TS:FP Update Log #1
Dev update – TimeSplitters: Future Perfect native PC port
A quick recap first: this isn't an emulator or a remake. It's a native PC build. All the game data (levels, models, sounds) is re-build using PS2 assets.
What got done today:
- Full asset catalogue. I have indexed the entire disc: 578 archives, about 86,700 files, 97% identified by type. File names inside the archives turned out to be CRC32 hashes, which let me confirm about 27,000 original file names.
- Arcade audio. The 3-2-1-GO countdown, announcer lines ("First kill!", "3 more kills to go…", the kill/death quips), hit sounds, body falls and the respawn sound are all in, using the original samples. To get the right line for each event I recorded real PS2 Arcade matches and matched every sound against the on-screen messages.
- Weapons research. I've pulled the real weapon data out of the game: damage per body part, damage dropping with distance, the shotgun's pellet spread and shell-by-shell reload, per-weapon positions, the animation tables.