Is evasion breaking or saving the game?
As we know game is supposed to be melee, magic, range, + tank, dps, healer. (with ever class having counters)
However, evasion causes cc to miss which is just superior to endurance. Greatsword also just can build hp and more hit chance than other classes.
It is also easier to build range and magic evasion and when considering high focus not giving melee evasion and dagger giving magic and range evasion. It would seem evasion is not meant to counter melee.
So it seem melee + evasion beats range and magic. Magic deal damage to tanks. And range are just less good assassins. GS dagger seems to do it better with less risk and dies less than cbow dagger and infiltrator. Now if all classes have a pocket they all can get kills.
Now the question is with less hit chance in the game we end up see more melee especially if you include tanks. However IF everyone has to build hit chance does that make endurance easier to build and be useful? So if everyone build 5k-6k hit they will have less crit and heavy which should make it possible for endurance players to counter hit builds. The question is endurance doing enough? I have been noticing that endurance does not feel like it does much with how much damage in the game.
So is evasion the best and enabling people to build endurance more easily or is there too much damage and endurance is just dead? I personally as an evasion rav. Feel like my cordi just makes it so I can go full evasion + hit +heavy and still more than enough damage. Daggers give me stealth and smoke screen. I feel like there need to be something to counter the 1300 evasion im getting from the 2 piece set.