r/u_Ok_Insurance7440

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I've been building a browser-based fighting game engine with MUGEN character import support

Demo

Hi everyone!

I've been a long-time admirer of the MUGEN community, and over the past several months I've been building a project called Tarunk Engine.

The idea started with a simple question:

Why is creating a fighting game still so difficult, even with all the amazing work the MUGEN community has done over the years?

Instead of creating another general-purpose engine, I decided to build something focused entirely on fighting games.

Tarunk Engine is a browser-based Visual IDE where gameplay is built using nodes and graphs instead of writing everything from scratch.

One feature that's especially important to me is the ability to import existing MUGEN character data, so creators can continue building on the incredible work the community has already made rather than starting over.

The goal isn't to replace MUGEN or IKEMEN GO.

Those projects have built an amazing ecosystem over many years.

Instead, I want to create a modern workflow that complements that ecosystem and lowers the barrier for people who want to create or experiment with fighting games.

I'm also curious whether this could be useful for content creators who make Watch Mode videos, character showcases, or battle simulations.

The project is still in Private Alpha, so today I'm mainly looking for feedback from people who know MUGEN better than anyone else.

If you could change one thing about the current MUGEN workflow, what would it be?

I'd genuinely love to hear your thoughts.

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u/Ok_Insurance7440 — 10 days ago