r/NoSodiumStarfieldMods

Image 1 — Mod WIP - Packing Heat - Tactical Converted Fridge
Image 2 — Mod WIP - Packing Heat - Tactical Converted Fridge
Image 3 — Mod WIP - Packing Heat - Tactical Converted Fridge
▲ 247 r/NoSodiumStarfieldMods+1 crossposts

Mod WIP - Packing Heat - Tactical Converted Fridge

Packing Heat is now in play-testing on PC! While testers are testing I'm still adding some finishing touches include decor and some tuning.

This one was inspired by u/Final-Craft-6992 who suggested a cool idea for a "full kit" type station other than the smaller lockers I made already.

I used the fridge model, swapped it to black and then decked it out as if someone had converted it into a tactical ready station. The doors are designed to look like they would be permanently open, so no it wouldn't close (also I couldn't design it to close with things attached to the doors due to how the container snap points work)

If I'm feeling frisky at some point I may make a variation with doors that close, but then it can only hold whatever I can pack in the compartments.

If you compare the full and empty you'll see what all are snap points currently. Some of other items that don't snap are containers, such as the med kits and ammo boxes. There are 8 containers in this object! (even the top compartment, and each door are separate containers)

Off to the side you can see some other props I assembled.

Question: Should I put the fire extinguisher on the outside? I liked having it outside, but didn't want it to prevent you from sliding the fridge right up next to walls or objects.

P.S. I'm probably not going to make any more lockers for this mod, but I may do another mod later on focused on all lockers, snappable storage items and so on.

u/cyberpsyche_mods — 2 days ago
▲ 25 r/NoSodiumStarfieldMods+1 crossposts

Sanctum Universum Temple - BETA (PC ONLY)

Officially releasing the beta of the first of many mods within my larger Sanctum-Starborn Project. This first mod replaces the original Sanctum chamber in New Atlantis with a custom temple design.

Given the additional process to port mods over to console, at the current moment this mod is only available for PC but I will be working on an Xbox version.

As mentioned, this is a beta so be prepared for any potential bugs, glitches or missing items. In the meantime I will be working on updates or additions.

Bethesda Creations

u/Usracraft — 4 days ago

Trying StarSim Beyond Space Live

Saturday afternoon I went live for an hour to show how to play StarSim: Beyond Space. This was a fairly informed attempt as I spent many hours this week reading Discord chats, watching other live streams, and doing a minor code review.

https://youtu.be/WgyMN7R0uaI

Late last night Vaernus from the mod team and I spoke on Discord for a while about the state of play and the future. Expect to hear more from Quarter Onion Games as they digest player feedback.

Be sure to check out the two FAQs and ESPECIALLY the MAP on their web site before trying to play StarSim: Beyond Space.

https://starsim.quarteroniongames.com/

This is NOT a commercial. I paid for this myself.

youtu.be
u/taosecurity — 4 days ago
▲ 76 r/NoSodiumStarfieldMods+1 crossposts

New Atlantis Sanctum Universum Re-Design Project, coming soon!

Thought I'd show a proof of concept for the mod I am working on, that re-designs the New Atlantis Sanctum Universum chamber, giving it more of a connection to the Starborn. The final one will have some slight differences but the overall structure will be mainly the same.

u/Usracraft — 5 days ago
▲ 20 r/NoSodiumStarfieldMods+1 crossposts

Perditus Fleet (trek mod) update - New Ship walk thru (Defiant class)

Free mod (a series of mods now)

SgtOwl and team present the newest addition coming to the Perditus Fleet.(Star Trek inspired mod for starfield)

The Veritas (a Defiant class inspired ship).

Any questions, or if you want to stay up to date, come join our discord . Akso, anyone wanting yo join the dev team, including lore writing, etc.. not just tech skills, drop us a note.

https://discord.gg/S2Y6Ars6S4

https://youtu.be/0Vy0tdFLSOY?is=Z8U0c1Y3xs4D3j83

u/Final-Craft-6992 — 4 days ago
▲ 3 r/NoSodiumStarfieldMods+2 crossposts

Faction Story Expansion mod

This mod will allow you to purchase Va’ruun ships at the 1st POI. It’s also very combat heavy, looter shooter type of mod

youtu.be
u/not4badguy — 5 days ago
▲ 2 r/NoSodiumStarfieldMods+1 crossposts

Lore building - Faction Anthems

One of the things I am very interested in regarding the game is lore building. The process of lore building is one that I use to develop my mod ideas. Its probably a good thing I have ADHD. Lol.

Anyways, one of the things about move or game universes that has always fascinated me and often helps me build ideas are soundtracks and music.

With that, I was wondering what you guys would say are the best soundtracks, or musical ideas that would fit best for the different factions of the game.

Any musical skills could definitely apply here. Additionally, I have also looked at existing national anthems or patriotic songs from the real world, for ideas. But I wanted to see what you guys think.

Factions include:

UC: The UC is similar to the Untied States. Each of the colonies could be referred to as like city-states, under the authority of the government in New Atlantis. New Atlantis is like New York City meets Washington DC.

Freestar Collective: The name is deceiving. Collective here is used more so in the context of a confederacy, a western-like one where Akila City is the main western town and Neon is like Las Vegas.

Crimson Fleet: They are more like an extremist group, made up of radicals who are disgruntled with life within the more civilized settled systems. Ironically, it is known that many of them grew up in environments like Akila City or Neon.

Others can have ideas too, but these were the main ones I had in mind.

reddit.com
u/Usracraft — 6 days ago
▲ 328 r/NoSodiumStarfieldMods+1 crossposts

Free Mod WIP - Packing Heat! Gun Lockers including lights and snapping plus more Desk Guns

Updates on Packing Heat progress:

  • Two buildable gun locker styles nearly done including lights, snapping and so on. They feel really good. Been wanting these since I started playing Starfield. (One style pictured)
  • Additional collectibles created including more Desk Guns (A few pictured)
  • Lots of new decor items, from grenade bins, and general arms decor to gun happy Wilby's.
  • All mechanics done, and added sound effects, toast message notifications
  • Skill, recipe, research relationships and structure all fleshed out
  • Gotta work out ingredients for the recipes and research, add some help text, some menu icons
  • Have several testers lined up and ready to go, so we can test the economics and tune things. After a bit of play testing then we would have a release candidate.

I always think things will be faster than they are, so I continually learn, if I think it'll be a week, it'll probably be a few weeks lol. If only life didn't get in the way of my starfielding. I'm extremely picky about quality and polishing out rough edges so it takes me forever. Like the gun lockers above when you close the doors, some light seeps through the cracks and things like that bother me so I'll have to go spend hours messing with the lights.

Thanks all!

If you are like wtf is Packing Heat:

Packing Heat is a free mod (may include an AF version) about gun running that adds a crafting loop for guns to bulk contraband. I'm working on that is near completion. Here is a few previous posts:

https://www.reddit.com/r/NoSodiumStarfieldMods/comments/1uvoker/starfield_mod_wip_progress_packing_heat_guns_to/

https://www.reddit.com/r/starfieldmods/comments/1t13v6i/mod_wip_gun_running_and_weapon_packaging_mod/

P.S. I'm still working on Crimson Escalation (CF radiant mission and POI expansion) and Relics and Wrecks (shipwreck POI exploration) slowly as I finish Packing Heat up.

Small mod I released recently: Configurable Research Cost

u/cyberpsyche_mods — 10 days ago
▲ 10 r/NoSodiumStarfieldMods+1 crossposts

Falkland Ship Services update

Any idea when the next update is due out? I know they mentioned a new location in space, but is there any word on possibly adding new ships and habs? This is one of my favorite mods next to ASC Taiyo/Deimos.

Thanks in advance

reddit.com
u/user-00a — 8 days ago
▲ 1 r/NoSodiumStarfieldMods+1 crossposts

Any Mods To Cheer Up Free Lanes?

Thinking about returning to Starfield soon, but I'd like to know if there's any mods to remove/replace all the seriously depressing Free Lanes space encounters. I want to play this game in a more optimistic world if possible, real life is depressing enough

reddit.com
u/Omniri_Star_Photonia — 8 days ago

VTI Ship Habs 6.0.0 is now live on Nexus & Creations + BlueprintShips.esm

Hey all I'm back with another small quality of life update, first of all the patch notes!

VTI Ship Habs 6.0.0

Ship Hab Changes:

  • Floormats in kon-tiki cockpits updated to fix gapping that occurred while updating other floormats
  • Hydroponic enclosure packins updated to clean their appearance up
  • Book shelves in Community Hall Hab 2x2 & Shrine Hab 1x1 are now functional book displays
  • BlueprintShips.esm added, it will be uploaded along side the main esm on nexus but will require a separate download on creations, will be place with existing blueprintships.esms in your loadorders

Ship Hab Bug Fixes:

  • Turned respawning off on several containers that accidently had it enabled

Now then for the second part, I know Point Handlers are a big topic and with the addition of a few new ships my esm has gained more than a few of those pesky things, so I've created a BPS.esm for VTI that should relieve some of that burden for you all.

VTI Ship Habs Link: Nexus & Creations
VTI BPS Patch Link: Creations

u/The_Green_Recon — 10 days ago
▲ 32 r/NoSodiumStarfieldMods+1 crossposts

Using Mods to Complete your Outpost Vision

Creating a vision for your outpost design can be challenging. I’ve created over 100 outposts and trying to make the next one unique takes some thinking and a bit of trial and error. Using mods that can give your outpost a certain vibe, will definitely help. Mods like tailored spaces and outpost botanics have unique items that can help build your story. The Argos extractors mod is one of the most flexible mods out there - it fits in with the starfield aesthetic seamlessly and is what I used to build my drilling rig.

youtu.be
u/londontami — 9 days ago
▲ 122 r/NoSodiumStarfieldMods+1 crossposts

I made a free Starfield mod that switches third-person ADS to first person

I'm the author of Chris' ADS Perspective.

I prefer exploring Starfield in third person but aiming in first person, so I made a mod that handles the camera switch automatically.

When ADS begins in third person, the mod switches to first person. When the managed aiming sequence ends, it returns to third person. It also includes an optional Third-Person Reload View and native gameplay settings.

No SFSE, DLL, or external tools are required.

Nexus Mods:

https://www.nexusmods.com/starfield/mods/17800

Bethesda Creations:

https://creations.bethesda.net/de/starfield/details/480b0eaa-d9a2-4028-b447-05db8dd8a2bb/Chris__ADS_Perspective

u/Chrisrous — 11 days ago

UPDATE: 8/11/26 Free Creation: Vanguard Samurai, by Vanguard4Life

From the desk of Captain Vanguard4Life, Office of Naval Intelligence,

Vanguard Marine Division

MAST

New Atlantis, Jemison

Alpha Centauri system

Greetings to all of my fellow Vanguard Officers and UC Allies,

I would like to announce that Vanguard Samurai now has Magnetic Holster support. There is no dependency for those who do not own magnetic holsters, In the next coming weeks I will be updating all of my older creations that are currently offered in two separate versions, to allow magnetic holster support without a dependency. I will be leaving the stand-alone Magnetic Holster Versions for those who have already downloaded them and adding "OUTDATED" to the titles.

Sincerely,

Capt. Vanguard4Life UCVM

Military Police, System Patrol 31

END TRANSMISSION

reddit.com
u/Vanguard_4_Life — 9 days ago
▲ 6 r/NoSodiumStarfieldMods+1 crossposts

Looking for an achievement friendly mod for crafting or recycling to get Diodes and ammo parts

EDIT: Looks like Animated Workbenches: Ammo Press - Achievement Friendly is likely the solution for me. Thanks u/cyberpsyche_mods for the suggestion

___________

Everything I’m finding to make Diodes something you can craft or replace them with an inorganic resource is either not achievement friendly or much more of a change to the system than I’m looking for.

Does anyone know of an AF option for this?

reddit.com
u/Axle_65 — 13 days ago
▲ 0 r/NoSodiumStarfieldMods+1 crossposts

Thinking of getting the Explorer mod by youngneil1. Any thoughts on it? (Xbox)

Thinking about picking up this mod because I love exploring and want to have more reasons to mine. Making stuff sounds so much more fun then buying it. For me at least and I’ll have a reason to search the galaxy for the resources I need. Love that.

Also would like to be able to craft ammo without buying resources since things like Charged Diodes can’t be made. Plus stock on them is so low. Even ammo stock feels low for rapid fire guns. I hit every single vender for 3KV LZR ammo and walked away with about 1200. Problem is I can burn through that pretty fast. About 6 or 7 POIs maybe 8 or 9 if the enemy count is low or I hold back on my trigger finger.

Thing is the mod has a pretty low count on likes and bookmarks so I was hoping you all might have some experience with it. Thanks for the help captains :)

reddit.com
u/Axle_65 — 13 days ago