Pirate Borg Naval VS. Limithron's Guide (Ship Actions)
Hi all! I've got a game design question for you that I'm curious about: it's a distinction between Pirate Borg's naval combat, and Limithron's Guide which is a 5e adaptation of Pirate Borg's naval system.
Both systems feature "ship actions", which is where players can spend their action on the ship to have the ship do something instead (move one more space, fire broadsides, turn sharper, etc).
What confuses me is that in Limithron's Guide, ships have a limit corresponding with their size on how many crew actions can be taken (e.g.: a sloop can take up to 2 ship actions, even if there are 6 players aboard). However, in Pirate Borg, there is no cap on ship actions, and each player gets a guaranteed ship action.
I'm sure there is a balance reason for this change when adapting the system to 5e, but I don't understand how giving each player a ship action is imbalanced, and it seems far more fun in Pirate Borg cause everyone gets to do something guaranteed on their turn. Thoughts?