
Shantytowns finally released for all platforms
I was only twelve hours late...
Mod Description:
This mod was conceived as a logical continuation of Scrappy Structures and Sleep Crate Building Kit, which were my favorite outpost mods when they were first published. This mod adds all the color variant combinations of the Akila slum shacks (see known issues...), makes them sealed environments, and adds snap points so they can be fully integrated into the rest of the kit. Sleep Crate Building Kit presented problems when trying to build twenty story towers or other ridiculousness. This mod moves a lot of the decisions or actions the player used to make onto the snap templates and snap behavior. New frames, of varying size, have static floors and dynamic walls, which can be cycled through just like vanilla hab walls. Doors are snapped the same way as airlocks; in fact, you can just cycle the walls to one of three door frames if you don't want to bother building a door...Any piece that says "connector" attaches to both catwalks and platforms, and changes rails based on connection.
The end result is less clicks for bigger buildings.
Other things this mod adds:
Clutter
Furniture
Walls
Lights (Fire! Fire!)
Crafting Stations
Outpost Storage (both large capacity resources and containers for loot sorting)
A zero capacity transfer container - this is for loot sorting, to force loot to move through your storage chain but not make you wonder where <insert awesome thing> got off to...
Some tips for using the mod (I skip instructions, myself, but highly suggest reading this...):
This functions very similar to Outpost Framework and Sleep Crate Building Kit, as far as snaps. Snaps are directional and tend to want to align on the same axis. If something isn't snapping the way you want, change your camera direction, cycle what you're trying to snap to, or both. If something is particularly stubborn, build other things with connecting snap points adjacent to where you're having difficulty, to force a certain alignment.
Not all snaps in this kit work both ways, snap to self, or snap to everything else. Platforms don't snap to catwalks, connectors cannot snap to other connectors, only walls snap to walls. Platforms can serve as roofs, but can't stack on each other.
IN ORDER FOR ROOFS TO WORK PROPERLY ON MULTIPLE STORY BUILDINGS, THE BOTTOM FLOOR MUST BE SNAPPED TO SOMETHING, i.e. a platform or something similar.
Known issues:
Akila Shack 05's color variations decided to stop working. No ETA on a fix.
There are a number of typos. The second "Small Palisade" is the wood gate, number four in the wall menu.
The navmesh is pretty jank. I was really tired when I did it, the kit won't autogenerate the mesh for certain pack-ins, and it seems like what it did generate is generally a mess.
At least one wood ramp and possibly some metal stairs do not have the appropriate keywords for the "connector" rails.
Some catwalk snap points appear to be misaligned. This is probably more an issue with inconsistent pack-in height...
Foundations can be...unpredictable...but the wood ramp is definitely the cause of some weirdness...
Future additions:
Furnished ship habs, with snap points.
More clutter and furniture.
Better pictures and/or description.
Internal stairs.