen so far is Ion cannon, but thats blue lightning instead of fire. What explosion spells would you guys recommend?

u/SpecificProgrammer78 — 2 days ago

Quest 3 vs. PSVR2 mainly looking at performance

My PC is 32gb ram with 3080 10GB and Ryzen 5 3600, and I have played through Skyrim VR FUS multiple times with my quest 3 using virtual desktop (and previous runs with PSVR1 on PS4, Rift S on a 1060 laptop, Quest 1, Quest 2, and now Quest 3).

I just found the PC adapter for PSVR2 for cheap and I've read that the foveated rendering can boost performance by a decent amount and that the toolkit keeps getting improved as time goes on, and it would be nice to play with OLED blacks again like back in the day on the quest 1).

Ideally I would upgrade my computer, but with current pricing of all tech, that really isn't an option; so what kind of performance and graphics boost would I get with the PSVR2?

Anyone playing the game with the PSVR2, how does it look and run, and if you've played on both the quest 3 and psvr2, what do you prefer?

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u/xelnok — 2 days ago

Experienced Modder Needed

Due to hardware limitations, my FPS standard for the content I like to make and my 20/20 vision despising most upscalers and frame manipulation I have been hard stuck on an older ENB version of Mad God Overhaul for years now.

There has always been issues but I am specifically creating this post to ask for assistance with bringing my combat animation, AI and frameworks up to snuff. I have a few glaring issues I need help with but more than anything I just don’t know how to find and implement the sort of combat system I’m looking for. Thanks.

reddit.com
u/WhydoIhaveto129 — 2 days ago

Seamless Container VR/Immersive Looting VR Preview

Not sure on the title of the mod yet. Is it really Immersive? Slightly Immersive Looting VR? Not sure. I will experiment with gestures to open next, but this is an early beta. There are some bugs like text not facing vertical but instead lying flat horizontally. But I can cook with this.

Grab a container and what is in that container pops up in front of the container for you to grab with your higgs hand and do what you want with. This started as a fork of my Immersive Pickpocketing Mod.

u/iomegadrive1 — 3 days ago

PLEASE HELP ME I NEED HELP PLeeasee: open composite unleashed

I have HORRIBLE stick drift on my left quest 2 controller, and I have no idea how to remap it to my right (cause the left controller is responsible for movement). I use open composite unleashed, which would be great if it allowed me to rebind the joysticks... and that's the problem.

Also, before you ask:

https://preview.redd.it/wah2otylewjh1.png?width=274&format=png&auto=webp&s=6f1193132cb9f0494adf09873889591b23832597

Here is me not touch the joystick

reddit.com
u/Mountain_Fish_4998 — 3 days ago
▲ 248 r/skyrimvr

Immersive Pickpocketing VR

This one still definitely needs some work to iron out the look and feel of seamless pickpocking. This is what I have so far. You reach near a persons waist and this menu pops up, grab what you want and hope the person doesn't notice. Working on what type of haptic feedback I want. I have been experimenting with a constant vibration to simulate rummaging through peoples pockets, and right now it is a heartbeat pulse I am experimenting with and the intensity of the vibration depends on the pickpocket skill. Here is a list of what I have implemented so far.

  • Spellwheel type interface
  • Place hand near waist to bring up interface
  • You are timed as to how long you can have this interface opened before you are spotted, at 1 stealth you have 6 seconds to get in and get out and it gives you more time depending on your stealth skill.
  • Haptic feedback plays and the intensity depends on your pickpocket skill
  • Move your hand left or right to "scroll" their inventory.
  • If the person spots you while in this interface before you take anything, you will have a 30 second cooldown before you can try again (debating on removing this)
  • Grab the object you want and it is immediately in your higgs hand.
  • Item still counts as stolen, if you add the stolen item to your backpack in view of someone they will catch you. You need to be extra careful. (Thoughts on this?)
  • Grabbing the item still goes their the typical pickpocketing checks on if you successfully steal the item and if you don't you are caught.
u/iomegadrive1 — 5 days ago
▲ 104 r/skyrimvr

Immersive Harvesting VR v1.3.7 - Catch Butterflies like a kid, and more

  • Added optional moreHUD VR information on the back of the hand in MCM
  • Kept “Press A to Harvest” hidden while displaying moreHUD VR information.
  • Improved MCM registration and removed the whole-mod enable/disable option.
  • Fixed harvestables that use leveled item lists.
  • Fixed modded hanging salmon producing the wrong physical item.
  • Prevented unrelated inventory awards from being intercepted.
  • Made one harvested item enter the HIGGS hand while additional copies remain in inventory.
  • Prevented harvested stacks from separating and falling onto the ground.
  • Preserved perk-adjusted harvest quantities.
  • Added Bees, Torchbugs, Butterflies, Luna Moths, Dragonflies, and Dartwings.
  • Added grab-area haptics and hidden prompts for supported insects.
  • Added a custom mapping file for mod-added scripted harvestables.
  • Added validation and logging for custom mappings.
  • Added Histcarp, River Betty, Abecean Longfin, Cyrodilic Spadetail, Silverside Perch, and swimming Salmon.
  • Added support for harvests containing different item types.
  • Made secondary components remain in inventory without duplication.
  • Added both jumping/waterfall Salmon variants.
  • Made jumping Salmon place one Salmon Meat in the HIGGS hand while keeping Salmon Roe in inventory.

https://www.nexusmods.com/skyrimspecialedition/mods/186754

u/iomegadrive1 — 5 days ago

Release : Spirit of Grit v2.0 / Tahrovin Grit v2.0

The Grit modlists (Tahrovin Grit/Spirit of Grit) have been updated to v2.0.

This is a large update that adds some of the new SKSE gameplay and UI mods such as Physical Collision, Immersive Weapon Penetration, Floating Subtitles and Floating Damage.

As usual for each new version, it also adds new quests and new perks, covering concepts that still lacked enough dedicated perk branches such as druids, non-magical unarmored fighters and dwarven automata focused builds.

It also adds Gods and Worship to Spirit of Grit (Tahrovin Grit already had it since it was a bit ahead in versions). Gods and Worship is (in my opinion) a much more complex and impactful religion overhaul than Pilgrim or Wintersun which unfortunately also makes it a compatibility nightmare, so I've tweaked and patched the hell out of it to integrate it with the quests and various gameplay frameworks.

For those who aren't familiar with the Grit modlists :

  • Tahrovin Grit is the NSFW version and Spirit of Grit the SFW one. They're otherwise functionally the same.
  • They're full of gameplay content, much of it custom-made or tweaked for the list, all of it fully integrated into the progression system so you can mold your character to fit a huge variety of concepts.
  • They're meant to be fairly challenging. You'll definitely start weak and will have to earn your power, which will take time and effort, but you can eventually grow from a nobody struggling to survive into a mighty hero capable of fighting off armies.
  • They're meant to be comfortably playable on a mid-range computer. I personally play on a 3060, so the main profiles are made for that range. If your machine is worse than mine, there are performance profiles.
  • They're also full of quests. Base Tahrovin already had a lot of quest content in it when Grit forked from it. Over time, in every major version since the fork, new quests have been added to Grit. Each of them has been playtested, tweaked, balanced, and custom-patched. This was easily the most time-consuming part of making the whole list, but by now Tahrovin Grit is full to the brim with new quests and new lands.

If you're looking for the best-looking list, MGO or Panda will probably be more your speed.
If you're looking for the most hardcore challenging list, you'll probably want Librum.
If you want the most performance-friendly list, that's still FUS.
And if you want the most NSFW-focused list, that would be Base Tahrovin.
With the Grit lists you get a little bit of all of the above, and mostly you get tons of content - all of it fully playtested, balanced, customized and integrated.

If you're interested, the readmes for Tahrovin Grit (https://aeloverim.github.io/) and Spirit of Grit (https://aeloverim.github.io/SpiritOfGrit/) should give you a more concrete idea of what the lists are like.

Now I'm probably going to stop making mod content and start actually playing for at least a little while ! Hope you enjoy and have fun !

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u/AeloveGrit — 4 days ago

HELP WHAT IS GOING ON

All items and armors are like this and i have some weird audio delay, all i did was just try to install New legion armor whit complex material, uninstalled it, tried to switch from better dynamic snow 3 to 2.11 definitive edition, then i came back to better dynamic snow 3, help

u/ReadingAny2266 — 5 days ago

how to make Wet metal shiny mirror like armors and silverware

i restarted my skyrim vr vortex due problems and now i intend to manage to do what i want to do whit my armors, how do i manage to make EVERY SINGLE armor look like the photos, whit Open shaders vr , what do i need to tweak and install, i want to achieve that reflectiveness

u/ReadingAny2266 — 5 days ago
▲ 7 r/skyrimvr+1 crossposts

Dual Cast question

Just a quick question -

For reference I am playing Enderal not Skyrim, but I would assume this works the same for both?

Anyways, I'm debating on if I should get the dual cast perk or not. It does more damage at the cost of more mana, but in VR i can just cast with both my hands? So isn't casting two destro spells at once at a target better then dualcasting one? It takes more mana sure, but it does more damage?

Just wondering, thanks!

reddit.com
u/lhh531531 — 4 days ago