r/wiiu

▲ 200 r/wiiu

Wii u eShop Revival

Ich seit ein paar Monaten ein Nintendo, eShop Revival. Der Status ist schon ganz gut hab nur ein Problem. ich weiß nicht, wie ich die Plugin für die Wii u erstellen kann und wie ich Spiele von der Seite runterladen kann also so gemeint, ich weiß halt nicht, wie ich das machen soll wenn man halt auf kaufen drückt, dass die Games auf der Konsole installiert werden und runtergeladen werden wenn jemand eine Lösung hierfür hat, bitte meldet euch

u/Healthy-Egg9236 — 6 days ago
▲ 108 r/wiiu

IT LIVES AGAIN!

Just wanted to share that my Wii U lives! It was the AC adapter, bought a new one and it feels good as new! So happy!

u/Realistic_Future_301 — 5 days ago
▲ 2 r/wiiu+1 crossposts

I Need help about the Memory chip

Si I have Black european Wii U and I want to know what chip I have but: I don't know how to open It and I don't want to mod It. So I copied the Serial Number of the console and checked the Wii U system database website, and I found two units in the middle of my Number (FEM102255 and FEM102277, mine Is FEM102263) and both of them had the Samsung chip. Should I be safe or still in worry? Thanks.

P.S. I got It used this year and the First time I booted It up It said that the last time It was used It wasn't turned off propely, and the last time It was used was in 2022.

reddit.com
u/The_Matt_Pro — 4 days ago
▲ 5 r/wiiu+1 crossposts

Wii Fit U fan RU translation

Title: Wii Fit U (0005000010102400) – help identifying JFNT / jIMG font format (adding Cyrillic for a fan translation)

I'm working on a Russian fan translation of Wii Fit U. The text side is solved:
content/EN/Message/message.carc = Yaz0 + U8 -> health_message.bmg (MESGbmg1, UTF-16BE),
edited with Wiimm's wszst/wbmgt and tested on a real Wii U via SDCafiine. Latin text
renders fine; Cyrillic renders blank. So the fonts in content/fonts (*.jfnt) need
Cyrillic glyphs, and I can't figure out the pixel data format.

What I found (all big-endian):

JFNT header
- 0x00 "JFNT", 0x04 u16 = 0x008B (same in all files)
- 0x06 4 bytes ("TB2J", "TB(1", "TBAd", "TBKc", "TB!1" – differs per file, maybe an ID/hash)
- 0x0A u16 (varies per file, unknown), 0x0C u16 = number of ranges
- 0x0E range table, 6 bytes each: u16 first codepoint, u16 last codepoint, u16 first glyph index
(indices run contiguously, e.g. ASCII 0x21-0x7E -> index 0)
- then u16 glyph count, then one width byte per glyph
- then 8 zero bytes and a "jIMG" block

jIMG header (0x20 bytes)
- "jIMG", u32 total size up to end of file, two u16 (e.g. 0x1FF0 / 0x0410 in
style_font_DB_3.jfnt, vary per file, unknown meaning), a format-looking byte
(0x1B in main fonts, 0x1A in style_font_debug.jfnt), u32 = size - 0xE0 (approx.), ...
- pixel data follows after zero padding; file is mostly low-entropy raw data
(zlib compresses it to ~10-16%), so not compressed/encrypted

Cyrillic
- The 4 main fonts (DB_3, DB_3_I, DB_L_3, DB_L_3_I) already have table entries for
U+0401, U+0410-U+044F, U+0451, but every one of these glyphs has the SAME width
(50 / 40 / 65 / 75 depending on the font) -> looks like unused placeholders.
style_font_debug.jfnt has no Cyrillic entries.

What I tried
- Reading the data as 8-bit raster with stride search (best row similarity at
multiples of 64), and as 3-bit packed pixels: no recognisable glyphs.
Probably tiled/swizzled (Wii U GX2-style?) or per-glyph blocks.

Related: textstyle.jarc = "jCMP" wrapper with a zlib stream at 0x14, contains the text styles.

Question: does anyone know the JFNT/jIMG format (Nintendo EAD fonts, maybe also in
Wii Fit U / Wii Sports Resort-era games) or a tool to extract/edit it?
Can post hex dumps of headers on request.

reddit.com
u/Ravizorra — 5 days ago
▲ 6 r/wiiu

Does the vWii support 4:3?

I’m planning on getting a Wii U at some point, and I want to be able to play Wii and GC games on a 4:3 CRT, will it output letterboxed 16:9 or full screen 4:3?

reddit.com
u/Dear-Regret-9476 — 6 days ago