r/StarfieldOutposts

Image 1 — Ryujin X-tech Research Station
Image 2 — Ryujin X-tech Research Station
Image 3 — Ryujin X-tech Research Station
Image 4 — Ryujin X-tech Research Station
Image 5 — Ryujin X-tech Research Station
Image 6 — Ryujin X-tech Research Station
Image 7 — Ryujin X-tech Research Station
Image 8 — Ryujin X-tech Research Station
Image 9 — Ryujin X-tech Research Station
Image 10 — Ryujin X-tech Research Station
Image 11 — Ryujin X-tech Research Station
Image 12 — Ryujin X-tech Research Station
Image 13 — Ryujin X-tech Research Station
Image 14 — Ryujin X-tech Research Station
Image 15 — Ryujin X-tech Research Station
Image 16 — Ryujin X-tech Research Station

Ryujin X-tech Research Station

This is one of the X-Tech outpost construction tasks in "Terran Armada", and I plan to build three more complete outposts through these three tasks. (In the past, I always completed one of the two options of outpost layout and interior decoration.) This was Ryujin's commission, so it mixed the laboratory outpost and the decoration style under Dragon God Company. Considering that I have spent enough time here, perhaps redoing it would improve it even better, but for now, I plan to deliver this outpost. Now I plan to explore some planets or other activities, look for references for other types of outposts, and complete the remaining two tasks. These pictures show the details inside and outside the outpost, and any feedback and suggestions are welcome.

By the way, I really hope to have a custom search function for items within the outpost, like the already implemented mineral search function, so that I don't have to search through hundreds of menus every time. If someone has done this function, please remind me.

u/Acceptable-Pie-9700 — 17 hours ago

Peregrine Roost Waystation Update 3: Lambent VIP

Welcome to Lambent VIP @ Peregrine Roost Waystation.

I'm OBSESSED with the Lambent: Street Rat Ship Services mod, and as I was moving a couple of habs around, I began to imagine Lambent having an exclusive area for customers to relax at Peregrine Roost, especially since the Outpost is being designed with a neutral stance and its own security. I particularly LOVE the beds that come with it.

Lambent VIP is accessible via appointment only. It includes a lounge area for guests to relax, VIP sleeping pods, and a luxury shared bathroom. Pods are available to hire by the hour (no, not for THAT).

I had a lot of fun with this one as I experimented with splitting a single hab into four rooms, with a small, tight corridor running straight down the middle. I'm pretty happy with how it turned out.

As I build out the ship services hub with the Remote Ship Services: Placeable Ship Builder Terminals mod (thanks u/s23XTN for the recommendation), Lambent will also get their own designated area (RP-wise, they are spending a lot of advertising), so I'll be able to use some of the bigger set pieces available in the mod.

There will still be a general 'motel' for visitors, but I haven't decided yet where I want to place it within the overall layout.

Anyway, I'm off to London for work tomorrow, so no more outpost tinkering until the weekend. Thanks again for all the comments and feedback to date :)

KrisWB

u/KrisWB — 1 day ago
▲ 149 r/StarfieldOutposts+1 crossposts

Update: 30 hours in, new name: Peregrine Roost Waystation

Heya folks,

Following up from my original post '20 Hours in on my outpost, would love feedback!', I wanted to share some new screenshots of a couple of reworked areas, including a much larger alive store and trading area, a general waiting area and a VIP lounge.

I also decided on a new name, 'Peregrine Roost Waystation'. I love Peregrines, and it felt like a nature fit for what I was trying to do with the outpost - a place to stop, refuel, eat, trade, rest, maybe even wait for new rides or recruit additional crew.

Thanks for the feedback on the last post; it's really helped shape the various areas. I've made a few tweaks to some areas, not here, but I want to hold them back for a final video.

Next up is reworking the sleeping area/hotel in two sections: cheaper bunks and more upmarket 'pods' with ensuite showers. I then want to revisit the embassies, including adding in a House Va'ruun pod.

Looking forward to hearing your thoughts on these new areas - it starts with the VIP area, looked after by Lyria [Creations mod link].

KrisWB :)

u/KrisWB — 2 days ago
▲ 27 r/StarfieldOutposts+1 crossposts

Dragonfire Heavy Cruiser

Purchased a ship through the shipbuilder called "Dragonfire II," decided it needed to live up to its name better. This is also an outpost show off, so I can cross-post. Farpoint Station on Bohr II, my settlement on the edge of the verse.

u/GloveKey2288 — 4 days ago

I never get tired of making forests

Someone posted an outpost on a volcano in the ocean, a little while back. Since I already had outposts all over Rana III, I figured, "What's one more?" The lighting is, unfortunately, atrocious, so some of the pictures were edited by me, and I'm not very good at it, so...

Also, while creating environmental protection gets rid of the ocean grime, it returns when that protection is removed. I didn't want to redo the patios, so I just used some pictures with dimmer lighting (night, raining weather...). Also, how the lighting shows up in various programs differs wildly...

Per usual, I'm missing a few pictures of the house, including some cool stuff, but the point was the MAGIC FUCKING FOREST.

Mods:

Star Pegasus Outpost Botanicals

Star Pegasus Home and Garden

TG's Luxury Homes V1

Scrappy Structures

Better Living I and II

Star Garden

Better Buildable Walls and Doors

Functional Decor

Outpost Framework

Lambent

Modular Outposts: Argos Extractors

Nem's Deco Pack

TG's Galactic Harvest

Builder

Probably something else...

u/1337Asshole — 5 days ago
▲ 50 r/StarfieldOutposts+1 crossposts

AI on the sub (Poll)

Hi all,

As previously primised, it's time to discuss the use of AI in the sub. The results will apply to all of our sister subs (r/StarfieldShips, r/StarfieldOutposts and r/StarfieldPhotography)

The poll options are based on the ways I have seen AI previously being used on the sub and community feedback. They are unbiased so that the community can decide what they want for themselves.

The vote will only apply to AI generated images, for 2 main reasons.

Firstly, the chatbot style AI bots that plague other subs aren't really a problem here as we are a niche subreddit, and they only usually thrive on more general subreddits with higher traffic. They are usually pretty easy to spot, especially in subs like ours.

Secondly, AI use is ubiquitous in today's society, with many using it for non-nefarious, such as for translation or for help with communication for those with learning disabilities.

I will add a new rule, if necessary, based on the results. I will leave the comments open to invite further feedback (Please keep things civil).

Thanks as always,

r/StarfieldShips mods.

View Poll

reddit.com
u/AlliHarri — 6 days ago
▲ 36 r/StarfieldOutposts+2 crossposts

MCAS Interior Showcase: Engineering Bay

MCAS is proud to showcase thier Engineering Bay. A fully equipped and functional space and features MCAS: Semi Automated Emergency Fuel System (SAEFS) and Secure Legendary Codex Extraction Machine.

Featuring:

  • Secure Legendary Codex extraction Machine
  • Fully equipped Armoury
  • Integrated diagnostics capability
  • Semi Automated Fuel System

The rest of the ship can be viewed in the below posts:

MCAS Foresight - Exterior

Living Quarters

Command Control and Bridge

Medical and Research

u/S23XTN — 6 days ago
▲ 30 r/StarfieldOutposts+2 crossposts

MCAS Interior Showcase: Medical and Research Bay

MCAS is proud to showcase thier Medical and Research Bay (MARB). Situated on the middle deck of the Foresight, the MARB is in easy reach of the docking port.

Featuring:

  • Xeno research facility and incubation chamber
  • Two fully equipped medical rooms complete with automated medical care.
  • pharmaceutical research lab
  • Morgue

The rest of the ship can be viewed in the below posts:

MCAS Foresight - Full Ship Exterior
Living Quarters
Command Control and Bridge

Engineering Bay

u/S23XTN — 5 days ago
▲ 31 r/StarfieldOutposts+2 crossposts

Setting up semi-automatic manufacturing outposts

Hello all, I wanted to tackle one of my biggest annoyances about Starfield: how to properly build out full manufacturing outposts for all 30 manufacturable components. As a first step, I want to link to this post by IronDusk34 that really helped me change my approach.

So the main idea is this: when building an outpost, either for resource extraction or manufacturing, you always build one interstellar cargo link per specific resource. That way, no matter where you are, you can call on that specific resource to be delivered to your location. This helps a lot when taking delivery missions from mission boards, either at main settlements or POIs. Once you take on that mission you can simply walk to the shipping control panel, call in the resource, and in a few minutes the mission completes and you get paid.

So with that said, let's assume you've built all the resource outposts you need (here is a helpful guide) — the next question becomes: how do you build out your manufacturing outposts? One of the big challenges is figuring out how many resources are needed to manufacture different items. And what if you want to manufacture all of them — how many resources are needed, and from where? I started down this rabbit hole and quickly got stuck sending resources from one outpost to another, lots of back and forth. Add the annoyance of Starfield's cargo link bugs and it just doesn't stop.

So I wanted to find a way to build out outposts for manufacturing all 30 components in a way that's optimized to reduce cross-outpost traffic. I built out a few tools to help new players figure things out. Here are the tools:

https://starfield-outpost-planner.netlify.app

They are not mobile friendly

Here is what you will find:

  • Manufacturing Chain — an interactive reference tree of every craftable item in Starfield's manufacturing system: all 30 manufactured components across 3 tiers, plus all 38 raw resources that feed them. Click any item to see its complete supply chain at a glance.
  • Design 1 — Closed Outposts (9 outgoing) — a complete 4-outpost manufacturing network covering all 30 components, where every outpost uses all 9 cargo links for outgoing producer feeds. Zero incoming cargo links — instead, the player ferries exactly 4 unique intermediates between outposts (the proven minimum for this graph). Everything is laid out so the network is ready to build in-game.
  • Design 2 — Hub Variant (8 outgoing + 1 incoming) — same coverage as Design 1, all 30 components across 4 outposts, but each outpost reserves 1 cargo link as incoming (so 8 outgoing + 1 incoming per outpost instead of 9 outgoing). Same minimum of 4 player-ferried intermediates, but the topology is laid out differently. Trades one outgoing slot per outpost for fewer player runs on certain key routes.

The idea is this: using either Design 1 or Design 2, you set how many 300-mass containers of a component you always want to have on hand, and the planner auto-calculates how many containers throughout the whole supply chain are needed to achieve your goal. It also tells you how much you need to extract at your resource outposts. The tool also lets you add additional containers for inorganic/organic resources if you want to have those on hand for mission board missions or your own use.

Finally — why did I call this semi-automatic manufacturing? Let me walk you through the process:

  • You build out your resource outposts with all the containers needed to complete your manufacturing goal.
  • You set up your manufacturing outpost in 4 parts: first, containers for each of your incoming resources (best to keep them separate so you always know what's running out quickly); second, your manufacturing machines; third, containers for your output; and finally, your outgoing cargo links.
  • On the first run, you pick up all the resources using your ship and fill up your incoming resource containers. As manufacturing completes, you fill them up again.
  • Next time you visit your base and grab some of item X, the system will start manufacturing to fill the gap.
  • So in the future, all you have to do is top up on the resources you need.
  • Hence semi-automatic.

One final note, if you want to have 3 output containers on standby, remember you should count your outgoing cargo link container as of the three. So you would have two normal containers and your third would be your cargo link.

I hope this helps. I know there's a lot I left out, but I can answer questions if needed.

P.S. if you need a cargo ship that can transport all resources here is a vanilla one that you can use Bristleback - Starfield Heavy Cargo Hauler

u/midnightmonkey8 — 9 days ago

How can i stop my outpost residents from just cluttering up at a random spot behind my buildings?

My outpost simply feels empty and unalive, because none of the buildings have any people in them. Even the robots just skidaddle to this random spot and call it a day. Any solution?

u/sabatthor — 10 days ago

Ocean grime fix?

I’m working on an outpost that’s absolutely perfect…except I slept to change the time of day and all my outdoor stuff is covered in that ocean grime now…Does anyone know a mod that gets rid of it, know how to mod it in the Creation Kit, or have another solution? I’m hoping just building something with environmental protection around the outside areas will work…

reddit.com
u/1337Asshole — 7 days ago

Grafton Astroneering Ltd. Presents!

Grafton Astroneering is proud to introduce our new Helium-3 Depot. We offer a wide variety of services here including Fuel Deliveries, Ship Services, Convenience Store and More!

Grafton Astroneering Ltd. has a groundbreaking new ship called the FH-053 Nafta which specializes in long Helium-3 deliveries. (pictured above). Nowhere is too far for us!

Our Store offers many different varieties of food and drink such as Chunks, Terrabrew, and Can-Uck!

We also have a medical doctor from Reliant Medical on site, and are welcoming to everyone whether you are from The Fleet, an Admiral, Ranger or a worshipper! Everyone is welcome so please come, fuel up, eat up and enjoy yourself!

u/Upstairs-Sell2771 — 10 days ago

Best Secure Outpost Location

Ive just started building an outpost in a beautiful mountain valley surrounded by tall mountain peaks, very close to where the game tells you, you cant go any further and far from any landing locations and POI's. Every time Im there building, I hear gun shots and explosions far off in the distance, so using my special jet pack, I flew towards the nearest landing spot and came across a crowd of Ecliptic and Crimson Fleet at the base of mountain (marked), running around like chickens with their heads cut off, trying to get over the mountain to get to my outpost. I rained hellfire down on them all from the sky, but every day, they are back. Tomorrow, im gonna put my armillary down and see if the Starborn will join the crowd.

u/ChocoBabiChan — 11 days ago
▲ 2 r/StarfieldOutposts+1 crossposts

How can I solve this problem.

I found a Vytinium spot on Decaran VII-B after watching this video and tried to do the same setup shown here. I left the area to gather the materials needed for the outpost, but when I came back, the Vytinium inside the outpost area was completely gone.

What’s worse is that now no matter where I land on the planet, Vytinium doesn’t appear anymore at all, so I can’t mine or extract it.

Has anyone else experienced this or found a fix for it? I’d really appreciate the help.

Video link:
https://youtu.be/-Zr0QXop8ak?si=y\_d-24RcoAeeTfSI

u/BabaYaga9972 — 8 days ago
▲ 83 r/StarfieldOutposts+2 crossposts

A decorating tip - MAKE A FOOD PRINTER NOT A FOOD PRINTER...

​

If you don't use mods then this post is of no use, mods are essential.

Fed up of having an empty 3D food printer in your ship or outpost?

(Likely not.....but still)

For those of you who like to use mods and tinker with ship decorating.

There is a way to make the food printer become a 3D printer for any object.

In photo order:

1- Use starizon furniture mod: select and place the large console table. Place it so it is just touching the wall behind.

2- use the hab floor markings to align the table and any object for that matter - alignment is important.

3- use betamax functional decor and select the 3D food printer. Align as per the console table and place as close to the console table and wall behind as possible.

4- now select the small console table from starizon furniture mod.

5- let the snap function snap the small console to the large console. If steps 1-3 are done correct then you will be able to place this small console inside the printer.

The small console is important to allow an offset to the printing table.

6- now select the medium console table and place it in front of you. DO NOT allow it to snap just yet. (you won't be able to retrieve it)

7- from the clutter crates mod, place the large grey storage tray onto the medium console. Align this to the console and place near the front. This tray is the perfect height to get items to sit correctly.

8- select the console and allow it to snap - DO NOT confirm placement, just check the alignment of the storage tray is where you want it (middle of print tray here)

If not aligned, cancel placement and adjust the tray. Then repeat this step to check.

If aligned, cancel placement and move to the next step.

9- now select any item you want to display on the printer, the size is any, as long as the item does not extend beyond the confines of the printer. In this example I use a manifold.

Position to the center of the tray and confirm placement.

Note: any item MUST be placed in the decorator - dropped items will not move with the console when snapping.

10- select the console table and allow it to snap into the printer DO NOT confirm placement - just check alignment of your item. If not good, cancel placement and adjust both item and tray. Repeat untill happy. Re snap, confirm and place the console.

11- for non food items, the use the signs of Betamax functional decor to label your printer.

(Not shown, as I forgot!) And use the consoles of starizon decor to hide the printer logo.

12- now use Miss O's Invisible workbenches mod and place any workbench mat in front of the printer - I am using an industrial workbench here.

13- ta da! You now have a 3D printer that acts as an industrial workbench in your ship or outpost!

Pointless but cool functionality!

14- alternative is to use the 3D food printer to print chunks! You can add the cuisine workbench mat for functionality, or just leave the mat and the stock Betamax version allows you to purchase food items.

15- an Armour version of the printer, complete with newly printed Boost pack. (Use the armour work bench mat)

16- and another view of the Armour printer.

17- A weapon printer used in my current ship. The weapons shown come from the Better Living mod under the sport tab. Dropped weapons do not allow placement in the builder.

A bit of functional fun and creativity - try a pharmaceutical work bench and print Aurora?

Space helmets?

Willbys!!! ..... Thousands of them.....

The list is endless.

Enjoy!

u/S23XTN — 11 days ago