r/NoSodiumStarfieldMods

2 NEW FREE MODS RELEASED FROM Vanguard4Life

Hey Everyone, Vanguard4Life here;

I just wanted to tell everyone about my two new free mods released to Bethesda's Creation Club and Nexus Mods.

"Welcome to The Force!" adds a reworked one of-a-kind Urban Eagle and a full UCSEC uniform to the New Atlantis Security office. The Urban Eagle takes 7.5 White-hot rounds and sounds and feels like a Razorback. It also holds 10 rounds on the base model.

#If you have "Magnetic Holsters" by Firew4ll, get "Welcome to The Force, time to Strap Up!" is the same thing with MH compatibility.

Since I don't have access to SF1edit right now, I had to do it this way. When a version of SF1edit that works with the updated Starfield becomes available, then I will re-release one mod that is has MH capability's but does not have it as a requirement.

Also, for everyone out there who has the "Allied Sidearm-A22 pistol" by Outrora; I just released a patch that gives it Magnetic Holster capabilities this morning.

If you have not already checked it out, "REAL Vanguard missile launcher" and "Vanguard Tempest finally fixed" are the same creation on the Creation Club and Nexus respectively. I took the Vanguard Tempest missile launcher and made it and actual Vanguard missile launcher instead of a complete disappointment. It is not over powered, or a cheat mod.

It is still required to actually be apart of the UCV and complete "Grunt Work" to access them.

That being said, if you put all 6 on your ship [I dropped the power usage from 6 to 2] there is not anything in the vanilla game that will be able to stand up to you.

I hope you get to try these great free mods and you can always drop me a line on here to let me know what you think.

SUPRA ET ULTRA!!!

reddit.com
u/Vanguard_4_Life — 21 hours ago
▲ 163 r/NoSodiumStarfieldMods+3 crossposts

Starfield Co-Op Mod Is Here

Today, on Starfield Essentials, I show the new co-op mod by Ramisotti.

Does it work? Is it fun?

00:00:00 Intro

00:00:12 Background

00:03:21 Installing the mod

00:05:02 Starting a game

00:06:16 Playing co-op

00:06:48 Conclusion

00:07:04 Thank Yous

00:07:55 Outro

If you want to download the code, visit this GitHub repo:

https://github.com/ramisotti13-eng/pulsar-tool

UPDATE: Cosideci provided a link to the Starfield Together code from 2023, which is NOT related to the project in my video. Unfortunately I did not get this link in time for the video.

https://github.com/tiltedphoques/TiltedEvolution/tree/starfield_together

youtu.be
u/taosecurity — 3 days ago
▲ 21 r/NoSodiumStarfieldMods+1 crossposts

Mod release: Ray's Better Upgrade Modules

This mod adds improved versions of the base game upgrade modules, and expands on the idea with 2 and 3 stat upgrade modules, upgrade modules for environment resists, and even modules that add legendary perks or starborn abilities!!!

creations.bethesda.net
u/ranthalas — 2 days ago
▲ 17 r/NoSodiumStarfieldMods+1 crossposts

Starborn Internals (???)

Can someone help me in understanding what this weapon slot is? I've seen it in a number of weapons I've crafted. Are they only for specific types of weapons? Do they appear when you hit a certain level, or progress in the game?

u/SilverQuill75 — 3 days ago

Leveling Up using Trophy-Disabled Mods

Apologies if this is not the right place to ask this. I have two or three trophies to get before the platinum on PS5 (they will both take a while to level up to). I was wondering if anyone knows: can I use trophy disabling mods while I level up and then disable that mod when I’m close to level 100 and still get the trophy? Thanks for reading!

reddit.com
u/Randomize72 — 3 days ago

Matilija Aerospace V9.0

Le mod fonctionne super sur ps5 , par contre l'auteur du mod peut-il diminuer la luminosité des Habs d'escaliers ? Car la lumiere explose littéralement les yeux , je n'est pas vérifier les autres Habs cependant.

reddit.com
u/Majin_57 — 5 days ago
▲ 91 r/NoSodiumStarfieldMods+2 crossposts

Heezdedjim's Hideout [v5.00]

Full service shipyard with 31 custom ships and many helpful amenities to hot start your new game or NG+ run.

UPDATE 6/29/26: ALL SHIPS HAVE BEEN BLUEPRINTED. The storage on disk is increased (from ~20MB up to 50-90MB), but this was a necessary step to minimize the pointer handle footprint of the mod. If you find any issues with custom ship layouts, they can be fixed easily by modifying in the shipbuilder, making any minor change, and saving the ship.

Also, this mod recently hit 1 million plays on Creations, which is crazy, honestly. Thank you to everyone who has played it over the past year, and I hope you continue to enjoy it!

 WHAT YOU GET

  • Universal shipbuilder with all vanilla modules.
  • Custom ships of all classes (A, B, C) and various designs.
  • Ship vendor kiosk with custom ships, vendor exclusive premium ships, and unique ships that can't be bought anywhere.
  • Unlimited storage boxes for all of your items and resources. All crafting benches linked to unlimited storage.
  • Outpost building (surface) and interior decoration (underground). Rest healing benefits depending on your settings.
  • Shady surgeon with a cure for whatever ails you. If you've got the creds, he's got the meds.
  • Black market arms dealer with unique weapons and armor, ammo, and primers for sale.
  • Several highly skilled crew members waiting to be hired.
  • Mission board and bounty clearance terminal.

WHERE TO FIND IT

To find the hideout, go to Alpha Centauri > Gagarin and land at the Hidden Base. From the landing spot, walk straight ahead and find the hideout entrance at the bottom of the ramp.

COMPATIBILITY

Should work seamlessly in any load order.

LINKS

Available FREE for PC, PS5, and Xbox, on Creations and Nexusmods.

Creations | Nexusmods | Discord

u/waktivist — 6 days ago

Wanted to share a quick sneak peek for my new Modular Outposts mod. This time Neon themed for building your own mini city

I’ve seen a lot of people posting about outpost building lately, so wanted to share a sneak peek of the big project I’ve been working on since last October, Modular Outposts: Neon.

Similar to my Argos mod this one will have a number of furnished and unfurnished outpost habs, themed buildable decor, and this time a whole collection of modular snapping external structure pieces you can use to build your own fishing rig style city on just about any planet.

It also adds a collection of fabricators and large lab spaces for chem manufacture, and allows for organic resource extractions when built over oceans.

I’ve been having f

u/Lady_bro_ac — 10 days ago

Stroud Premium Edition: Update release

Hello there!

The Free Lane update has finally arrived for SPE!

Featuring double-decker habs, you can now build Moon Jumper hangars on board your ship. And if you need more space for your Rev-8, no problem: simply use the Moon Jumper hangar and press the button to switch the rover.

This update also adds a new variant of the SPE staircases: a 2x1x2 module inspired by those from Terran Armada, but redesigned with the SPE style. (TA is not required, as SPE uses custom models.)

Finally, the SPE reactor interior has received a long-awaited update!

Additional info: the Free Lane update is now required by SPE. The update will also be included in the Achievement Friendly version of SPE as soon as Bethesda opens the QA queue... (No, I still have no news about the QA status, but SPE-AF will definitely be ported to PS5.)

u/Maleficent_Twist5709 — 10 days ago
▲ 51 r/NoSodiumStarfieldMods+2 crossposts

VTI Ship Habs 5.5.13 Update is live on Creations & Nexus

Todays update is a hefty one with a lot of fixes (to many hah..) and more importantly plenty of new parts to upgrade your ships with! I'm especially happy with the ladderway which uses a script to automatically open the ladderway doors when you are in the tube.

I want to thank Marv for creating the script that made this new feature possible, and I want to thank Thorgen & Sweetpea for donating their time as well to do the much needed testing to help get this off the ground on such short notice.

Where to download VTI Ship Habs:

Ship Hab Changes:

  • 2x1 Infirmary hab added
  • 2x2 Community Hall hab added
  • 1x1 Ladderway hab added
  • 1x1 Companionway hab added
  • Va'ruun Stability Pro Troop Bay Port/Stbd Added
  • Updated all door signage in habs with new assets
  • Va'ruun Kon-Tiki cockpit ladder enclosers changed to match Ladderway tube style

Ship Hab Bug Fixes:

  • NPC sitting marker in Storage hab moved to avoid clipping with screen.
  • Cargo Hab 2x2 stash door now opens on first push (hazzah!)

Shipyard Bug Fixes:

  • Lara no longer sells you two or more items while only giving you one item, should charge you for a single item when a single item is bought.
  • Shipyard should now be visible again for people running new saves and Unity Jumps, there was a CK issue that resulted in the loss of the world space overlay, this update should resolve it for any affected users.
  • Shipyard Navmesh Improvements

Backend Changes:

  • Updated all hab Shell geometry paths for easier navigation of the Nif geometry, This change only effects other modders who might be interested in making Nif edits of my shells.
  • Manual overhaul of the Navmesh in the whole poi, npcs will no longer be able to walk about on the cliffs but performance should be greatly improved (prep for future crowd npc integration)
u/The_Green_Recon — 9 days ago

Prison Mod

Good morning all,

I’m pretty sure the answer is no, but…..

Is there a prison/jail mod for console that makes a prison/jail? I don’t mean a simple ship hab. I mean a place that’s fenced in, guard towers, patrols, a secured yard they can go out on… maybe even toss in a 2% chance if attempted prison breaks you need to rectify

I always enjoy playing a bounty hunter but what would be really cool is the ability to build and staff a prison. You then go out, capture bounties and a “follower crew” will come and load up the prisoner and transport them to your prison.
Then, whoever put out the bounty comes to you to take the prisoner off to whatever planet or city the bounty was issued.

reddit.com
u/Pawesome357 — 8 days ago
▲ 5 r/NoSodiumStarfieldMods+1 crossposts

Ship Builds Crashing When Confirming?

If you're using Falkland and are on Xbox cloud, you're already pretty much between a rock and hard place since Bethesda still hasn't fixed the load order save issue. However, if you insist on playing with Falkland like myself, and you notice that every time, you're done building your ship, or if you like to play it safe like me and build in pieces, confirm, save, and then go back in, and then suddenly the game crashes when you confirm when you're almost done, you may want to try removing the cargo hall first. 

If after removing the cargo hall, the game allows you to confirm the build, it's actually not the hab itself, it's either the Cargo Reconsidered mod or the Immersive Cargo Halls mod. 

Both Immersive Cargo Halls and Cargo Reconsidered heavily modify how ship inventory scripts, clutter items, and physical storage spaces calculate cargo capacity.

When you use the Falkland 2x2 Cargo Hall hab, the game engine is trying to stitch Falkland’s unique structural data together with the overhauled inventory logic from your cargo mods. The moment you hit "Confirm," the engine tries to instantly register hundreds of modded interior clutter items and container scripts all at once, totally shattering that Form ID ceiling and forcing your cloud session to crash.

Removing that specific 2x2 hab completely cuts the broken link, allowing the ship builder to save successfully.

After disabling or uninstalling those cargo mods, you should be able to safely re-add the cargo hall and confirm your build with no issue.

reddit.com
u/ChocoBabiChan — 10 days ago
▲ 26 r/NoSodiumStarfieldMods+1 crossposts

Mod Release: UC Classified Gear Sets - AEGIS Prototype Armor

https://www.nexusmods.com/starfield/mods/17579

UC Classified Gear Sets - AEGIS Prototype Armor
This mod adds three six piece “classified” gear sets inspired by Ubisoft’s The Division franchise to the Settled Systems. When you first load your game with the mod installed, you will get a hint where to start looking for your first pieces. Similar to how loot works in The Division, the sets are not directly worn by enemies, but can be found as loot rewards at the end of dungeons.

reddit.com
u/ComputerSagtNein — 9 days ago

this a yes or a no?

Probetechs Zoo Mod. It has potential and I can kind of see what the mod author is trying to do here. Adding a zoo is a step in the right direction for more of those of us who enjoy immersion and doing side activities in a RP way. Like lets take a break from all the shooting and looting and let's go build ourselves a zoo. Obviously I'm well aware of who the mod author is and yes maybe his past creations haven't been must haves but i don't know. Worth a try in your opinion? Or is it a case where you been burned before and rather not take a chance?

youtu.be
u/theMon300 — 8 days ago

The Vanguard Tempest missile launcher tweak has been posted on Nexus and the Creation Club. It's a free mod that makes the Tempest a real Vanguard weapon instead of a complete disappointment. This is not an overpower/cheat mod.

Hey everyone, Vanguard_4_Life here, just want to let everyone know that I just dropped a fix for the horrible Vanguard Tempest Missile Launcher. I never could understand before why the Tempest had such horrible stats.

1.5 fire rate instead of the usual 1...woo hoo (sarcastically unenthused).

And the power requirement was 6. Seriously. No thanks.

I went in and increased the damage and range slightly, but not overpoweringly. This is not a cheat mod; I just made them actual Vanguard missile launchers instead of a complete disappointment.

The power usage has been changed from 6 to 2 to bring it in line with the other Vanguard weapons; so you can now place 6 on your ship. Oh, did I mention that the rate of fire is 2.5 now instead of 1.5 (all other missile launchers are 1)?

So, needless to say, you will be able to shred any enemies of the UC and still keep that black and red-orange look that comes with the Vanguard set.

It is free on the Creation Club, titled "REAL Vanguard Missile Launcher."

And on Nexus, titled "Vanguard Tempest Finally Fixed."

Drop a line and let me know what you think. And stay tuned; there is more to come.

SUPRA ET ULTRA!!!

reddit.com
u/Vanguard_4_Life — 9 days ago
▲ 183 r/NoSodiumStarfieldMods+1 crossposts

VTI Ship Habs AF 1.3.4 is now live on Creations!

Hey all this ones been a long time coming it seems and its finally here, for those of you who use AF you can now expect a new set of habs to play with and some small fixes, the next major update will hopefully be Playstation support as well as bring the mod back into update parody with the free version of VTI!

For now here are your patch notes.

Ship Hab Changes:

  • 2x1 Armory Hab Added
  • 1x1 Dorm Hab Added (flips available fore/aft Port/Stbd)
  • 2x1 Bunk Hab Lockers are now useable storage containers

Ship Hab Bug fixes:

  • Rovers will no longer cry in the shower when paired with Roverhaul installed

Link to Creations

u/The_Green_Recon — 13 days ago