r/startplaying

▲ 5 r/startplaying+2 crossposts

Now that you've learned how to play Cypher check out some of my campaigns!

Hey everyone, I ran a bunch of one shots to teach people Cypher over the last couple of weeks. Now that everybody's trained up, I'm starting several campaigns in various genres. Check them out below.

If you'd like a campaign on a different night or one with a different genre, send me a message and we can talk!

Role playing in the Old Gods of Appalachia universe:

https://startplaying.games/adventure/cmturl1ns0074gz04oclctrk9?ref=clcgezbsy0005ju08n77o9l6s

Dark Fantasy a la Conan the barbarian:

https://startplaying.games/adventure/cmu4loccq003ah004y0r4cx5e?ref=clcgezbsy0005ju08n77o9l6s

https://startplaying.games/adventure/cmu63leo500awl904ihw10xbw?ref=clcgezbsy0005ju08n77o9l6s

Fastpace sci-fi on the edge of the law:

https://startplaying.games/adventure/cmu5nykhu002ljn04q8nk3wgx?ref=clcgezbsy0005ju08n77o9l6s

https://startplaying.games/adventure/cmu63nlqo015sle04r1nbrk40?ref=clcgezbsy0005ju08n77o9l6s

u/thehasselback — 14 days ago
▲ 10 r/startplaying+1 crossposts

[AD&D 2e] [MERP] [Free] [Offline] [New Player Friendly] The Lord of the Rings - Bree and the Barrow-downs

Artwork: Character art by Clyde Caldwell, Barrow-Wight by Jeff Easley, crappy Photoshop work by me. Character Sheet background images from Lord of the Rings Films and edited with Photoshop Firefly.

The Lord of the Rings - Bree and the Burrow Downs (AD&D 2e)

Bree-land is a small, settled area in central Eriador that lies just to the east of the Tyrn Gorthad, the ancient Barrow-downs. The region has been almost continuously inhabited since the First Age. In T.A. 1700 Bree is not much different than it would beat the time of the War of the Ring some 1300 years later — a prosperous, quiet but sometimes threatened farming community standing near the intersection of the Great East Road and the Greenway, the two major thoroughfares of the Kingdom of Arnor. Bree-land is quite small and contains four villages within its boundaries: Bree, on the western slope of Bree Hill; Staddle, on the other side of the hill; Combe, a few miles to the east, and Archel, which lies a few miles northeast of Bree. The Chetwood, a good- sized but tame forest is also considered part of Bree-land and lies just north of Archet. The whole region is a generally pleasant, peaceful, and law-abiding spot where Men and Hobbits dwell together in peace, facing danger but rarely — unless one ventures to the Barrow-downs in search of gold and jewels and magic items, or is unfortunate enough to run into the bandits that plague the highways outside of Bree-land proper. But the people of Bree-land generally ignore the haunted and foreboding Barrow-downs to the west. These grassy hills hold the graves of the Kings, Queens, Princes and aristocrats of Arnor. In the years after the Plague the mounds became haunted by evil spirits from Angmar and Rhudaur called Wights. The downs are rich in treasure and adventure, but it would be prudent for the adventurous to seek the council of the wise before trying their luck in the ancient and eerie tombs.

If you're interested in playing, please click here to join on D&D Beyond or reach out to me on Discord at the Rouge and Raven, I'm The Grey Wizard

u/The_Grey_Wizard — 12 days ago