
Piazza I(wip quick walk through)
just a brief video of what I got going on here.

just a brief video of what I got going on here.
current outpost under construction, a refinery for ingots. with incoming resources, vehicle and ship maintenance bays. mods being used are from @tank_girl444 @somethingwicked3 @betamax76
@star_pegasus
@eabel
a quick walk through video will be available soon.
I'm about ready to make a video of my current project. I'd like to get some more npcs into this outpost before i do it. I got 4 working cargo links in this one (for the aesthics) and 2 are working 2 outposts over, alot is going on in this one cell. And, since I added so much to this that the slightest pop up for anything can or something loading in the background will lock me up.
I'm about ready to make a video of my current project. I'd like to get some more npcs into this outpost before i do it. I got 4 working cargo links in this one (for the aesthics) and 2 are working 2 outposts over, alot is going on in this one cell. And, since I added so much to this that the slightest pop up for anything can or something loading in the background will lock me up.
I'm about ready to make a video of my current project. I'd like to get some more npcs into this outpost before i do it. I got 4 working cargo links in this one (for the aesthics) and 2 are working 2 outposts over, alot is going on in this one cell. And, since I added so much to this that the slightest pop up for anything can or something loading in the background will lock me up.
I'm about ready to make a video of my current project. I'd like to get some more npcs into this outpost before i do it. I got 4 working cargo links in this one (for the aesthics) and 2 are working 2 outposts over, alot is going on in this one cell. And, since I added so much to this that the slightest pop up for anything can or something loading in the background will lock me up.
a bit of an update on my current build. i must have rearranged that whole center area over a half dozen times. so far, mods beings are by @somethingwicked3 (vehicles and structures) @betamax76 (the frame work, space station hab and large storage containers) @MissObuilds ( argos habs)@tank_girl444 (oxygen makers so im not running around in a spacesuit) and a few more mod authors that i cant remember at the moment.
backbone of the outpost complete. now to add in the rest. the cargo links are the dark pads on each side. 2 inner system, 2 interstellar.
one of my early mega builds.
an outpost build I did some time ago focused on ammo production
Hello and welcome to Alpha Tirna IV, a resource distribution and ingot refinery outpost.
I hope you stick around and watch the video to its completion.
This is a modded outpost and console commands were used, a lot. So, needless to say, this is for PC users. Though some parts of this build can be done as how Bethesda intended and/or on consoles.
This outpost is currently set up to feed two more outposts, one to the northeast and the other to the west. These will be created at a later day. This outpost took over 70 hours to make. The majority of the outpost was made using mods from 2 mod authors, for production, another 2 and to get it life and functionality, another 5. So, mods from 9 mod authors. These creators do have several mods under the belts, and I pretty much grabbed something from each.
Resources (solids, liquids and gases) are coming in from 25 separate outposts. Not including are the cargo links. I have a text file with all the prime locations that can be found on Inara. If you care to have a copy of it, let me know. With the use of a mod called Flying Factory by willny4, it would have been a lot more outposts needed. The text file I made, may be a part or added to the mod.
A little bit about the resource containers for solids, gases, liquids, and organics, that I am using, so there isn't any confusion. These are all from the Flying Factories mod. I was a tester for this mod so I have early access. The mod is currently awaiting approval from the powers that be. The smart containers connect directly to the extractors. So what the extractors create will automatically show up in the smart container. Also in this mod, it allows you to place all the extractors needed to gather resources in one location on the planet. So you don't have to hunt for the sweet spot between biomes to get the most resources at once. Thereby, reducing the number of outposts needed. For the organic smart containers, I have them set to auto refill, so I didn't have to create more outposts for those resources. The auto refill is also a feature in this mod.
The cargo links I have coming in are feeding the ingot fabricators, created by Tank-girl444.
So, without further ado, the mod authors that created the wonderful mods that I used to make this outpost are as follows.
Betamax76, for the frame work, the bones of the outpost, forklifts (for their storage capabilities) and living quarters
SomethingWicked3, the cranes, warehouses, cargo links, crew stations, towers, turrets, security and vehicles. (ARS mod, currently in beta, testing) The muscle of the outpost
Willny4, for the afore mentioned smart containers and command console (for those wonderful credits)
MissObuilds, for the command hab and utility habs, the brains of the whole operation.
Tank-girl444, ingot extractors. These will be used to build other things in the upcoming outpost. (Those giant mechs are way cool).
To give my outpost life, Pegasus, Millsbuilds, StackGx, Skkmods. I utilitized mods from each of these mod authors to give my outpost life and purpose.
Larannkiar, Starfield Engine Fixes, so that I had free range to build what I wanted where I wanted. NO build restrictions.
I try to keep track of what mods I use so that I can give credit where credit is due. So, if it looks like I forgot someone, please let me know and I apologize for the oversight.
Thank you for watching.
trying this again but with the pics. aloha turnaround iv. modded build using mods from betamax76, SomethingWicked3, Willny4, TankGirl and Larannkiar