r/swg

▲ 2 r/swg

The future of NGE

Is anyone working on a legit open source NGE emulator?

reddit.com
u/0xCx — 8 days ago
▲ 65 r/swg

Star Wars Galaxies TCG Artwork - Mike Butkus' Galactic Hunters Sketches

Famed Star Wars artist Mike Butkus has put many of his Star Wars sketches up for sale.

https://www.mikebutkus.pro/search?q=star+wars+galaxies

Mr. Butkus worked on Star Wars projects since the 1990s. He did multiple Star Wars comic and advertising projects, worked on art for The Essential Guides, and was one of the key artists behind creating new characters for the Shadows of the Empire video game. Perhaps, most notably, he was the man behind the look of the game's main protagonist, Dash Rendar, as well as being one of the brains behind the design of the main antagonist, Prince Xizor.

Mr. Butkus also provided art for SOE games including: Everquest, Everquest 2, Legends of Norrath, Free Realms, as well as the Star Wars Galaxies TCG. Mr. Butkus was responsible for the main promotional art for the Galactic Hunters expansion.

Enjoy the art of Mike Butkus. If you have the means, perhaps consider purchasing a piece for yourself.

-Treewise

u/SWGalacticArchives — 8 days ago
▲ 62 r/swg

Dev Diary – The Tomb of Exar Kun - 04/14/2008

The following article is from April 14, 2008. It was written by Star Wars Galaxies artist Christine "TrandoshYar" Chugon.

"Hi all, Christine "TrandoshYar" Chugon here. I'm an artist on Star Wars Galaxies and I was responsible for creating the Exar Kun heroic encounter dungeon. For this dev diary, I'll give you an overview of how the dungeon made it in game.

This particular dungeon started out as a pencil sketch given to me by Travis "Shadowbrak" Hicks, designer for the Exar Kun encounter. He gave me a layout of room sizes and what the overall theme of each room would be."

Exar Kun Heroic Map

"Here on Galaxies we use the 3D program Maya. In Maya, I blocked out each room, and using a default human mesh I guessed how big each room would be."

https://preview.redd.it/k7de1up51vth1.jpg?width=500&format=pjpg&auto=webp&s=1e84b9fc2ea2e0687ea9906c46c863ed716803e0

"Once the rooms were blocked out, I placed floors, lights, and portals. Portals allow you to walk from one room to another and can be set with different attributes to work in many different ways (such as in windows for buildings and starships.)

Once the blocked out dungeon was complete, it was sent over to Shadowbrak so he could begin placing mobs and setting up encounters.

After that version was finished, I was able to get to work on the final dungeon. This included the details on the walls, as well as the creation of the roots, torches, and broken and collapsed areas of the dungeon.

I also had the help of fellow artist, Scott "I still don't have a forum name" Downey, who created the massive columns in the final room, as well as Exar Kun's sarcophagus and the big spiky objects found in the three large rooms of the dungeon."

https://preview.redd.it/64p641jc1vth1.jpg?width=500&format=pjpg&auto=webp&s=be59a662f084a56b3a9ef4ff1e2166089ecb18c8

"Once the dungeon mesh was complete, I went to work on adding textures:

https://preview.redd.it/80m4x0hz1vth1.jpg?width=500&format=pjpg&auto=webp&s=c5095c327576d78327c6b863b4a3d50ced95ac0b

"And lights:"

https://preview.redd.it/fw0ehpb32vth1.jpg?width=500&format=pjpg&auto=webp&s=88444fdcbddfb4624d559e64aad9f2ba2e90a9cb

"After I (and everyone else) was pleased with the look of the dungeon, the final step was to do some worldbuilding. We use an internal tool to place objects into the world, or in this case a dungeon, and make the area look more lived in. Candles, skulls, particle effects, and the like were all added during this last and final step before the heroic encounter went in game."

https://preview.redd.it/te9v5v592vth1.jpg?width=500&format=pjpg&auto=webp&s=35e38f01302f83f1f2849f088cdb3da1e89c85ab

"And I think that about covers how the Exar Kun dungeon was created. I hope you enjoyed reading this dev diary."

Christine "TrandoshYar" Chugon
Artist, Star Wars Galaxies[

u/SWGalacticArchives — 9 days ago