r/StarfieldOutposts

Image 1 — MiSRIAH P.M.C x Starfield Radio
Image 2 — MiSRIAH P.M.C x Starfield Radio
Image 3 — MiSRIAH P.M.C x Starfield Radio
▲ 17 r/StarfieldOutposts+1 crossposts

MiSRIAH P.M.C x Starfield Radio

Tune into MiSRIAH Radio — Broadcasting from the Edge of the Stars From warzones to small settlements on the fringes of the galaxy to the silent cold of deep space, MiSRIAH Radio delivers the pulse of the Settled Systems. Classic Earth anthems, modern frontier beats, and encrypted dispatches from across the void.

Powered by Deep Range Transmitters at Rasalhague III-A Starport this radio station is built for soldiers, outlaws, and survivors alike. MiSRIAH Radio. Loud. Loyal. Live. [Now streaming on all channels. Dial in.]

(I’m still working on the Starport and I will post pictures and a tour of it soon, this is just what I decided to do with the Radio towers I placed next to my Rasalhague interstellar Starport)

Link in the comments to the playlist!

u/00Ultra_Soft00 — 8 hours ago
▲ 3 r/StarfieldOutposts+1 crossposts

Have you built an outpost on a planet that actually has good POIs?

I know this isn’t exactly outpost related but I figured who would know more about POI’s than people who search different systems to build outposts at location settings they like, I also figured you probably traverse those planets and search their POIs. The planet I explored only had 2 civilian POIs and then the other 6+ POIs were desolate

youtu.be
u/not4badguy — 15 hours ago

a little bit of Argos for your Monday morning…

I usually stick to ship building, but this Argos Extractors mod is just too glorious to neglect. I found the most beautiful location with breathable air in the Tidacha system on Tidacha I. The fauna and flora are abundant as well as plenty of resources including Aluminum, Iron, and Argon. Surrounding moons contain He-3 which is great for hoarding fuel. The yellow trees paired with the red grass gives off a “fall/autumn” vibe which is quite nice. Weather is also varying as it could be sunny or very foggy.

The mod (Modular Outposts: Argos Extractors) itself provides plenty of habs with decorated and empty options. The habs themselves are very modular with a ton of snap points and window/balcony options. The overall design blends well on just about any planet and has a very “lived in” feel. Thank you u/Lady_bro_ac for such a great mod. Paired with BMX, you can really get creative with scaffolding surrounding the habs and outpost.

If you’re on the fence about this one, just get it! It’s worrh it!

Enjoy some photos of the outpost, ship, and planet’s nature & beauty.

u/themagicofmovies — 3 days ago
▲ 5 r/StarfieldOutposts+1 crossposts

Neon Aurora Den

I love to decorate and I especially love building player homes but sometimes I like to shake it up a bit.  Using the new mod, Sleepcrate Reimagined, gave me a wicked idea to create something with more of a Neon theme (obviously) - so welcome to my Neon Aurora Den!  

The sleepcrate is so much bigger and there are so many new furniture and decor items that I just couldnt wait to use them. 

The sleepcrate is already fully decorated but if you wish to create something different you simply flip a switch and its empty!

youtu.be
u/londontami — 2 days ago

Freestar Wilderness Campsite

This is my final mission to build an X-Tech outpost - the Freestar Collective. I took inspiration from the New Babylon outpost and used a large number of wooden objects to experimentally construct this multifunctional campsite. The entire campsite has been equipped with barricades and walls to defend against attacks from wild animals. Equipped with X-Tech mining collection area, shooting range, weapon depot, bar, clinic, mechanical maintenance center, multiple simple farmland, grain storage room, and living area. The interior of the house is decorated in the classic Akila City style.

u/Acceptable-Pie-9700 — 4 days ago
▲ 20 r/StarfieldOutposts+1 crossposts

Help My Mom Build an Outpost

Hey guys! My mom and I have enjoyed Bethesda RPGs together since the early 2000s, starting with Morrowind but really taking off with Oblivion. Morrowind is her favorite but we’ve both dumped hundreds (well, her hundreds, me thousands) of hours into Skyrim. She recently got a rig that can run Starfield and she’s been into it and is enjoying it. She wants to build her first outpost and despite having close to 600 hours in Starfield outpost building is something I just do not do. What’s the best way for her to start? She’s been using AI but I’m scared of terminators so I’m asking you guys for help!

reddit.com
u/brianiswayrad — 5 days ago

Central Outpost

Is it possible to create one central outpost that receives all materials from otger outposts? I'm asking because it seems tge inter system landing pad can only connect with one out post for incoming materials (I could be wrong so forgive me). I would like to set up one outpost to receive all materials to manufacture products to sell.

reddit.com
u/Rimp3282 — 5 days ago
▲ 14 r/StarfieldOutposts+2 crossposts

Refinery on Piazzi I

current outpost under construction, a refinery for ingots. with incoming resources, vehicle and ship maintenance bays. mods being used are from @tank_girl444 @somethingwicked3 @betamax76

@star_pegasus

@eabel

a quick walk through video will be available soon.

u/SFOutpostCZ — 4 days ago

Negotiation Village

One of several outposts I've been trying to make since the game launched. This was clearly inspired by the last three Mad Max movies (there is an arena, but it's boring, so I didn't take pictures...). It produces 150 3k LZR/minute and has all the normal outpost amenities, like crafting stations, storage, auto doc, food, ship fuel, and alchemy resources. It's also somewhat broken due to using the entire build radius of Outpost Limits Increased, and I have to force the ship to spawn at the landing pad because it's outside the default range of the beacon. Moving the beacon causes the outpost storage to not work properly with the builders, so I figured that was more important...

The oasis part didn't turn out that well, as the sparse grass decals disappeared after I crashed, and I lost interest in redoing those and continuing to decorate it for pictures...I think I can fix the decals, though...My new WIP mod is where the buildings and wood catwalk come from, as well as some storage options, some of which aren't working as intended (looking at you, physics-enabled gas storage...). I think I achieved an appropriately bootleg lighting scheme.

Mods:

Real Fuel

Outpost Framework

Functional Decor

More Manufacturing and Item Sorting

Betamax's Ammo Workbench

Argos Extractors

Galactic Harvest

Clutter

Magic Forest Framework

Shanty Towns (WIP mod, not published yet)

Builder

Outpost Limits Increased

u/1337Asshole — 7 days ago
▲ 5 r/StarfieldOutposts+2 crossposts

Procyon III Outpost - a call for help!

I am on a quest to try to get all farmable resources into a hub using only 22 outposts. It is theoretically possible if you can find spots with a full suite of a resource family + an overlap into at least one other resource in another family.
I am going a bit crazy trying to find a location on Procyon III that has Neon + Ionic Liquids at the minimum, though I know there was one reddit user the hit the jackpot with Neon + Ionic Liquids + Fluorine + Copper + Tetrafluorides but went into >!unity !<before logging the location well.

Can anyone give me a detailed map where they have found at least Neon + Ionic Liquids on Procyon III. The biome overlap should be Wetlands + Frozen Plains.. TY in advance!

reddit.com
u/CappinAmerica — 6 days ago
▲ 32 r/StarfieldOutposts+1 crossposts

Using Mods to Complete your Outpost Vision

Creating a vision for your outpost design can be challenging. I’ve created over 100 outposts and trying to make the next one unique takes some thinking and a bit of trial and error. Using mods that can give your outpost a certain vibe, will definitely help. Mods like tailored spaces and outpost botanics have unique items that can help build your story. The Argos extractors mod is one of the most flexible mods out there - it fits in with the starfield aesthetic seamlessly and is what I used to build my drilling rig.

youtu.be
u/londontami — 9 days ago

New Argos Extractors Auxiliary Site pops up outside New Atlantis

Built out by the AMSW Outpost Development Division, because apparently the cliffs were underutilized.

u/Scared-Hope-2482 — 11 days ago
▲ 8 r/StarfieldOutposts+1 crossposts

Assigning Companions to outpost using build &amp; decorate mod

I have build and decorate mod where you can make an outpost anywhere, but the game don't recognize it as a true outpost. Because of this i am not able to assign crew to the outpost. Is there another mod I can use to add crew to the outpost i created using the build and decorate modl?

reddit.com
u/bigjaydawg10610 — 13 days ago