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Negotiation Village

One of several outposts I've been trying to make since the game launched. This was clearly inspired by the last three Mad Max movies (there is an arena, but it's boring, so I didn't take pictures...). It produces 150 3k LZR/minute and has all the normal outpost amenities, like crafting stations, storage, auto doc, food, ship fuel, and alchemy resources. It's also somewhat broken due to using the entire build radius of Outpost Limits Increased, and I have to force the ship to spawn at the landing pad because it's outside the default range of the beacon. Moving the beacon causes the outpost storage to not work properly with the builders, so I figured that was more important...

The oasis part didn't turn out that well, as the sparse grass decals disappeared after I crashed, and I lost interest in redoing those and continuing to decorate it for pictures...I think I can fix the decals, though...My new WIP mod is where the buildings and wood catwalk come from, as well as some storage options, some of which aren't working as intended (looking at you, physics-enabled gas storage...). I think I achieved an appropriately bootleg lighting scheme.

Mods:

Real Fuel

Outpost Framework

Functional Decor

More Manufacturing and Item Sorting

Betamax's Ammo Workbench

Argos Extractors

Galactic Harvest

Clutter

Magic Forest Framework

Shanty Towns (WIP mod, not published yet)

Builder

Outpost Limits Increased

u/1337Asshole — 7 days ago

Just taking some screenshots for Creations…

Magic Forest Framework

Argos Extractors

Fog of War

Vanilla Biomes Enhanced

I haven’t really played in two months, so wanted to take an hour to screw with some outpost ideas I had. A few bugs with the new Magic Forest update (looking at you, aleppo vine list..), but will get fixed soon.

There’s some liberal use of the new decals around the sludge pools and lava, and some fun with umbrella vines.

u/1337Asshole — 20 days ago

Help with water textures not showing in-game?

I’m making some constructible pools of water, but the textures don’t show up in-game. I can’t change the texture directly on the water activator and changing it on the pack-in doesn’t work. Lava/mud/etc. activators show their correct textures in-game, though; so, I’m sure there’s something simple I’m missing…

reddit.com
u/1337Asshole — 1 month ago
▲ 61 r/StarfieldOutposts+1 crossposts

Finally! Magic Forest Framework on Creations (all platforms)

Apologies to anyone who was expecting this to be published 6 weeks ago. This is the first time I’ve been able to sit down and fix some of the issues that I considered unplayable…

Anyway, this mod adds pretty much every plant, and every color variation of them, to the outpost menu, split into two categories (Plants and Trees…). The tree category also contains landing pads, cargo pads, and caves. There’s two sets of lights, somewhere, with shadowed and non-shadowed versions (better for illuminating foliage), as well as rocks, and maybe coral…Caves have environmental protection. Everything should be buildable in water, as well.

I’ll be adding more water/lava/etc. hazards in the future; however, time is an issue ATM…

Available on all platforms, but only tested on PC and Xbox.

creations.bethesda.net
u/1337Asshole — 1 month ago

Finally had time to test this mod on Xbox...

I was clearly watching The Lord of the Rings while working on this. Scope creep and IRL emergencies delayed the testing and release, but at least it's finally getting tested....

u/1337Asshole — 3 months ago

Quick mod preview

I got tired of using the same 60, or so, plants, so decided to make a mod with all of them. I only spent a couple minutes on this and just wanted to show off some biodiversity. Working on some bugs (apparently certain trees can't be deleted, which I found out making this...), adding a few more things, and getting the damn shrubs to build (seriously, if you know how to get those to work, I would sincerely appreciate it)...

Working name is Magic Forest Framework and should be done this weekend.

u/1337Asshole — 3 months ago

Does anyone know wtf these boxes are?

Most of the leafy shrubs in the kit have these white boxes around them, and when I try to build them I get “Cannot build item: Nothing is selected.” I can build other things from the mod.

I have tried:

Making the bush part of a list

Making the bush directly constructible

Changing the outpost category

Making a pack-in with it

Making an archive with the model

Clicking things at random

There’s clearly something I’m missing…

u/1337Asshole — 3 months ago

Modify outpost collision on structures?

I made a small, placeable cave but cannot get it to be placed on significantly uneven terrain. The pack-in pivot point is near the top, so it will clip into the ground, and I can raise and lower it, but the ground still needs to be flat enough to accommodate the footprint…

What do I need to do here?

reddit.com
u/1337Asshole — 3 months ago

I never get tired of making forests

Someone posted an outpost on a volcano in the ocean, a little while back. Since I already had outposts all over Rana III, I figured, "What's one more?" The lighting is, unfortunately, atrocious, so some of the pictures were edited by me, and I'm not very good at it, so...

Also, while creating environmental protection gets rid of the ocean grime, it returns when that protection is removed. I didn't want to redo the patios, so I just used some pictures with dimmer lighting (night, raining weather...). Also, how the lighting shows up in various programs differs wildly...

Per usual, I'm missing a few pictures of the house, including some cool stuff, but the point was the MAGIC FUCKING FOREST.

Mods:

Star Pegasus Outpost Botanicals

Star Pegasus Home and Garden

TG's Luxury Homes V1

Scrappy Structures

Better Living I and II

Star Garden

Better Buildable Walls and Doors

Functional Decor

Outpost Framework

Lambent

Modular Outposts: Argos Extractors

Nem's Deco Pack

TG's Galactic Harvest

Builder

Probably something else...

u/1337Asshole — 3 months ago

Ocean grime fix?

I’m working on an outpost that’s absolutely perfect…except I slept to change the time of day and all my outdoor stuff is covered in that ocean grime now…Does anyone know a mod that gets rid of it, know how to mod it in the Creation Kit, or have another solution? I’m hoping just building something with environmental protection around the outside areas will work…

reddit.com
u/1337Asshole — 3 months ago