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r/xaryu
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Looking for a WoW Classic Era Paladin player
I’m trying to find a content creator I used to watch on YouTube Shorts/TikTok. He played a Human Ret Paladin on Classic Era and made PvP/one-shot videos with a strong Paladin roleplay style.
He constantly talked about “the Light” and often said “The Light is with me.” His whole persona was built around the Paladin/Light fantasy.
I think his name started with A, maybe something like Art… / Arth… / Arti…. He may have used Ashkandi or Sulfuras.
I can’t find his channel anymore. Does anyone remember him?
I'm making a solo passion project - RPG inspired by Classic WoW and though that Xaryu's community might find it interesting
Hi guys!
I hope I'm not breaking any rules of this sub and I think my post can be interesting to Xaryu's community. Long story short - I'm a huge World of Warcraft fan. Started playing this game back in TBC and stuck with it up until Dragonflight but finally got tired of Retail. Because of that I thought to myself why not make my own game which is heavily inspired by WoW? But what's the twist? Well it's a single player RPG rather than MMO!
COMBAT SYSTEM
I have recently made some changes to the combat system. As you can see on the action bar, there are now active abilities which you can press. Well, on the above snip you can see only one ability but we will discuss the Skill & Talent system in another part of this post. Currently there is only one class in the game - Warrior but obviously more will be added at a later stage, melee, ranged and magic classes. The point of the combat is that I want it to resemble what we have in WoW Classic so skills that can be used from action bars. Enemy NPCs, elite mobs and bosses will also have their skills which the player wll need to avoid.
QUEST SYSTEM
A functional quest system is now in the game! You can see a descripton of the mission on the left and after you accept it, you get an interface pop-up on the right side of the screen which tells you the objective you need to complete. Additionally the mini-map highlights the area in which the objectives are located. Additionally an arrow on the mini-map tells you in which way you need to go. From your Quest Log you can stop tracking a quest and abandon it if you don't feel like completing it.
SKILL & TALENT SYSTEM
There is also a working Skill & Talent System in the game right now! Please note that all the graphics are still placeholder and will be improved in the future. As you can see on the screen, on the bottom there are 3 different specialisations. One is implemented right now and two will be added in the future. I want each class to have a choice of 3 separate skill trees. As a Warrior, one tree focuses on two-handed weapon, second one on dual wielding one-handed weapons and the third will focus on a shield + one-handed weapon combo. Each level you gain a point which you can spend on either an active or passive skill. It also costs you some gold coins to purchase a new talent. You will be able to mix the talents from separate trees so if you want to create a hybrid class then you can do it! The freedom is yours!
The game is called Warmongers: Empires Reborn and you can currently wishlist it on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/
I've also published a 30-minutes long Devlog in which I go more in detail about all of the updates: https://youtu.be/tUoaVLc5Tz0
Thank you all for supporting my passion project!