Image 1 — Jerma985, Jeremy Elbertson, "The Horror" - Killer Concept
Image 2 — Jerma985, Jeremy Elbertson, "The Horror" - Killer Concept
Image 3 — Jerma985, Jeremy Elbertson, "The Horror" - Killer Concept
Image 4 — Jerma985, Jeremy Elbertson, "The Horror" - Killer Concept
Image 5 — Jerma985, Jeremy Elbertson, "The Horror" - Killer Concept
▲ 250 r/PerkByDaylight+2 crossposts

Jerma985, Jeremy Elbertson, "The Horror" - Killer Concept

credit to u/happyscript again for their perk editor :): https://www.reddit.com/r/PerkByDaylight/comments/1v87gn8/resource_my_dbd_perk_editor/

Jerma985 - The Horror

Movement Speed: 4.6 m/s
Mori: Pushing the survivor into a meatgrinder.
Accompanying Map: Jerma's Dollhouse
Weapon: Snapping his fingers and hand gestures (Breaks pallets by snapping his fingers)

PSYCHO STREAMER

Killer Power

Jeremy Elbertson has long traumatized billions on his streams. Now that he has breached containment and entered the Entity’s Realm, the blood will flow.

SPECIAL ABILITY: PEEP THE HORROR

Every 120 seconds, Jerma has the ability to "Peep the Horror." Upon Peeping the Horror, one random survivor will scream and become Exposed for 60 seconds.

The Exposed Survivor will see a red pulsating mass around their screen.

Non-exposed survivors will also get to see the red pulsating mass, though in the corner instead of around the whole screen.

SPECIAL ABILITY: I'M KILLING YOU

Bloodlust's effects are amplified by 75%. Upon Bloodlust activating, the Survivor in chase hears a continuous and ominous thumping noise.

SPECIAL ABILITY: NOT GONNA DO THAT, CHAT

Every 20 seconds, Jerma's bloodthirsty audience has a 30% chance to issue a new request to Jerma. These come in the form of in-match objectives and gimmicks. Upon a request being issued, Jerma has 10 seconds before he can do it. The request expires 50 seconds after it is issued. If Jerma completes it, he gains the ability to run on all fours and lunge or pounce at survivors as an attack. This grants him 2% haste and lasts 45 seconds.

PERKS

BAN THAT GUY

The audience must be kept in check, and disciplined if necessary.

Each survivor can gain Tokens by Pallet Stunning, Blinding, or otherwise stunning the Killer. Upon getting downed, the Tokens are spent:

• 1 Token: Reduces the strength of wiggle effects by 50/60/70%

• 2 Tokens: Gives you 2/3/4% Haste while carrying that survivor until they are hooked.

• 3 Tokens: Increases the amount of time it takes to Blind you with a Flashlight by 50% while carrying that survivor.

• 4 Tokens: Increases the maximum Wiggle duration by 10/15/20%.

• 5 Tokens: Grants you 5% Haste for 5 seconds after hooking the survivor.

• 6 Tokens: Allows you to Mori the survivor after they have gotten 2 Hook States.

These do not stack until 7 Tokens or more have been reached, at which point they go from the effects for the least Tokens to the most.

"Permanently ban that guy for an hour, and then reduce their sentence by 55 minutes." - Jeremy Elbertson

KILLER ANDY

You are a killer. You kill.

Upon picking up a downed Survivor, you get 7% Haste while carrying them.

Upon a Survivor gaining a Hook State without your input, gain 3/4/5% Haste for 6 seconds.

"killer andy" - Chat

IMPOSTOR'S SABOTAGE

Find the ones doing their tasks.

Every 60/50/40 seconds, a check is conducted. If the Survivor with the most Generator progress is currently working on a Generator, that Generator is highlighted for 7 seconds.

"You're wearing red because you're the impostor." - Twitch Chatter

u/1-2manymatchstix — 10 days ago
▲ 5 r/PerkByDaylight+1 crossposts

Jaqen H'Ghar, The Faceless (ASOIAF/Game of Thrones) - Killer Concept

Firstly credits to:
- u/happyscript for the perk creation system.
- Ashmidt Art for the art of Jaqen you see on the cover, couldn't have done it better myself. https://www.artstation.com/ashmidt
- Mel Rubi, artist for the Clash of Kings graphic novel for the art seen on the power pages.

Now some random commentary that comes to mind:

I was considering which ASOIAF/Game of Thrones characters would work more realistically and seamlessly in Dead by Daylight. I made some Davos Seaworth perks on r/PerkByDaylight, for instance. Going for a balance of recognizability and gameplay being interesting, I landed on Jaqen H'Ghar as the most solid killer choice all around in my opinion.

Now, the more obvious choice may seemingly have been to go with his face taking/disguise system as the main forefront, but I came to the conclusion that it's really hard to make that balanced or useful. Comms negate it completely in many circumstances. Of course, it's still great for flavour, so I decided on combining that with an undetectable ability to give him that portion of his power. I imagined the disguise being a little imperfect to give attentive players a tell, but the disguise itself isn't what's wholly meant to fool people.

Anyways, my goal design wise was to focus on the naming system he has from lore and expand on that, combining that with a focused assassin build to fill out the killer design. Nowadays, of course, macro potential is more necessary than it was for some of the earlier M1 killers, so he's built to have some tools in that regard. This is more evident in his perks, too.

I decided to mostly avoid direct survivor hindrance to encourage smoother gameplay/counterplay, while giving him the tools to more than make up for that.

With the naming system, I did think of the possibility that survivors may grief one another, hence the acceptance system. I also thought this would be a fun coordination method, especially for more coordinated teams.

When playing as him, you may be able to tell I've played a solid amount of Ghost Face with how I approached this. Less direct stealth/burst potential, more rounded chase skills, that sort of thing.

Valar Dohaeris I made to be a hook distributing perk that fits in with the character aspect of serving. Lore wise, in this case, that'd mean the entity, spreading hooks and maximizing that aspect of the game, receiving rewards in return.

Name of a Stranger I thought of both from experience playing matches where there's someone you never see when trying to distribute pressure and lore wise, especially from the quote you can see under it. Seemed like an unfilled niche so I went for it.

Black and White, because who doesn't love a good gambling perk.

Cosmetics wise, I imagined something between show Jaqen's appearance and definitely with his voice and book Jaqen's hairstyle. The art I found for the cover from Ashmidt Art I found to be excellent in that regard. I imagined a different outfit, though, something like either a ragged cloak or a prisoner's garb.

I very much considered the black and white Faceless Man priest robes as the main outfit. If nothing else, at least a cosmetic choice.

The Waif and Kindly Man I considered may make solid cosmetic choices.

One thing I considered is not calling him Jaqen H'Ghar but calling him No One instead, fitting with the Faceless Men and kinda just being a cool title. I decided if not that, it would make a nice name for a legendary cosmetic, possibly of the first Faceless Man, scarred from blood magic and fire or something of that sort.

I've considered a couple add-ons, like one that would allow some sort of system where naming yourself gives different buffs/debuffs, or even naming Jaqen doing something (Don't know what lol). I just know I'd call that one "A Girl Lacks Honour."

Another one would be one I considered as a perk idea, and then couldn't decide on, which would be "Only Death Pays for Life." This would happen when at some point where someone gets hooked, and everyone else on the team gets healed to full health, but the killer gets buffs depending on how many health states got healed.

Mostly it for commentary I can think of off the top of my head. I really like the character and wanted to make a concept that's fun to play as and to play against. :)

u/1-2manymatchstix — 15 days ago