









The Enchantments traverse (WA, USA)
September 30th, 2026. We did the Enchantments traverse, 34km, 1750m vert, 12.5h car to car










September 30th, 2026. We did the Enchantments traverse, 34km, 1750m vert, 12.5h car to car
Mod: ELEGANT - Clothing & Accessories has update to V1.1
this version the mod has added 6 skin modification variants to each clothes.
Mod are available now on PC, Xbox and PS5
Creation Link : ELEGANT - Clothing & Accessories
Nexus Link : ELEGANT - Clothing & Accessories
or: My spacefarer being infatuated and having second hand nostalgia for our fallen planet Earth.
Mods: ASC Taiyo, Better Flips, Antares Supra, Matilija Aerospace, TNs All in One, Ol’ Big X, Micro Modules, Tiger Shipyards, Badtech Subspace Warfare, Barrage Missile Launchers, and Mattell’s Project Fenrir.
EXTRACT: HAZMAT Operations - Corporate Compliance and Reclamation.
Interviewer: David Barron (SSNN)
Subject: The MCAS Nematode (HAZMAT Heavy Salvage - Interior Walkthrough)
"Alright, keep your voice down. I pulled a few favors with the orbital yard security to get you past the quarantine grid... and yes, before you ask, we had to run the airlock decon cycle three times just to clear the chicken smell out of the main bay. Welcome to the Nematode!
As you can see, the corporate architecture department didn't design this ship for comfort; they designed it for structural utility and maximum claustrophobia. The entire habitat cell is locked into a tight, custom one-by-one module. The space was carefully designed for maximum workload and zero 'personal space' - which corporate legally classifies as 'active productivity loss real estate.'
The cockpit is built for maximum pilot stress, splitting every single flight function onto its own separate screen. Half of them are completely busted, so flying is mostly a guessing game. But all is not lost, we have our own office and galley! Gotta be grateful, right?
Moving through, you'll spot the asset evaluation and research tucked directly next to the sanitation head. If the toxic sludge containers start leaking, this is where we find out first. The center deck area doubles as our operational staging bay, docker hatch ingress, and the fleet 'gym' for when the crew cabin fever peaks.
Over here is our EVA readiness bay and our emergency shower, which doubles as our regular shower - though depending on the water load, it's realistically a weekly shower. Finally, we have our top-of-the-line engineering bay, complete with real fuel monitors, diagnostic terminal, and an integrated engineer's quarters!
Pardon a few brief sensor hitches and frame stutters on the security camera feed - the ship's internal power grid is packed to absolute capacity, and the life support system is working overtime to scrub out the ozone.
Look around while you can. Corporate asset retrieval policy states we should be burning fuel toward Procyon 1 by now, but the board can wait another five minutes."
3 years into playing and heavily modded and words can't express how happy I'm cruising around the Settled Systems. Have a great Sunday community! ☺️🙏
I never did this option until just this very second. I build some solar arrays and a bunch of turrets around the armilary.
So how often will starborn attack and will I have to haul ass back to my base to defend it?