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The main theme of Starfield is undoubtedly exploration. Of course, you can do many other things in the game, but this is exactly what permeates the main story, art direction, music, lore, etc. The promotional materials often asked the question "What's out there?" - and all this created an exciting, charming and infinitely dreamy atmosphere, hinting that anything could be in the vastness of space.
And the main quest really confronts the player with the unknown! Temples, artifacts, Starborn, Unity - this is a cosmic force beyond our comprehension. Something ancient, great and, most importantly, encouraging you to ask endless questions and explore it.
However, there is practically no such thing in the rest of the game. On planets and in space, you can find only the semi-usual natural phenomena, resources, animals and other people, in short, nothing supernatural and unexpected. Personally, I want more from the space exploration game.
An example of the feeling I want to get can be found in Skyrim. In the main quest, the player descends to Alftand, which is initially an ordinary Dwemer ruin. However, it ends with a passage to the Blackreach. Its look and atmosphere are so different from what you're used to seeing in the game that it's incredibly breathtaking. When you come to the surface, you get the tired feeling that you've seen something you shouldn't have. It feels like the other characters won't believe Dovahkiin if he tells them about it. It's an experience, an adventure that leaves an impression.
I think these kinds of adventures should be widespread in Starfield. Grandiose and seeming inexplicable, strange, bold, dreamy and inspiring. Cosmic nebulae, light and space distortions, mirages, sounds of unknown origin, meteor showers, rare crazy landscapes and so on. Something that will make you ask questions, feel like a real discoverer who has seen something previously unseen by anyone. I think this would greatly diversify the exploration, especially if such events took place more often in certain remote systems. It will also help to enhance the contrast between humanity, whose technology and aesthetics are mundane and realistic, and space, which feels unexplored and therefore mysterious. Of course, outright magic should be avoided - these phenomena should look as something that can be scientifically explained, but maybe not with current technologies.
To be fair, sometimes I manage to get a similar experience when I land on lifeless foggy planets. There's something mysterious and exciting about them, but again, it would be much more interesting to see more variety. Some of the concept art also reflects what I mean quite well.
Hopefully, future updates will bring more of such things to the game. I was very happy when Tim Lamb said that Free Lanes would add new POIs, but unfortunately, they are all some buildings. I'm not arguing, shooting and action are cool, but exploring nature, in my opinion, also needs attention.
I will be glad to read your comments.
I've started to enjoy having many more windows on ships lately, its fun to see out of them in space during cruise mode, or else when you land to take a peek at what planet you are about to jump out on.
You're invited to play the Starfield Wordle puzzle created by Pedro. Play everyday!
https://www.nytimes.com/games/create/wordle/0au3OCVaojnxPw8OgwXn9AczZ5Bn-6wmHMh16NK\_pnLnlXn09SGv2cDqbuaL3furEtKUMZs=
I just watched CrimsonFlyboy’s review of the most excellently named Hatch-22 mod.
Essentially, what the mod does is provide a small set of very thin structural pieces that can be sandwiched between habs to force a door or ladder where you want one. It doesn’t stop the shipbuilder from placing its own doors/ladders though.
Several people pointed out in the comments of the video that what we really need is a piece like that, but one that *prevents* a door or ladder.
Basically something that can be sandwiched between habs similar to those thin door pieces in Hatch-22, and that preserves the attachment points while fooling the shipbuilder into thinking there‘s something in the way of it putting a door or ladder there.
Kind of like the old “merged equipment plate” trick to prevent unwanted ladders.
All you’d need would be three such pieces: fore/aft, port/starboard, and top/bottom.
I have no idea how feasible something like that would be. Nor do I have access to the CK to try it myself.
But it’s definitely something I’d download in a heartbeat if there were an achievement friendly version.
This is from TheGamer in an article about Saros.
https://www.thegamer.com/circana-april-2026-saros-starfield-tomodachi-pragmata/
Anyone else enjoying this more they slow down their gameplay and not rushing to everything non stop
The people asked (well, a few did anyway) so heres all the gory deets on how I built this thing. Link to the vid in the comments.
Notes and disclaimers.
I am Old Dude so theres no Youtube Channel or anything which means I'm not going to hassle you to Subscribe but you don't get a voiceover either. I'm from the 70s and that kind of thing is too fancy for me.
This is finicky build and it's easy to wind up with stuff all misaligned if you're not careful. For this reason I've left off a lot of the fancier greebling and all the Equipment that's on my personal build, but once you've got the hull assembled its easy enough to stick them on, or swap weapons to whatever your heart desires.
The sub-assemblies I've got staged at the start of the clip don't require any glitching but you won't be able to get them to connect properly to each other without adjusting the overlap tolerance with Ship Building Tweaks.
HALF of the module count for this thing is the BSPF Nova Mini-bracers that hold this thing together. I've highlighted them all so they're easy to see.
IMPORTANT: In the video there are four blue minibracers that I delete at a certain point. These are only there to make the front end assembly easier but the back end WILL NOT ATTACH PROPERLY if you don't remove them the way I did in the video.
Required Mods:
Better Flips/Snaps
ASC Deimos
Ship Builder Tweaks
Optional Mods:
Ship Colorize
Missile Barrage Launchers
Panoptes Artemis Variants
Parts List:
Magellan C2x cockpit
Nova Galactic Control Station
Nl1G-6 Landing Bay
100DP Slim Docker
104DS Inertial Reactor
RD3000 Beta Grav Drive
Ulysses M50 He3 tank
Ballast 200CM Shielded Cargo Hold x2
NG-20 Landing Gear x2
Pinpoint 4G+ Landing Gear x2
Vanguard Bulwark Shield
Artemis DT x2
Vaguard Obliterator x6
Hunter-Mag 450 x2
Deimos Spine A x4
Deimos Spine C x2
Deimos Radiatorx1
Nova Braking Engine x2
Nova Thruster Array x2
Nova Mini-Bracer x21(!)
ASC-D Armor Plating Type B-1 x4
ASC-D Armor Plating Type B-2 Fore x4
ASC-D Armor Plating Type B-2 Aft x4
ASC-D Spine Intake x4
Put in about another 6 days since returning to the game and likely will be the only game I will play for most of the year.
Up till recently I had assumed that NASA was long gone and was now just a historical footnote in the Starfield verse. But I revisited the New Homestead museum on Titan and when viewing the descriptions for the NASA display it said "Items on loan from NASA".
Does NASA still exist and I missed it? Any other references to NASA in a present tense? Is NASA hiding in one of those other subsections under MAST? 😂
NASA items on display at the New Homestead museum in Starfield
Countless different realities, each photo just a glimpse.
Loving this skin for the Power-Assist Armor