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Hello and welcome to Alpha Tirna IV, a resource distribution and ingot refinery outpost.
I hope you stick around and watch the video to its completion.
This is a modded outpost and console commands were used, a lot. So, needless to say, this is for PC users. Though some parts of this build can be done as how Bethesda intended and/or on consoles.
This outpost is currently set up to feed two more outposts, one to the northeast and the other to the west. These will be created at a later day. This outpost took over 70 hours to make. The majority of the outpost was made using mods from 2 mod authors, for production, another 2 and to get it life and functionality, another 5. So, mods from 9 mod authors. These creators do have several mods under the belts, and I pretty much grabbed something from each.
Resources (solids, liquids and gases) are coming in from 25 separate outposts. Not including are the cargo links. I have a text file with all the prime locations that can be found on Inara. If you care to have a copy of it, let me know. With the use of a mod called Flying Factory by willny4, it would have been a lot more outposts needed. The text file I made, may be a part or added to the mod.
A little bit about the resource containers for solids, gases, liquids, and organics, that I am using, so there isn't any confusion. These are all from the Flying Factories mod. I was a tester for this mod so I have early access. The mod is currently awaiting approval from the powers that be. The smart containers connect directly to the extractors. So what the extractors create will automatically show up in the smart container. Also in this mod, it allows you to place all the extractors needed to gather resources in one location on the planet. So you don't have to hunt for the sweet spot between biomes to get the most resources at once. Thereby, reducing the number of outposts needed. For the organic smart containers, I have them set to auto refill, so I didn't have to create more outposts for those resources. The auto refill is also a feature in this mod.
The cargo links I have coming in are feeding the ingot fabricators, created by Tank-girl444.
So, without further ado, the mod authors that created the wonderful mods that I used to make this outpost are as follows.
Betamax76, for the frame work, the bones of the outpost, forklifts (for their storage capabilities) and living quarters
SomethingWicked3, the cranes, warehouses, cargo links, crew stations, towers, turrets, security and vehicles. (ARS mod, currently in beta, testing) The muscle of the outpost
Willny4, for the afore mentioned smart containers and command console (for those wonderful credits)
MissObuilds, for the command hab and utility habs, the brains of the whole operation.
Tank-girl444, ingot extractors. These will be used to build other things in the upcoming outpost. (Those giant mechs are way cool).
To give my outpost life, Pegasus, Millsbuilds, StackGx, Skkmods. I utilitized mods from each of these mod authors to give my outpost life and purpose.
Larannkiar, Starfield Engine Fixes, so that I had free range to build what I wanted where I wanted. NO build restrictions.
I try to keep track of what mods I use so that I can give credit where credit is due. So, if it looks like I forgot someone, please let me know and I apologize for the oversight.
Thank you for watching.
trying this again but with the pics. aloha turnaround iv. modded build using mods from betamax76, SomethingWicked3, Willny4, TankGirl and Larannkiar
I tried searching in the sub for this but maybe I'm not wording it correctly so I'm not finding anything. I have small outposts delivering material to one central outpost. Everything is in system so no helium3 needed. These cargo links are working properly as the ships arrive and depart my central outpost without issue. Cargo is deposited into the Incoming container as it should be. Here is where I start having problems.
I have my transfer container linked to the extractors at this outpost and the incoming container from the cargo platform. From the transfer container I have links to storage stacks of all four types. Everything was working fine. Cargo would come in, get sorted to storage stacks without issue. Then I added more storage to my stacks. Linked the last container from the old stack to the first container in the new stack and so on.
Cargo is now getting stuck in the transfer container and not moving into my storage stacks. I have to kill the link between the transfer container and storage stack then recreate it for anything to move.
Is this a known bug and if so is there a mod that fixes this?